Faenrae reaver

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Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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Faenrae reaver
Reaver.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 8
Potential overall skill: ?
Skill Cap 35 to 52
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Skin Name faenrae reaver pelt
Skin Weight 5
Bone Name reaver bones
Bone Weight 6
Ranks Required >38">" can not be assigned to a declared number type with value 38.
Max Value 82 Kronars65.6 Lirums <br />59.171 Dokoras <br />0.082 LTBpoints <br />0.082 Tickets <br />0.082 Scrips <br />
Max Arranged 193 Kronars154.4 Lirums <br />139.269 Dokoras <br />0.193 LTBpoints <br />0.193 Tickets <br />0.193 Scrips <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

About five foot in height, the faenrae reaver is a vicious creature with glowing green eyes and withered gray flesh. Its lips are curled back from its teeth to reveal sharp fangs, and its hands end in wickedly jagged claws. Clad in earthly armor, the faenrae reaver floats a few inches off the ground, but moves as if it touched the earth. A mane of flowing black hair flies behind it like a banner, ragged and tangled by the wind. Bowlegged and humanoid, the faenrae reaver stares at you with pure madness in its eyes and a crazed, drunken sneer on its lips.

In Depth

Appear to be immune to (magical?) stuns.

As of 6 Oct 2015, I believe the below info may be outdated and pre DR 3.0...

Armor hard caps at >82.
Defenses hard cap at <=74?
Defenses soft cap around 58
Weapons hard cap at <=70?
TM soft caps at <=48.
TM hard caps at <=70.
Skinning hard caps at >92.
Stealth hard cap at 76
Stealth soft cap around 60

Post 3.0:
Soft cap on weapons/parry at 52

Equipment/Loot



See Also