Difference between revisions of "Granite gargoyle"

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(In Depth)
Line 3: Line 3:
 
|Image File=garg.jpg
 
|Image File=garg.jpg
 
|MinCap=100
 
|MinCap=100
|MaxCap=145
+
|MaxCap=155
 
|BodyType=Biped
 
|BodyType=Biped
 
|Skinnable=yes
 
|Skinnable=yes
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|Province=Ilithi, Zoluren
 
|Province=Ilithi, Zoluren
 
|City=Shard, Crossing
 
|City=Shard, Crossing
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}
+
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}*{{rmap|64 | Dragon Spine Mountains (64)}}
*{{rmap|64 | Dragon Spine Mountains (64)}}
 
 
|Skin Name=a stone grey hide
 
|Skin Name=a stone grey hide
 
|Skin Type=hide
 
|Skin Type=hide
 
|Weight=4
 
|Weight=4
|Tannable=Yes
 
|NumPieces=5
 
|Crushable=No
 
 
|RequiredRanks=60
 
|RequiredRanks=60
 
|NumPieces=5
 
|NumPieces=5
 
|MaxVal=248 Dokoras
 
|MaxVal=248 Dokoras
 +
|Manipulated=no
 
|InitCost=61
 
|InitCost=61
 
}}
 
}}

Revision as of 17:18, 16 August 2011

Missing or Incomplete Creature Information Needed    
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Granite Gargoyle
Garg.jpg
Creature Levels:
    Overall ?
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Skill Cap 100 to 155
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Located:,
Skinning Details
Ranks Required 60
Max Value 248 Dokoras
343.681 Kronars
274.945 Lirums
0.344 LTBpoints
0.344 Tickets
0.344 Scrips
Max Arranged Unknown
 



Description

Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.

In Depth

Special Attacks

Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.

Hard capped Hiding skill at 182 ranks.

Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind!

Box Details

I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)