Crusader's Challenge

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Paladin thumb.jpgPaladin Guild


Crusader's Challenge
Abbreviation: CRC
Prerequisites: Circle 30, Aspirant's Aegis and Courage
Signature: Yes
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: battle / augmentation, utility
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self, Special
Duration (min/max): 2 minutes / 10 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: As defenders of the realm, courageous paladins are expected to put their lives on the line to protect others. The Crusader's Challenge spell will help the caster deal with these situations by improving their tactical awareness in combat. With this added prowess, a Paladin will even be able to entice an enemy to face him by delivering a well timed taunt, thereby keeping his friends safe and enemy occupied.
Effect: +Tactics skill, taunt prevents retreating/fleeing
Example Messaging: A faint silvery aura glistens around you, bolstering your confidence in the face of superior numbers.

You feel your resolve in the face of superior numbers weaken as the blessings of Crusader's Challenge fade.

Contest Type: charm / willpower
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Boosts tactics skill. Used in conjunction with taunt command, causes creatures to face the caster and prevents retreating/fleeing.

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