Cure Disease

From Elanthipedia
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Empath thumb.jpgEmpathGuild


Cure Disease
Abbreviation: CD
Prerequisites: Blood Staunching
Signature: Yes
Spell Slots: 1
Mana Type: Life Magic
Spell Type: standard / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Cure Disease spell will seek out diseases in your body and aid your immune system in eradicating them. You can choose to target a specific disease if you wish. A practitioner with knowledge of the Adaptive Curing technique may also cast the spell as a reactive ward against disease, rather than waiting to perform a curing afterward.
Effect: Disease heal
Example Messaging: You gesture.

A wave of vertigo washes over you as your spell seeks out disease in your body. However, you don't seem to be so afflicted. Instead, you use your knowledge of Adaptive Curing to set a reactive ward. You feel the pattern sink into your body, a lingering warmth just beneath your skin reminding you of its protective presence.


You gesture.
A wave of vertigo washes over you as your spell seeks out disease and attempts to eradicate it.
You feel completely cured of all disease.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • CAST: Clears all diseases, if enough mana/skill.
  • CAST <DISEASE TYPE>: Clears disease of a specific type: Gangrene, Fleshrot, Consumption.
  • When cast on the Empath as a preventative buff spell, this spell lasts 40 minutes if cast at the maximum amount of mana.