Evasion skill: Difference between revisions

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Evasion is 1 of the 3 primary defensive skills. A measure of how well you can avoid attacks by dodging. This is by far the most important combat skill. It is The only thing that is affected by reflexes. And it is also hurt by high hindrance and encumbrance.


The '''Evasion skill''' is one of the three primary defensive [[page type is::skill]]s. It is the measure of how well you can avoid attacks by dodging, and its primary stat is [[Reflex]]. Evasion is one of the most important combat skill. Your ability to evade attacks can be hurt by high hindrance and encumbrance.
When you are attacked. Dragon Realms first has your evasion absorb all of the attack it can, only after that does it check shield OR parry, then armor. so if you are able to evade 100% of an attack then you wont learn any parry or shield from it.


==Spells and abilities that boost Evasion==
To get around this. You can " SET EVASION 50 " to use only 50% of your evasion, or any value, so that you will use some parry or shield skill. But be careful you don't forget you set it low then go fighting something tough.
{{#ask:[[Boosts::Evasion skill]]
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==Spells and abilities that decrease Evasion==
[[Category:Survival Skillset]]
{{#ask:[[Debuffs::Evasion skill]]
[[Category:Skills]]
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==Use==
When you are attacked in combat your evasion will be checked simultaneous to your {{skill|Shield Usage}} and {{skill|Parry Ability}}, and then followed by armor.

===Advantages===
Unlike the other two defenses, Evasion is not an all or nothing defense. This means that even a failure to dodge will result in a portion of the attack being reduced, thus making it easier to resist with other forms of defense.

Also unlike the others, Evasion is almost always checked by most forms of attack. Parry is restricted to most forms of weapons, often being ignored by missiles and spells, and shield is bypassed by [[DFA]] spells.

===Disadvantages===
Evasion is the defense most affected by high burden or encumbering armor, as well as being most affected by multiple opponents.

===Control===
The degree to which Evasion is used is controlled via the {{com|stance}} command.

==Training==
Experience is now awarded to all skills you are stanced to use, regardless of whether or not that skill is actually contested. It may still be in your better interest to swap stances around a little, but the need to stance down dramatically (especially in evasion) should not be as common or necessary.
{{RefAl}}
{{cat|Survival skillset,Skills}}

Revision as of 01:29, 5 September 2015

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The Evasion skill is one of the three primary defensive skills. It is the measure of how well you can avoid attacks by dodging, and its primary stat is Reflex. Evasion is one of the most important combat skill. Your ability to evade attacks can be hurt by high hindrance and encumbrance.

Spells and abilities that boost Evasion

Spells and abilities that decrease Evasion

Use

When you are attacked in combat your evasion will be checked simultaneous to your Shield Usage skill and Parry Ability skill, and then followed by armor.

Advantages

Unlike the other two defenses, Evasion is not an all or nothing defense. This means that even a failure to dodge will result in a portion of the attack being reduced, thus making it easier to resist with other forms of defense.

Also unlike the others, Evasion is almost always checked by most forms of attack. Parry is restricted to most forms of weapons, often being ignored by missiles and spells, and shield is bypassed by DFA spells.

Disadvantages

Evasion is the defense most affected by high burden or encumbering armor, as well as being most affected by multiple opponents.

Control

The degree to which Evasion is used is controlled via the STANCE command.

Training

Experience is now awarded to all skills you are stanced to use, regardless of whether or not that skill is actually contested. It may still be in your better interest to swap stances around a little, but the need to stance down dramatically (especially in evasion) should not be as common or necessary.

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