Granite gargoyle

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Granite Gargoyle
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 100 to 155
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Skinning Details
Skin Name stone grey hide
Skin Weight 7
Ranks Required 60
Max Value 154 Dokoras
213.415 Kronars
170.732 Lirums
0.213 LTBpoints
0.213 Tickets
0.213 Scrips
Max Arranged 169 Dokoras
234.202 Kronars
187.361 Lirums
0.234 LTBpoints
0.234 Tickets
0.234 Scrips
Locksmithing Details
Skill Required Careful: ?
Teaching Cap ?


Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.

In Depth

(Nov 2014)

        Defence: (parry/shield/evasion) stopped training at 127
        Armor: stopped training at 125
        Weapons: (melee) stopped training at 111
        TM & Debil: stopped training at 129
        Skinning: (arrange all) still training at 146
        Tactics: Still training at 158
        Lockpicking: Using mainly "quick" at 133

Defenses hard cap around 154
Stealth starts to slow down around 157, and hard caps at 182 ranks. Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.

Special Attacks

Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.

Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind!

Special Defenses

  • APPRAISE CAREFUL info: The gargoyle appears immune to cold and fire.

Box Details

I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)

Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)

Body Parts

  • ARRANGE INFO: The gargoyle can be arranged to produce a skin.

Unarranged skin max value: 154 Dokoras.

  • High Quality (70) - work loose a sterling example of a stone grey hide

Arranged skin max value: 169 Dokoras.

  • Perfect Quality (99) - retrieve a perfect hide


  • Spawn: A loud stomping sound fills the air as a granite gargoyle comes clomping in.
  • Entrance: Muttering fills the air as a granite gargoyle stomps in.
  • Exit: A granite gargoyle stomps <direction>, muttering to itself.
  • Death1: A granite gargoyle grumbles and falls over with a *THUD*.
  • Death2: A granite gargoyle grumbles and goes still.
  • Decay: A granite gargoyle's statuesque form turns to dust and fades away.

Recall Knowledge

Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.