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Hara'jaal is small jungle island in the Reshal Sea southeast of Reshalia and due east of M'riss, in the province of Qi'Reshalia. Extraordinarily savage, Hara'Jaal Island is of a tropical nature, from its volcano, Nardel Aesker, to the Seord Fal River and Glaren Kweld grasslands. Hara'jaal is a haven for pirates who have created their own hidden city named Enclave.

Province: Qi'Reshalia
Currency: Lirum
Population: Unknown
Established: Unknown
Alternate Names: None
Dominant Race: None
Dominant Guild: None
Government: Baron Var'Quel
Guild Halls: None
Patron Deity: None
Warnings: Attacking pirates will get you flogged


Play.net Description: Travelers would do well to avoid the island of Hara'Jaal. A port inhabited and run by pirates, the most endearing thing about the place are the well crafted tattoos, but of course you have to survive long enough to get it and get out. Equally dangerous are the local wildlife including the dread Poli'ish which are rarely seen until they are within striking range and then of course it's too late.

Government, History, and Background

Government Type

Prominent People


Locations About the Island


Unique Shops and Services

  • Tattoos, including tail tattoos
  • Tattoo removal


Bars, Inns, and Taverns

Prominent Hangouts

  • The Faint Path near the Mud Hovel (depart altar)
  • The street in front of The Baron's Forset (bank)
  • Atazai's Home (housing area)
  • Cypress Tree (between the river and the cliff to Moradu)
  • Amo Potha Telga, A Tree (oak tree in the middle of the dolomar area)

Donation Chests

  • Var'Quel Manor, Hall of Judgement
  • The Baron's Forset, Teller
  • Driftwood Tavern, Booth

PCs have set up a donation casket in the the teller room of the Baron's Forset (the bank) and a donation skippet in Baron Kylan's throne room. Donation items are also available on the table in the private booth in Driftwood Tavern.

Important Activities


Task Givers

  • Dumi Sh'aar, Pawnshop