Enchanter's burin: Difference between revisions

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*One of the following base items:
*One of the following base items:
**an oak limb (Foraging)
**an oak limb (Foraging) - an oak-handled burin
**a malchata rib ([[S'sugi Malchata]]) - a bone burin
**a malchata rib ([[S'sugi Malchata]]) - a bone burin
**a leg bone (from raw troll legs - food item in Shakahn's Grove)
**a leg bone (from raw troll legs - food item in Shakahn's Grove)

Revision as of 18:54, 19 August 2010

The Enchanter's Burin is the tool used by Moon Mage"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.'s to scribe Celestial Sigils onto objects to create enchantments.


Creation

Components

Steps

STEP ONE - Make Burin

  1. Scribe <Yavash, Wren, Spider, Nightingale or Weasel> or use Imbue
  2. CARVE <thing> with knife -- Till a handle. -- Rangers are better at it then other guilds
  3. AFFIX handle to <gem> -- To make Burin -- Traders are better at it then other guilds

STEP TWO - Enchant Burin

  1. Scribe, activate, and bind the <Yavash, Wren, Spider, Nightingale or Weasel> sigil -- If you dont have a burin you can TRACE the sigil on. Not all sigil combinations work. If it doesn't the sigil will flicker when scribed/traced and will break if finished. If you wait awhile the sigil will leave it and you can put on another.

Use

Once the burin is finished it will be used in all other enchants. This is the most important tool of an enchanter, as it is necessary to place a sigil on an object. Currently, the quality of a burin has no impact on the process of scribing or the quality of an enchantment due to unresolved bugs in the system.

Notes

  • Generally a burin will have 100 charges independent of quality, however processes such as adding additional sigils to increase quality will lower this.