Granite gargoyle: Difference between revisions

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(Nov 2014)
(Nov 2014)
Defence: (parry/shield/evasion) stopped training at 127
Defence: (parry/shield/evasion) stopped training at 127
Armor: stopped training at 124
Armor: stopped training at 125
Weapons: (melee) stopped training at 104
Weapons: (melee) stopped training at 105
TM & Debil: stopped training at 129
TM & Debil: stopped training at 129
Skinning: (arrange all) still training at 146
Skinning: (arrange all) still training at 146

Revision as of 04:12, 19 November 2014


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on Body Type (Alt), Infobox entry on Body Size
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Granite Gargoyle
Garg.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 100 to 155
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Skinning Details
Skin Name stone grey hide
Skin Weight 7
Ranks Required 60
Max Value 248 Dokoras343.681 Kronars <br />274.945 Lirums <br />0.344 LTBpoints <br />0.344 Tickets <br />0.344 Scrips <br />
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.

In Depth

(Nov 2014)

        Defence: (parry/shield/evasion) stopped training at 127
        Armor: stopped training at 125
        Weapons: (melee) stopped training at 105
        TM & Debil: stopped training at 129
        Skinning: (arrange all) still training at 146
        Tactics: Still training at 158
        Lockpicking: Using mainly "quick" at 133

Defenses hard cap around 154
Stealth starts to slow down around 157, and hard caps at 182 ranks. Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.

Special Attacks

Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.

Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind!

Box Details

I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)

Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)