Graverobber (2)

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on relative creature level
  • Infobox entry on manipulate cap
Graverobber
Unknown creature.jpg
Relative Level 55-60
Skill Cap 270 to 420
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct No
Backstabbable Back Stab
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Located:
Manipulation
Manipulatable Yes
Skill Required Unknown / Unknown
Teaching Cap Unknown


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Description

Scraping a living off the misfortune of its unsuspecting victims, the <race> graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows. Faded black rags covered in countless layers of dirt and grime outline the <race> graverobber's lanky build, sweeping wildly around its stooped frame with every restrained movement. Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose. Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse. Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.

In Depth

Can spawn as any of the playable races. 3.0

  • 330 TM 300 Weapons 350 melee mastery and still miss 9 out 10 on Melee and miss half the time on TM
  • 300 on Armor,Parry,Sheild,Evasion tend to only have light and less on hits.
  • "Super" Raven and Robbers that just stand out as harder to hit and hit way harder do seem to happen, have had it where you face one and yet can kill off waves of ravens and robbers with area attack's yet not touch the one you are facing.
  • 427 TM still locks
  • 375 Armor and such seems pretty safe but still locks starts to slow on locking at 385
  • 396 seems to be soft cap on melee weapons
  • seem very hard to beat in Magic contest

Equipment/Loot

Has a combination of following backpacks, weapons and armor.

a battered backpack
a ragged backpack
a scorched backpack
a torn backpack
a worn backpack

a battered chain shirt
a scorched chain shirt
a rusted chain shirt
a tarnished chain shirt
a worn chain shirt

a battered bronze dagger
a cracked steel dagger
a polished gold dagger
a scorched silver dagger
a twisted iron dagger

See Also