Emuin's Candlelight: Difference between revisions
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|minduration=10 |
|minduration=10 |
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|maxduration=40 |
|maxduration=40 |
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|validtarget=Self |
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|guild=Necromancer |
|guild=Necromancer |
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|magic=Arcane Magic |
|magic=Arcane Magic |
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|spellbook=Anabasis |
|spellbook=Anabasis |
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|prereqs=[[Solace (spell)|Solace]] |
|prereqs=Must be [[Redeemed]], [[Solace (spell)|Solace]] |
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|slot=3 |
|slot=3 |
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|desc=Emuin's Candlelight is a spell that will cultivate your sense of self-preservation. Moreover, it will absorb most kinds of potential damage to your body, returning it to you as fiery atonement over time. In certain ways, it aptly encapsulates the precarious fact of Redemption itself: incaution and hubris ever bring their own punishments. |
|desc=[[Emuin|Emuin's]] Candlelight is a spell that will cultivate your sense of self-preservation. Moreover, it will absorb most kinds of potential damage to your body, returning it to you as fiery atonement over time. In certain ways, it aptly encapsulates the precarious fact of Redemption itself: incaution and hubris ever bring their own punishments. |
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|buffs=Evasion skill |
|buffs=Evasion skill |
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|debuffs=No debuffs |
|debuffs=No debuffs |
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'''Releasing stored damage:'''<br> |
'''Releasing stored damage:'''<br> |
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A scourging heat parches your right arm. |
A scourging heat <parches> your right arm. |
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>release emc<br> |
>release emc<br> |
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A scourging heat |
A scourging heat <chars> your right arm.<br> |
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A scourging heat |
A scourging heat <singes> your chest.<br> |
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A scourging heat parches your abdomen.<br> |
A scourging heat <parches> your abdomen.<br> |
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A scourging heat parches your abdomen.<br> |
A scourging heat <parches> your abdomen.<br> |
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A scourging heat |
A scourging heat <scorches> your right hand.<br> |
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A scourging heat |
A scourging heat <sears> your left arm.<br> |
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Your protective candlelight is snuffed out. |
Your protective candlelight is snuffed out. |
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|sig=Yes |
|sig=Yes |
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|diff=intermediate |
|diff=intermediate |
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|source= |
|source=quest |
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|type=augmentation, warding |
|type=augmentation, warding |
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|ctype=standard |
|ctype=standard |
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}} |
}} |
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==Notes== |
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* Higher potency casts staggers damage over a longer time. |
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* No wound reduction occurs. Defers both [[Damage|physical wounds]] and the [[Vitality|vitality damage]] those wounds caused. There is no cap on how much damage EMC will hold. |
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* The pulse message will indicate how much damage is being released. |
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: {|class="wikitable" |
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! Severity!!Damage Release Message |
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|1|| parches |
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|2|| singes |
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|3|| scorches |
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|4|| sears |
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|5|| chars |
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|6|| burns |
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|7|| immolates |
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* Like all other [[:Category:Anabasis spellbook|Anabasis spells]], this is not taught by the various guildleaders. |
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* Like all other Anabasis spells, this spell only functions while [[Redeemed]]. |
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* Casting this spell inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]] |
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{{RefAl}} |
Revision as of 23:11, 9 December 2020
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Abbreviation: | EMC | |
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Prerequisites: | Must be Redeemed, Solace | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Arcane Magic | |
Spell Type: | standard / augmentation, warding | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Emuin's Candlelight is a spell that will cultivate your sense of self-preservation. Moreover, it will absorb most kinds of potential damage to your body, returning it to you as fiery atonement over time. In certain ways, it aptly encapsulates the precarious fact of Redemption itself: incaution and hubris ever bring their own punishments. | |
Effect: | +Evasion skill, staggers incoming damage over time | |
Example Messaging: | 1st person:
>cast 3rd person:
Releasing stored damage: >release emc | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Higher potency casts staggers damage over a longer time.
- No wound reduction occurs. Defers both physical wounds and the vitality damage those wounds caused. There is no cap on how much damage EMC will hold.
- The pulse message will indicate how much damage is being released.
Severity Damage Release Message 1 parches 2 singes 3 scorches 4 sears 5 chars 6 burns 7 immolates
- Like all other Anabasis spells, this is not taught by the various guildleaders.
- Like all other Anabasis spells, this spell only functions while Redeemed.
- Casting this spell inside a standard justice zone generates Social Outrage.