Dark spirit (1): Difference between revisions

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m (reduced caps - there's no way these things teach up to 180+ They're easy at sub-150 and teach poorly already.)
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{{Critter
{{Critter
|Image File=darkspirit.jpg
|Image File=darkspirit.jpg
|MinCap=150
|MinCap=130
|MaxCap=180
|MaxCap=170
|BodyType=Biped
|BodyType=Biped
|new=Yes
|new=Yes
|level=27
|Skinnable=no
|Skinnable=no
|Has Coins=yes
|Has Coins=yes
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|Construct=no
|Construct=no
|Corporeal=no
|Corporeal=no
|Special=no
|BackStabbable=yes
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Special=no
|Attack Range=Melee
|Attack Range=Melee
|Province=Qi'Reshalia, Therengia, Zoluren
|Province=Qi'Reshalia, Therengia, Zoluren
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|MapList3=*{{rmap|92 | Undead on Ratha (92)}}
|MapList3=*{{rmap|92 | Undead on Ratha (92)}}
|hasskin=No
|hasskin=No
|Skin Name=
|Skin Weight=
|haspart=No
|haspart=No
|Part Name=
|Part Weight=
|hasbone=No
|hasbone=No
|Bone Name=
|Bone Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=no
|Manipulated=no
|mskill1=
|mskill2=
|mcap=
|hasorgan=No
|hasorgan=No
|Organ Name=
|Organ Weight=
|InitCost=
|InitCost2=
|InitCost3=
|InitCost4=
|InitCost5=
}}
}}
__NOTOC__
__NOTOC__
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===Caps===
===Caps===
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.
Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.


At just shy of 150, learning happens slowly and dancing with 3 is extremely safe as a fully-buffed cleric.
Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190.

Update August 2016:

Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.

Revision as of 21:06, 30 April 2017


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
dark spirit (1)
Darkspirit.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 130 to 170
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:,,
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.

In Depth

Area

  • The Tiger Clan cemetery is completely dark. A light source or dark-seeing ability is needed.
  • The Beach on Ratha is foggy in every room so exits are not visible.

Equipment/Loot

It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.

Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)

Caps

Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.

At just shy of 150, learning happens slowly and dancing with 3 is extremely safe as a fully-buffed cleric.