Favors: Difference between revisions

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Favors used to prevent the destruction of a character when you {{com|DEPART}} after [[death|dying]]. Destruction of the character in this method is referred to as "Walking the Starry Road" or simply "Walking." As of April 16th, 2009, permanent player character death has been removed from the game, so favors are now used to prevent various other penalties from dying.<ref>[[Post:Death 3.0 - 4/16/2009 - 2:11:34]]</ref> The concept of "Walking" still exists, it is just no longer available to player characters.
Favors used to prevent the destruction of a character when you {{com|DEPART}} after [[death|dying]]. Destruction of the character in this method is referred to as "Walking the Starry Road" or simply "Walking." As of April 16th, 2009, permanent player character death has been removed from the game, so favors are now used to prevent various other penalties from dying.<ref>[[Post:Death 3.0 - 4/16/2009 - 2:11:34]]</ref> The concept of "Walking" still exists, it is just no longer available to player characters.

Revision as of 22:09, 8 October 2011

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Caution.png This shop article duplicates information

This article duplicates significant amounts of info contained in the article Favor Orb. Please merge those sections under the more appropriate article name and remove {{Merge}}.

Favors used to prevent the destruction of a character when you DEPART after dying. Destruction of the character in this method is referred to as "Walking the Starry Road" or simply "Walking." As of April 16th, 2009, permanent player character death has been removed from the game, so favors are now used to prevent various other penalties from dying.[1] The concept of "Walking" still exists, it is just no longer available to player characters.

To gain a Favor you must visit one of the various altars around the Realms and perform a task to be granted a Favor Orb bearing the name of one of the Immortals. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed EXPERIENCE pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.

There are two types of altars that you may receive a Favor orb from: General Altars and Specific Altars.

General Altars

These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, Outside The Crossing's West Gate, Out Riverhaven's East Gate and Out Shard's West Gate. To get an orb, you must solve a series of puzzles by either going into a door or an arch. The puzzles through the door are generally the more difficult of the two. The number of puzzles you must solve is influenced by and increases with the number of Favors you already posses.

Specific Altars

There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. A list of altars can be found here.

To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned. Only Clerics may clean an altar.

Rakash Favors

Rakash can obtain favours in the Awksa Dzilvawta Ala outside of Siksraja. No experience sacrifice is required, though favors are capped at a maximum of five.

Prydaen Favors

Prydaen can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under Prydaen Favors.

Orb Colors

Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color. Sorenne called these "rogue" orbs on her study of them [1], and they do not appear to be a common occurrence.

Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.

Guild Color
Barbarian Red
Bard Brown
Cleric Yellow
Commoner White
Empath Green
Moon Mage Gold
Necromancer ??
Paladin Blue
Ranger Black
Thief Violet
Trader White
Warrior Mage Orange


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