Giant mechanical mouse: Difference between revisions

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(Removed Notes section. Moved general notes to In Depth and moved area info to Added section Area Info. For lack of a map, fleshed out area description. Added Attributes.)
m (Minor update to the flex description.)
 
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|City=Stone Clan
|City=Stone Clan
|MapList=*{{rmap|12 | Dilapidated Cabin (12)}}
|MapList=*{{rmap|12 | Dilapidated Cabin (12)}}
|simulevel=90
|simulevel=0
|naturallevel=5
|naturallevel=0
|weaponlevel=5
|weaponlevel=0
|defenselevel=5
|defenselevel=0
|flex=Yes
|MinCap=0
|MaxCap=2000
|BodyType=quadruped
|BodyType=quadruped
|Attack Range=Melee
|Attack Range=Melee
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|haspart=No
|haspart=No
|hasbone=No
|hasbone=No
|Boxes=yes
|mskill1=0
|mskill2=2000
|mcap=2000
|Manipulated=no
|Manipulated=no
|mskill1=0
|mskill2=2000
|mcap=2000
|BackStabbable=yes
}}
}}
__NOTOC__
__NOTOC__
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==In Depth==
==In Depth==
* WARNING! Special materials introduced at the [[Drathrok's Duskruin 422‎]] event are needed to effectively fight these creatures.
* WARNING! Special materials introduced at the [[Drathrok's Duskruin 422‎]] event are needed to effectively fight these creatures.
* These creatures flex to the skill of the character they first "fixate" on.
* These creatures will flex (i.e., update their skills and stats) when they attack a target or are attacked. See [[Category_talk:Creatures_that_flex|Flex Mechanics]].


===Area Information===
===Area Information===
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*Dilapidated Cabin, Basement [Inside, Underground] Exits: north, south. {{com|climb}} {{tt|steps}} to the cabin. <br/>
*Dilapidated Cabin, Basement [Inside, Underground] Exits: north, south. {{com|climb}} {{tt|steps}} to the cabin. <br/>
*Dilapidated Cabin, Tunnel [Inside, Underground]. Exiting the basement to the north the tunnel runs clockwise N, NE, SE, SW, SW, NW, and then N, reentering the basement from the south. The tunnel can also be traveled in a counterclockwise direction exiting the basement to the south and reentering from the north. <br/>
*Dilapidated Cabin, Tunnel [Inside, Underground]. Exiting the basement to the north the tunnel runs clockwise N, NE, SE, SW, SW, NW, and then N, reentering the basement from the south. The tunnel can also be traveled in a counterclockwise direction exiting the basement to the south and reentering from the north. <br/>
The hunting area is not suitable for [[lumberjacking]] or [[mining]]. <br/>


===Special Attacks===
===Special Attacks===
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{{com|appraise}} {{tt|CAREFUL}} info: ''The mouse appears to be extremely immune to most materials. <br/>
{{com|appraise}} {{tt|CAREFUL}} info: ''The mouse appears to be extremely immune to most materials. <br/>
*Weapons not made from [[haledroth]], [[fulginode]], [[crystal-bone]], or [[finivire]] are highly ineffective at damaging giant mechanical mice. Strikes with them mostly result in ''glancing, brushing, ineffective, gentle, harmless,'' and similar blows. Weapons must be at least 67% special material and do better damage with higher purity (see [[Talk:Giant_mechanical_mouse|discussion]]). <br/>
*Weapons not made from [[haledroth]], [[fulginode]], [[crystal-bone]], or [[finivire]] are highly ineffective at damaging giant mechanical mice. Strikes with them mostly result in ''glancing, brushing, ineffective, gentle, harmless,'' and similar blows. Weapons must be at least 67% special material and do better damage with higher purity (see [[Talk:Giant_mechanical_mouse|discussion]]). <br/>
*Giant mechanical mice are effectively immune to [[Targeted Magic skill| targeted]] spells cast without a [[Post:TM_Foci_-_01/01/2014_-_15:24|TM focus]] made from [[haledroth]], [[fulginode]], [[crystal-bone]], or [[finivire]]. For example: <br/>
*Giant mechanical mice are effectively immune to [[Targeted Magic skill| targeted]] spells cast without a [[Focus (item)#Targeted Magic Focus|TM focus]] made from [[haledroth]], [[fulginode]], [[crystal-bone]], or [[finivire]]. For example: <br/>
::''The ball of fire explodes harmlessly against a giant mechanical mouse's body.'' Resulting in, ''The mechanical mouse has no injuries. <br/>
::''The ball of fire explodes harmlessly against a giant mechanical mouse's body.'' Resulting in, ''The mechanical mouse has no injuries. <br/>
*[[Debilitation skill | Debilitation]] spells are unaffected by this material immunity. <br/>
*[[Debilitation skill | Debilitation]] spells are unaffected by this material immunity. <br/>


