Greater skeleton

From Elanthipedia
Revision as of 09:06, 28 October 2007 by Maintenance script (talk | contribs) (cat tag)
Jump to navigation Jump to search


Even though it was once stated that all flex creatures were going away, it is likely that these creatures still flex to the skills of the people in the hunting area.

This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question.


Warning: Creature information missing!
Greater Skeleton
Unknown creature.jpg
Agi Ref Str
? ? ?
Skill Cap ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0.
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil / Undead Yes
Corporeal Yes
Stealth Attack Back Stab
Casts Spells No
Attack Range Melee"-melee" can not be assigned to a declared number type with value 1.
Stealthy No
Special Attacks Yes
Located:

Dense Copse and Temple on NTR

Description

The greater skeleton is unusual and not quite like anything you have ever set eyes on. You're not sure just what to make of it.

In Depth

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Information missing from Manipulation section
  • Please see Category:Incomplete articles for more articles that are incomplete.
Manipulation
Manipulatable Unknown

Loot/Inventory

It is wearing nothing!
It is carrying nothing!


Attacks

Lunge, Pound, Charge