Droughtman's Challenge 433/Raffle

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Dispenser Rules

Raffle Details
You can SHOP and purchase an origami "ticket" from any dispenser. The ticket's noun is aligned to the grand prize from that dispenser. You can purchase as many tickets as you wish from all dispensers during the course of the event. Each ticket purchased will increase your odds of winning that dispenser's random draw.

Toward the end of the event, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner:

Winner 1 will be the player with the highest individual ticket total from that dispenser. In the case of a tie, there will be a random drawing for just those individuals. Winner 1's tickets will then be removed from the pool.

Winner 2 will be drawn at random from the entire remaining pool of tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2.

If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.

Examples:

  • 1 ticket = 25%; 1 use at 25% drain
  • 2 tickets = 50%; 1 use at 50% drain
  • 3 tickets = 75%; 1 use at 75% drain
  • 4 tickets = 100%; 1 use at 100% drain
  • 5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain
  • 14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain
  • 52 tickets = 1300%; 13 uses at 100% drain
  • 143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain

The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. There is a 100-minute cooldown between using 100% drain across any combination of memory orbs. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again.

The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event.

You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser.

Raffle Dispensers

An IMPORTANT NOTICE pinned to the walls reads:

"The Owirvald Auction Company proudly presents a chance to obtain rare and wonderous treasure! An unlimited number of origami tickets can be purchased from all dispensers, each one improving your odds at a grand prize or growing your memory orb prize! You can read each dispenser for more details.
[OOC: Please see http://forums.play.net/forums/13/116/803/view/11115 for more details.]"
On the ship dispenser
Item Price Done
origami ship - prize of a Personal Brigantine Sailing Ship 5   No
"At the end of Droughtman's Challenge, one ticket will be drawn from the stock of all tickets purchased from this dispenser. The winner gets the Grand Prize of a Personal Brigantine Sailing Ship. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals.
On the shamshir dispenser
Item Price Done
origami shamshir - prize of a severely curved flame-shrouded shamshir set with a splendid Musparan gold sapphire 5   No
"At the end of Droughtman's Challenge, one ticket will be drawn from the stock of all tickets purchased from this dispenser. The winner gets the Grand Prize of a Flame-Shrouded Shamshir with Fire Flare Enchantment. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals."
On the void quiver dispenser
Item Price Done
origami quiver - prize of a elaborate scorpion-shaped quiver bound in void-black shadowleaf 5   No
"At the end of Droughtman's Challenge, one ticket will be drawn from the stock of all tickets purchased from this dispenser. The winner gets the Grand Prize of a Void's Sting Arrow Generating Quiver. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals."
On the dragon armor dispenser
Item Price Done
origami armor - prize of a leathery sack composed of overlapping icy blue and black scales (contains: a weighted dragon bone robe draped in a tattered stormsilk half cape, some thick dragon bone sleeves set with Imperial sapphire claws, and an enormous dragon bone balaclava set with cabochon Imperial sapphires) 5   No
"At the end of Droughtman's Challenge, one ticket will be drawn from the stock of all tickets purchased from this dispenser. The winner gets the Grand Prize of Three Pieces of Dragon Bone Armor with Living Flare Enchantment. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals."
On the robes dispenser
Item Price Done
origami robes - prize of a resplendent robes composed of generous layers of fluidly draped Imperial weave 5   No
"At the end of Droughtman's Challenge, one ticket will be drawn from the stock of all tickets purchased from this dispenser. The winner gets the Grand Prize of some Large Pocket General Worn Resurrection Robes. All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers. The orb can be set to any given skill one time after delivery and then remains set to that skill. You can read the ledger on this dispenser to see current ticket totals."

Winners

Prize Prime Platinum The Fallen
Ship (Brigantine) Jovinhan Melachoir Semantic
Shamshir Impulse Grel Orcher
Void Quiver Simmish Grel Morvetan
Dragon Armor Snowpanther Melachoir Amroth
Resurrection Robes Somniumvisum Damian Morvetan