Granite gargoyle: Difference between revisions

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{{Critter
[[Category:Bestiary]]
|new=Yes
[[Category:Zoluren Creatures]]
|Critter Name=Granite Gargoyle
[[Category:Crossing Creatures]]
|Image File=garg.jpg
[[Category:Ilithi Creatures]]
|Province=Ilithi, Zoluren
[[Category:Shard Creatures]]
|City=Shard, Crossing
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}
|simulevel=21
|naturallevel=20
|weaponlevel=0
|defenselevel=22
|level=19
|MinCap=95
|MaxCap=125
|BodyType=biped
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=no
|Construct=yes
|Corporeal=yes
|Special=yes
|Casts Spells=no
|Stealthy=no
|Defense=yes
|Skinnable=yes
|hasskin=Yes
|Skin Name=a stone grey hide
|Skin Weight=7
|haspart=No
|hasbone=No
|RequiredRanks=60
|MaxVal=154 Dokoras
|MaxArrangedVal=169 Dokoras
|Boxes=yes
|Manipulated=no
|BackStabbable=yes
}}
__NOTOC__
__NOTOC__

{{Critter at a Glance |
==Description==
Critter Name = Granite Gargoyle |
Image File = garg.jpg |
Skinnable = Yes |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = No |
Corporeal = Yes |
BackStabbable = Yes |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = Yes |
MapList = *[[RanikMap6 | Crossing Monastery Field]]
*[[RanikMap64 | Dragon Spine Mountains]]
}}==Description==
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.



==In Depth==
==In Depth==
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.
{| style="float: right;"
===Combat Skill Caps===
|{{Critter Skin |
:Defence: Parry, Shield, and Evasion training very slowly at 128.
Skin Name = stone grey hide |
::::95s are sufficient to handle 2, but not for 3 or 4.<br />
Skin Type = Hide |
:Armor: Dabbling at 128; stops training at 132. <br />
Weight = |
:Weapons: Still training well at 120. <br />
Tannable = Yes |
:TM & Debil: Won't move past dabbling at 133. <br />
NumPieces = 3 |
===Support Skill Caps===
Crushable = No |
:Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105 <br />
RequiredRanks = |
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. <br />
MaxVal = 248 dokoras |
:Stealth starts to slow down around 157, and hard caps at 182 ranks. <br />
MaxArranged =
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.
}}
:Locksmithing: Using mainly "quick" at 133 (Nov. 2014) still locking at 190 using quick & blind (05/18/2017) <br />
|-
:*struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap.
|{{Manipulation |
:*Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist's touch
Manipulated = yes |

InitCost = 61 |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
|}
===Special Attacks===
===Special Attacks===
Gargoyles have a charge attack. If they miss they will rush themselves out of combat.
*<s>Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.</s> (see [[Talk:Granite_gargoyle|discussion]])
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])

===Special Defenses===
*{{com|appraise}} {{tt|CAREFUL}} info: ''The gargoyle appears immune to cold and fire.
Granite gargoyles ARE immune to [[spell::Ice Patch]].<br />
Although they appear immune to fire, granite gargoyles are NOT immune to [[spell::Mark of Arhat]], [[spell::Fire Shard]] or [[spell::Fire Ball]].<br />

===[[Attributes]]===
*'''[[Strength (stat)|Strength]]''' - is about 20 <br />
*'''[[Agility (stat)|Agility]]''' - is about 20 <br />
*'''[[Discipline (stat)|Discipline]]''' - is somewhat less than 20 <br />
*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br />
*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br />

===Equipment/Loot===
*''it is wearing nothing.
*''it is carrying nothing.
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (5) ''should not take long''
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (4) ''simple matter''
*160-200 [[Locksmithing skill|Locksmithing]] / 220-305 [[Perception skill|Perception]] / 20-30 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (3) ''trivially constructed''
I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)
{{cat|Gargoyle}}

Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)

===Body Parts===
*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a skin.
Skin ({{ilink|i|stone grey hide}})
*Unarranged max value: 154 Dokoras. High Quality (70) - ''work loose a sterling example of a stone grey hide
*Arranged max value: 169 Dokoras. Perfect Quality (99) - ''retrieve a perfect hide

==Messaging==
*Spawn: ''A loud stomping sound fills the air as a granite gargoyle comes clomping in.
*Entrance: ''Muttering fills the air as a granite gargoyle stomps in.
*Exit: ''A granite gargoyle stomps <direction>, muttering to itself.
*Death1: ''A granite gargoyle grumbles and falls over with a *THUD*.
*Death2: ''A granite gargoyle grumbles and goes still.
*Decay: ''A granite gargoyle's statuesque form turns to dust and fades away.

==[[Recall]] Knowledge==
''Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.<br />
''They are not known to cast any recognized spells.<br />
''They are known to carry loot in locked boxes.<br />

Revision as of 17:54, 16 October 2020


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on Body Type (Alt), Infobox entry on Body Size
To add any of the missing information listed above, use THIS FORM.
Granite Gargoyle
Garg.jpg
Creature Levels:
    Overall 21
    Level Variance -
    Natural Attack 20
    Weapon Attack 0
    Defense 22
    Player Estimated 19
Potential overall skill: 84
Skill Cap 95 to 125
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Yes
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Skinning Details
Skin Name stone grey hide
Skin Weight 7
Ranks Required 60
Max Value 154 Dokoras213.415 Kronars <br />170.732 Lirums <br />0.213 LTBpoints <br />0.213 Tickets <br />0.213 Scrips <br />
Max Arranged 169 Dokoras234.202 Kronars <br />187.361 Lirums <br />0.234 LTBpoints <br />0.234 Tickets <br />0.234 Scrips <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.


In Depth

General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.

Combat Skill Caps

Defence: Parry, Shield, and Evasion training very slowly at 128.
95s are sufficient to handle 2, but not for 3 or 4.
Armor: Dabbling at 128; stops training at 132.
Weapons: Still training well at 120.
TM & Debil: Won't move past dabbling at 133.

Support Skill Caps

Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105
Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162.
Stealth starts to slow down around 157, and hard caps at 182 ranks.
Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.
Locksmithing: Using mainly "quick" at 133 (Nov. 2014) still locking at 190 using quick & blind (05/18/2017)
  • struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap.
  • Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist's touch

Special Attacks

  • Gargoyles have a charge attack. If they miss, they will rush themselves out of combat. (see discussion)
  • Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see discussion)

Special Defenses

  • APPRAISE CAREFUL info: The gargoyle appears immune to cold and fire.

Granite gargoyles ARE immune to Ice Patch.
Although they appear immune to fire, granite gargoyles are NOT immune to Mark of Arhat, Fire Shard or Fire Ball.

Attributes

Equipment/Loot

  • it is wearing nothing.
  • it is carrying nothing.

DISARM / PICK IDENTIFY difficulty ranges:

I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)

Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)

Body Parts

  • ARRANGE INFO: The gargoyle can be arranged to produce a skin.

Skin (stone grey hide)

  • Unarranged max value: 154 Dokoras. High Quality (70) - work loose a sterling example of a stone grey hide
  • Arranged max value: 169 Dokoras. Perfect Quality (99) - retrieve a perfect hide

Messaging

  • Spawn: A loud stomping sound fills the air as a granite gargoyle comes clomping in.
  • Entrance: Muttering fills the air as a granite gargoyle stomps in.
  • Exit: A granite gargoyle stomps <direction>, muttering to itself.
  • Death1: A granite gargoyle grumbles and falls over with a *THUD*.
  • Death2: A granite gargoyle grumbles and goes still.
  • Decay: A granite gargoyle's statuesque form turns to dust and fades away.

Recall Knowledge

Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.