Expertise skill

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Expertise is the Barbarian-only skill. This skill represents the ultimate combat mastery that barbs have.

Spells and abilities that boost Expertise

None

Spells and abilities that decrease Expertise

None

Training

Expertise is learned from either using Charged Combat Maneuvers (CCM) or Barbarian Combat Maneuvers (BCM), known as self analyzes.

Barbarian Combat Maneuvers

Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These BCMs are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.

ANALYZE <type>
Barbarians can analyze themselves to begin a self combo. These work very similar to Tactics-based analyze combat maneuvers, except they use Expertise skill and can only be advanced by the Barbarian while engaged in combat. BCMs do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
Combo Expertise End message Duration Effect
Flame 0 n/a Instantaneous Gives an IF boost when successfully completed.
Accuracy 50 You sense your combat accuracy decrease as the battle shifts before you. ~ 6.25 minutes Increases your combat accuracy to hit with weapons.
Damage 125 You sense your ability to land deadly blows decrease as the battle shifts before you. ~6.5 minutes Increases your combat damage with all weapons.
Intimidation 200 n/a Instantaneous Prevents retreating for a short period of time.
Fatigue 350 The moment of respite brought by your attack combination is lost as the battle shifts. ~2 minutes Reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)
Balance 600 Your enhanced balance escapes as the battle shifts before you. ~2 minutes Reduces balance lost from combat.
Vitality 900 The invigoration brought by your attack combination diminishes. ~3.75 minutes Recovers some lost vitality in combat.
Rage 1200 ? Instantaneous Allows the next Berserk to be started at reduced initial IF cost.
Calm 1600 ? Instantaneous Allows the next meditation to be used at reduced IF cost.