The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.
- The Tiger Clan cemetery is completely dark. A light source or dark-seeing ability is needed.
- The Beach on Ratha is foggy in every room so exits are not visible.
Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)
Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.
Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190.
Update August 2016:
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.