Death

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Death in DragonRealms need not be permanent, but can be a hassle. When a character's vitality or spirit drops to 0, or a vital body part is removed, the character will die, dropping any items they may have been holding. Once this happens, the character has a certain amount of time during which his soul will remain attached to his body. The amount of time remaining for a corpse to remain bound to the world of the living is based on spirit, which can be improved by increasing the charisma stat.

At any time during this period, the player can DEPART, at which point his mortal shell will dissolve, leaving behind a grave, and his soul will take a trip on the Starry Road. If the character has earned favors from the gods he will return to the nearest temple altar naked of his items. The items can then be retrieved from the grave in the place where the character died. Do this by DIGging the grave.

There are four options available to the DEPART command:

  • DEPART (1 Favor) - Lose all coins, items remain behind in a grave
  • DEPART COINS (2 Favors) - Same as normal depart, but allows you to keep your coins
  • DEPART ITEMS (2 Favors) - Same as normal depart, but allows you to keep your items (but not coins)
  • DEPART FULL (3 Favors) - Same as normal depart, but allows you to keep all items and coins

NOTE: Adventurers of first circle are given 5 favor-free deaths in which their items will remain on their person after departing. This benefit goes away after the fifth such death, or if you rise to 2nd circle, so don't forget to stock up on favors!

Alternatively, a corpse can be healed by an Empath to the point that it can sustain life and resurrected by a Cleric of sufficient skill. A cleric can also protect the memories of the character, thereby preventing or reversing the skill loss that accompanies the decay of the corpse.

Death's Sting

Death's Sting is the fanciful name given to the stat penalties that occur after DEPARTing. The severity and duration of the penalties depend on the ratio of pre-depart favors to circles. The best possible ratio is 1 favor per 10 circles. The Sting will pass eventually in time, or the Cleric spell Uncurse will shorten the duration of the condition, but not the severity.

Death Without Favors

Dying without any favors, assuming you have none of the 1st level bonus favors, results in three things.

  1. ) You cannot be Resurrected.
  2. ) Death's Sting, the after death penalties, are the maximum possible for the maximum amount of time.
  3. ) Upon arriving at the local altar, rather than a complete healing, only enough to sustain life occurs.


Departing at sea

Departing during an ocean journey will transport your body to a room called [The Sea Floor]. You will be too weak to swim for quite sometime; however, after restoring a certain level of health and spirit, the light will beckon you to surface, and you will be returned to the ship that you departed from.

Permanent Death and the Afterlife

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Permanent death is no longer possible in DragonRealms as of 2009. Previously, having a character die without favors ran the risk of permanent loss. Dying in this way was referred to as "walking the starry road."

From an OOC perspective, permanent death will never occur, whether due to lack of favors or old age. From an IC perspective, our characters understand that they may die at any time, when the Immortals deem their time on Elanthia is over.

Once someone dies, their eventual fate varies.

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