Curse of the Wilds: Difference between revisions

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==Notes==
* Causes [[Empathic shock]] when being cast by an [[Empath]].

Revision as of 00:47, 18 February 2015


Ranger thumb.jpgRanger Guild


Curse of the Wilds
Abbreviation: COTW
Prerequisites: Devitalize or Devolve
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: advanced
Prep (min/max): 14 / 98
Skill Range (min/max): 100 / 700
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Curse of the Wilds creates vines formed of life energy to wrap around the target. If the target cannot tough out their onslaught, the vines wrap around the victim like chains and potentially seriously hinder their offensive and defensive capabilities.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Offensive and defensive debuff.
Example Messaging: You gesture at a musk hog.

With a flash of green light, writhing vines of dark green ivy burst into being, consuming the musk hog in a rustling, living shell!
The vines melt inwards, and soon you can see them burrowing close to its skin and around its body, immensely ensnaring the musk hog's movements with natural chains!

Contest Type: spirit / reflexes
Devices/Tattoos: Massive hiro bear paw with gold-tipped claws, Muddy inkpot, Slender greenheart wand capped with a tangled ball of vines

Notes