Grounding Field: Difference between revisions

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|minskill=250
|minskill=250
|maxskill=1000
|maxskill=1000
|minduration=2
|maxduration=10
|validtarget=Self
|validtarget=Self
|guild=Warrior Mage
|guild=Warrior Mage
|wardslot=0-slot
|magic=Elemental Magic
|spellbook=Electricity Manipulation
|spellbook=Electricity Manipulation
|prereqs=[[Ethereal Shield]], [[Lightning Bolt]], 70th circle
|prereqs=Circle 70, [[Ethereal Shield]], [[Lightning Bolt]]
|slot=2
|slot=1
|desc=The Grounding Field spell establishes an electrical field about the magician that redirects hostile energies harmlessly into Elanthia. When establishing a field it must be attuned to fire, cold or electrical sources specifically. While much trial and hardship has resulted in a stable barrier that will not interfere with the caster's own attacks be warned that the field will amplify energy sources it is not attuned to.
|desc=The Grounding Field spell establishes an electrical field about the magician that redirects hostile energies harmlessly into Elanthia. When establishing a field it must be attuned to fire, cold or electrical sources specifically. While much trial and hardship has resulted in a stable barrier that will not interfere with the caster's own attacks be warned that the field will amplify energy sources it is not attuned to.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|poststring=No
|effect=Elemental damage barrier that nullifies damage from the attuned element but amplifies damage from others.
|effect=Elemental damage barrier that nullifies damage from the attuned element but amplifies damage from others.
|messaging=You drop to one knee as you firmly press your palms into the ground.<br/>
|messaging=You drop to one knee as you firmly press your palms into the ground.<br/>
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Yellow haze brushes up against your right arm, pathetic sparks grazing you.<br/>
Yellow haze brushes up against your right arm, pathetic sparks grazing you.<br/>
|sig=Yes
|sig=Yes
|diff=esoteric
|diff=advanced
|source=standard
|type=warding
|type=warding
|ctype=standard
|ctype=standard
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==Effect==
==Effect==
The way it works is slightly complex, but the basic logic it should follow is this:
The way it works is slightly complex, but the basic logic it should follow is this:
* If the attack is purely elemental and the primary element is what you're attuned to, the attack will be stopped entirely.

If the attack is purely elemental and the primary element is what you're attuned to, the attack will be stopped entirely.
* If the attack is both elemental and physical, and the primary element is what you're attuned to, the elemental component will be stripped away entirely.
* If the attack's primary element is not what you are attuned to, any damage from both elements you are not attuned to will be increased. Any damage from the element you are attuned to will still be nullified (though for brevity this isn't messaged).

If the attack is both elemental and physical, and the primary element is what you're attuned to, the elemental component will be stripped away entirely.

If the attack's primary element is not what you are attuned to, any damage from both elements you are not attuned to will be increased. Any damage from the element you are attuned to will still be nullified (though for brevity this isn't messaged).


==Notes==
==Notes==

Revision as of 13:51, 17 September 2022


Wm thumb.jpgWarrior Mage Guild


Grounding Field
Abbreviation: GF
Prerequisites: Circle 70, Ethereal Shield, Lightning Bolt
Signature: Yes
Spell Slots: 1
Ward Slots: This spell uses 0 ward slots when cast by Warrior Mages.
Mana Type: Elemental Magic
Spell Type: standard / warding
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): 2 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: The Grounding Field spell establishes an electrical field about the magician that redirects hostile energies harmlessly into Elanthia. When establishing a field it must be attuned to fire, cold or electrical sources specifically. While much trial and hardship has resulted in a stable barrier that will not interfere with the caster's own attacks be warned that the field will amplify energy sources it is not attuned to.
Effect: Elemental damage barrier that nullifies damage from the attuned element but amplifies damage from others.
Example Messaging: You drop to one knee as you firmly press your palms into the ground.

A lattice-like sphere of electricity attuned to <element> forms about you.

BLOCKING DAMAGE:
<Player> gestures at you.
A brilliant beam descends from the sky and shrinks into a tiny point centered on you.
The field buckles briefly under the kinetic strain, failing to entirely stop the attack.
The beam creates an impressive cloud of smoke but does no real damage at all.

AMPLIFYING DAMAGE:
<Player> gestures at you.
A crackling yellow haze forms up around <Player>'s form, quickly pooling up into a small, cohesive cloud in front of her. It quickly lurches forward in an erratic bolt at you!
The electrical energies are amplified as they pass through your Grounding Field.
Yellow haze brushes up against your right arm, pathetic sparks grazing you.

Devices/Tattoos: No devices or tattoos documented.

Effect

The way it works is slightly complex, but the basic logic it should follow is this:

  • If the attack is purely elemental and the primary element is what you're attuned to, the attack will be stopped entirely.
  • If the attack is both elemental and physical, and the primary element is what you're attuned to, the elemental component will be stripped away entirely.
  • If the attack's primary element is not what you are attuned to, any damage from both elements you are not attuned to will be increased. Any damage from the element you are attuned to will still be nullified (though for brevity this isn't messaged).

Notes

  • If set to fire, it will prevent naphtha from igniting but will not extinguish already burning naphtha.
  • Grounding Field can't be RELEASED: You attempt to scatter the Grounding Field about you, but the spell quickly nullifies your efforts. You'll just have to wait for the magic to wane on its own schedule.