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'''Favors''' are used to avoid some of the consequences of [[death]] in [[DragonRealms]]. They are gained by making a specified sacrifice to a chosen [[god]], or can be provided by [[Cleric]]s via the [[Truffenyi's commune]].
'''Favors''' of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of [[death]] and allow a player to be resurrected by a cleric.


To gain a Favor you must visit one of the various altars around the Realms and perform a task to be granted a [[Favors#The Orb Itself|Favor Orb]] bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed [[experience]] pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.
To gain a Favor you must first obtain a Favor Orb bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed [[experience]] pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.


The [[Favor command]] will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific [[:Category:Religion Titles|Religion titles]].
For more information on how to fill the orb with your experience, refer to the section below : [[Favors#How_to_Fill|How to Fill]]


==Favor Orbs==
==Uses==
*A player must have at least one favor to be [[Resurrection|resurrected]] by a cleric. Having more favors makes this process easier/quicker.
The "classic" method of gaining a favor is to first obtain a Favor Orb, fill it by sacrificing field experience, and then place the filled orb on an appropriate high altar.
*A favor is consumed whenever an adventurer {{com|depart}}s, or when a cleric is resurrected using [[Murrula's Flames]].

*Having sufficient favor allows a player to {{com|depart}} {{tt|coins}}, {{com|depart}} {{tt|items}}, or {{com|depart}} {{tt|full}}.
There are two standard types of altars that you may receive a Favor orb from: General Altars and Specific Altars.
*Being [[Sacrifice command|sacrificed]] by a cleric will instantly drain all favors from a player and prevent them from being resurrected.

===General Altars===
These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, [[RanikMap3|Outside The Crossing's West Gate]], [[RanikMap31|Out Riverhaven's East Gate]] and [[RanikMap70|Out Shard's West Gate]]. To get an orb, you must solve a series of puzzles by either going through the trees or an arch. The puzzles through the trees are generally the more difficult of the two. The number of puzzles you must solve is influenced by and increases with the number of Favors you already posses.

===Specific Altars===
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the [[Hodierna]] altar on the third tier of [[Ratha]] will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards. However, it is not possible to gain a functioning second orb until the first has been returned or destroyed.

'''NOTE''' You must put the object on the altar and '''PRAY'''. ''OFFER <item> ON ALTAR'' does not work.

To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned. Only [[guild association is::Cleric]]s may clean an altar. A list of altars can be found [[Altar_List|here]].

===Rakash Favors===

[[race association is::Rakash]] can obtain favors in the [[Awksa Dzilvawta Ala]] outside of [[Siksraja]]. No experience sacrifice is required, though favors are capped at a maximum of five.

===Prydaen Favors===
[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under [[Prydaen Favors]].

==The Orb Itself==


==Favor Orbs==
A favor orb is an "orb of light" which shines different colors depending on the guild guild the person who received is of.<br />
A favor orb is an "orb of light" which shines different colors depending on the guild guild the person who received is of.<br />
It also shines different levels of brightness depending on how much you have sacrificed to the orb.<br />
It also shines different levels of brightness depending on how much you have sacrificed to the orb.<br />
Once the orb is filled completely you may place it on the proper alter to obtain your favor.
Once the orb is filled completely you may place it on the proper alter to obtain your favor.


Favor orbs can be attained by praying at a [[Favors#General Altars|general altar]], making a sacrifice to a chosen [[:Category:Immortals|Immortal]] at an [[Favors#Specific Altars|aligned altar]], or can be provided by [[Cleric]]s via [[Truffenyi's commune]].


A player may obtain multiple favor orbs at the same time, however, if more than two favor orbs are filled simultaneously it can be come impossible to return the third orb for a favor. For this reason it is not recommended to carry more than two favor orbs at a time.
===Orb Colors===
Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color. [[Sorenne]] called these "rogue" orbs on her study of them [http://skracleric.faithweb.com/frontpage.html], and they do not appear to be a common occurrence.<br>

Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.<br>
{| class="wikitable"
! width=10%|Guild
! width=15%|Color
|- align="center"
!Barbarian
| Red
|- align="center"
!Bard
| Brown
|- align="center"
!Cleric
|Yellow
|- align="center"
!Commoner
| White
|- align="center"
!Empath
| Green
|- align="center"
!Moon Mage
| Gold
|- align="center"
!Necromancer
| White
|- align="center"
!Paladin
| Blue
|- align="center"
!Ranger
| Black
|- align="center"
!Thief
| Violet
|- align="center"
!Trader
| White
|- align="center"
!Warrior Mage
| Orange
|- align="center"
|}


===How to Fill===
===How to Fill===
When it comes to filling the orb there are two methods available to you, you can either {{com|rub}} the orb to take a small amount of experience from your active pools or you can {{com|hug}} the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.

When it comes to filling the orb there are two methods available to you, you can either RUB the orb to take a small amount of experience from your active pools or you can HUG the orb to give up as much active experience as you can.


===Filled Levels===
===Filled Levels===

# glows faintly and wavers slightly
# glows faintly and wavers slightly
# glows faintly
# glows faintly
Line 95: Line 33:
# (no response when overfilled)
# (no response when overfilled)


===Orb Colors===
Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color. These have been called "rogue orbs" by [[Sorenne]], and they do not appear to be a common occurrence.

Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.

{|class="wikitable" align="left"
!align="left"|Color
!align="left"|Guild(s)
|-
|black||Ranger
|-
|blue||Paladin
|-
|brown||Bard
|-
|green||Empath
|-
|gold||Moon Mage
|-
|orange||Warrior Mage
|-
|red||Barbarian
|-
|violet||Thief
|-
|white||Commoner, Necromancer, Trader
|-
|yellow||Cleric
|}

===General Altars===
These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, [[RanikMap3|Outside The Crossing's West Gate]], [[RanikMap31|Out Riverhaven's East Gate]] and [[RanikMap70|Out Shard's West Gate]]. To get an orb:

# {{com|pray}} at the altar three times
# {{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] neutral aspects
# {{com|stand}} and {{com|get}} the favor orb.
#:Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two). The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.

===Specific Altars===
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the [[RanikMap2a|Eyes of the Thirteen]] in the Crossing Temple.

Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the [[Hodierna]] altar on the third tier of [[Ratha]] will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.

You must put the sacrifice on the altar and {{com|pray}}. After about a minute the sacrifice will be replaced with a favor orb.

To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with holy water. Only [[guild association is::Cleric]]s may clean an altar. A list of altars can be found [[Altar_List|here]].

==Rakash Favors==
[[race association is::Rakash]] can obtain favors in the [[Awksa Dzilvawta Ala]] outside of [[Siksraja]]. No experience sacrifice is required, though favors are capped at a maximum of five.

==Prydaen Favors==
[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under [[Prydaen Favors]].

Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.


==The Orb Myth==
==The Orb Myth==
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.<br />
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.

Favors will never ever lose experience that has been placed inside it. The perception of "leakage" comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.<br />
Favors will never ever lose experience that has been placed inside it. The perception of "leakage" comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.
If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.<br />


If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.

The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.
The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.

{{RefAl}}
{{RefAl}}
{{cat|Statistics}}
{{cat|Statistics}}

Revision as of 14:04, 11 January 2016

Favors of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of death and allow a player to be resurrected by a cleric.

To gain a Favor you must first obtain a Favor Orb bearing the name of one of the Immortals. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed experience pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.

The Favor command will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific Religion titles.

Uses

  • A player must have at least one favor to be resurrected by a cleric. Having more favors makes this process easier/quicker.
  • A favor is consumed whenever an adventurer DEPARTs, or when a cleric is resurrected using Murrula's Flames.
  • Having sufficient favor allows a player to DEPART COINS, DEPART ITEMS, or DEPART FULL.
  • Being sacrificed by a cleric will instantly drain all favors from a player and prevent them from being resurrected.

Favor Orbs

A favor orb is an "orb of light" which shines different colors depending on the guild guild the person who received is of.
It also shines different levels of brightness depending on how much you have sacrificed to the orb.
Once the orb is filled completely you may place it on the proper alter to obtain your favor.

Favor orbs can be attained by praying at a general altar, making a sacrifice to a chosen Immortal at an aligned altar, or can be provided by Clerics via Truffenyi's commune.

A player may obtain multiple favor orbs at the same time, however, if more than two favor orbs are filled simultaneously it can be come impossible to return the third orb for a favor. For this reason it is not recommended to carry more than two favor orbs at a time.

How to Fill

When it comes to filling the orb there are two methods available to you, you can either RUB the orb to take a small amount of experience from your active pools or you can HUG the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.

Filled Levels

  1. glows faintly and wavers slightly
  2. glows faintly
  3. glows a pale (color), wavering slightly
  4. glows a steady pale (color)
  5. glows strong (color), wavering slightly
  6. glows a strong and steady (color)
  7. (no response when overfilled)

Orb Colors

Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color. These have been called "rogue orbs" by Sorenne, and they do not appear to be a common occurrence.

Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.

Color Guild(s)
black Ranger
blue Paladin
brown Bard
green Empath
gold Moon Mage
orange Warrior Mage
red Barbarian
violet Thief
white Commoner, Necromancer, Trader
yellow Cleric

General Altars

These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, Outside The Crossing's West Gate, Out Riverhaven's East Gate and Out Shard's West Gate. To get an orb:

  1. PRAY at the altar three times
  2. SAY the name of one of the Thirteen neutral aspects
  3. STAND and GET the favor orb.
    Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two). The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.

Specific Altars

There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the Eyes of the Thirteen in the Crossing Temple.

Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the Hodierna altar on the third tier of Ratha will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.

You must put the sacrifice on the altar and PRAY. After about a minute the sacrifice will be replaced with a favor orb.

To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with holy water. Only Clerics may clean an altar. A list of altars can be found here.

Rakash Favors

Rakash can obtain favors in the Awksa Dzilvawta Ala outside of Siksraja. No experience sacrifice is required, though favors are capped at a maximum of five.

Prydaen Favors

Prydaen can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under Prydaen Favors.

Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.

The Orb Myth

There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.

Favors will never ever lose experience that has been placed inside it. The perception of "leakage" comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.


If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.

The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.


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