Harm Horde: Difference between revisions

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|spellbook=Holy Evocations
|spellbook=Holy Evocations
|prereqs=Circle 40 and [[Harm Evil 3.0|Harm Evil]]
|prereqs=Circle 40 and [[Harm Evil 3.0|Harm Evil]]
|slot=5
|slot=4
|desc=The Harm Horde spell disrupts the physical manifestations of undead, demonic and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead. While in most respects similar to Harm Evil, the Harm Horde spell will create an expanding storm of holy energy, inflicting damage to all such beings it strikes until its power wanes.
|desc=The Harm Horde spell disrupts the physical manifestations of undead, demonic and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead. While in most respects similar to Harm Evil, the Harm Horde spell will create an expanding storm of holy energy, inflicting damage to all such beings it strikes until its power wanes.
|effect=Undead-only AoE attack that bypasses shield and armor.
|effect=Undead-only AoE attack that bypasses shield and armor.

Revision as of 08:30, 7 August 2014

Incomplete Article
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Cleric thumb.jpgCleric Guild


Harm Horde Targeted Magic spell
Abbreviation: HH
Prerequisites: Circle 40 and Harm Evil
Signature: Yes
Spell Slots: 4
Mana Type: Unknown
Spell Type: battle / targeted, area of effect, death from above"death from above" is not in the list (area of effect, cyclic, defense ignoring, shield ignoring, armor ignoring, armor piercing, glyph, healing, heavy offensive, instinct, ...) of allowed values for the "Ability type is" property.
Difficulty: esoteric
Prep (min/max): 20 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Area
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Harm Horde spell disrupts the physical manifestations of undead, demonic and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead. While in most respects similar to Harm Evil, the Harm Horde spell will create an expanding storm of holy energy, inflicting damage to all such beings it strikes until its power wanes.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Undead-only AoE attack that bypasses shield and armor.

It will first attack melee, then melee and pole, then melee, pole, and missile.

Example Messaging: You gesture.

A whirlwind of pearlescent silver-grey mist rises up around you.
Roundtime: 2 sec.

The whirlwind of pearlescent silver-grey mist pulses hard before expanding in size, lashing out at everything within reach!
A misty grey tendril lances through a dark fiend's left arm.

The whirlwind of pearlescent silver-grey mist becomes more violent, expanding outward from you to pole range.
A misty grey tendril lances through a dark fiend's right arm.
The fiend's twisted mass of shadows falls to the ground.
The dark fiend shudders as the shadow armor leaves its form and it goes still.

The whirlwind of pearlescent silver-grey mist becomes more violent, expanding outward from you to missile range.

The whirlwind dissipates as quickly as it formed.

Devices/Tattoos: No devices or tattoos documented.