===[[Attributes]]===
===[[Attributes]]===
{{com|appraise}} {{tt|CAREFUL}} (when NOT flexed):
{{com|appraise}} {{tt|CAREFUL}}:
:''You aren't sure enough to venture a guess on its abilities. <br/>
*(when NOT flexed): ''You aren't sure enough to venture a guess on its abilities. <br/>
{{com|appraise}} {{tt|CAREFUL}} (when flexed to YOU): <br/>
*(when flexed): Results vary. <br/>
•GM [[Javac]] confirmed Mechanical Mice use raw ranks, not buffed ranks when flexing. ~2022-02-03, Discord
:''It is about as [[Strength (stat)|strong]], [[Agility (stat)|agile]], [[Discipline (stat)|disciplined]], [[Reflex (stat)|quick to react]], and [[Stamina (stat)|conditioned]] as you.'' <br/>


===Body Parts===
===Body Parts===
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''You recall everything noteworthy about a giant mechanical mouse... which is apparently nothing.<br />
''You recall everything noteworthy about a giant mechanical mouse... which is apparently nothing.<br />
{{RefAl|p=y|a=y}}
{{RefAl|p=y|a=y}}
* [[Haledroth]]
{{cat|Creatures that flex}}
* [[Fulginode]]
* [[Crystal-bone]]
* [[Finivire]]

Latest revision as of 11:44, 28 July 2022


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Giant Mechanical Mouse
Unknown creature.jpg
Creature Levels:
    Overall 0
    Level Variance -
    Natural Attack 0
    Weapon Attack 0
    Defense 0
    Player Estimated -
Potential overall skill: 0
Skill Cap Flexes
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Yes
Body Type quadruped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


Description

Although superficially resembling a gigantic mouse, the mechanical mouse is clearly a machine. It moves, about on large wheels set underneath the dome-like metallic body that emits constant machine sounds.

In Depth

  • WARNING! Special materials introduced at the Drathrok's Duskruin 422‎ event are needed to effectively fight these creatures.
  • These creatures will flex (i.e., update their skills and stats) when they attack a target or are attacked. See Flex Mechanics.

Area Information

The giant mechanical mouse hunting area entrance is a narrow trail located on the Northen Trade Route (NTR), SW, S, S, SE from the forest path leading to the faenrae reaver hunting area. GO TRAIL to enter. The hunting grounds consist of the following areas (mice spawn in all rooms).

  • Deep Forest, Dilapidated Cabin [Outside] Exits: GO TRAIL to the NTR. GO CABIN to go inside.
  • Dilapidated Cabin [Inside, Structure] Exits: GO DOORWAY to go outside. GO TRAPDOOR to the basement.
  • Dilapidated Cabin, Basement [Inside, Underground] Exits: north, south. CLIMB STEPS to the cabin.
  • Dilapidated Cabin, Tunnel [Inside, Underground]. Exiting the basement to the north the tunnel runs clockwise N, NE, SE, SW, SW, NW, and then N, reentering the basement from the south. The tunnel can also be traveled in a counterclockwise direction exiting the basement to the south and reentering from the north.

The hunting area is not suitable for lumberjacking or mining.

Special Attacks

Giant mechanical mice will ignore and bypass attempts to block and/or parry with equipment (shields, weapons, or parry sticks) not made from haledroth, fulginode, crystal-bone, or finivire.

  • Items must be atleast 67% special material (see discussion).
  • Armor need not be made of special material.

Special Defenses

APPRAISE CAREFUL info: The mouse appears to be extremely immune to most materials.

The ball of fire explodes harmlessly against a giant mechanical mouse's body. Resulting in, The mechanical mouse has no injuries.

Attributes

APPRAISE CAREFUL:

  • (when NOT flexed): You aren't sure enough to venture a guess on its abilities.
  • (when flexed): Results vary.

•GM Javac confirmed Mechanical Mice use raw ranks, not buffed ranks when flexing. ~2022-02-03, Discord

Body Parts

  • ARRANGE INFO: The mouse cannot be skinned, so you can't arrange it either.

Messaging

  • Spawn: The sound of steady ticking precedes a giant mechanical mouse as it enters the area.
  • Entrance: A giant mechanical mouse scampers into the area, wire whiskers bristling.
  • Exit: A giant mechanical mouse skitters <direction>, whipping its metallic tail in agitation.
  • Death1: A loud clang reverberates as a giant mechanical mouse explodes in a storm of metallic cogs, gears, and fragments.
  • Decay: A gust of wind scatters the disordered pile of metal fragments away.

Recall Knowledge

A giant mechanical mouse appears to be held together with mechanical though tenuous joints, powered with steam, and given a rudimentary intelligence through some sort of ancient magic.
You recall everything noteworthy about a giant mechanical mouse... which is apparently nothing.

Related Forum Posts

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Additional Information