Commoner: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
::''Returning players may want to read the page for [[Returning Players]] before continuing.''
Commoners are characters that have not joined a guild. All characters in Dragonrealms begin their adventuring careers as commoners. It is largely assumed that commoners intend to join a guild, typically very soon after they are created.
'''Commoners''' are characters that have not joined a [[Guilds|guild]]. All characters in [[DragonRealms]] begin their adventuring careers as Commoners. It is largely assumed that Commoners intend to join a guild, typically very soon after they are created.


Commoners drain all experience [[Guilds#Skill Sets|skillsets]] as if they were secondary, but all [[Guilds#Skill Sets|skillsets]] pool sizes are tertiary.
All skillsets are considered secondary for commoners. For this reason, some players will train their new characters for a while in the tertiary skillsets of the guilds that they plan to join. For example, a player who intends to start a Moon Mage character might train its armor skills as a commoner, knowing that the game mechanics will make the process more difficult once the character actually joins the guild.


==History==
A rash of trained commoners sprung up around 2002 and 2003, when it was believed (largely because of sensationalized, Gamemaster-provided fanfare at events like Simucon) that the Necromancer's Guild was nearing release. Players were guaranteed that commoners who joined the [[Necromancer]]'s Guild would be able to keep their skills, and so many players trained commoners in the hopes that they would have a head start among the eventual crush of new [[Necromancer]] characters. The retaining of skills on joining the guild was not guaranteed, as it was thought that the same principles that cause the Thieves Guild to wipe new members' skills would apply to the Necromancer's Guild as well. These commoners were sometimes called "necrocommoners".


A rash of trained Commoners sprung up around 2002 and 2003, after it was announced that the Necromancer's Guild was nearing release. Players have been told that the joining mechanics for the [[Necromancer]]'s Guild would not be startlingly different from that of other guilds, and they would therefore be able to keep their skills. As a result, many players trained Commoners in the hopes that they would have a head start among the eventual crush of new Necromancer characters. Though the delay has caused the initial surge of Commoner characters to diminish, many still keep well-trained Commoners, and recent developments with the guild have caused another surge of Commoner characters. These Commoners are sometimes called "necroCommoners."
Since that time it has become more or less accepted that the Necromancer's Guild is never going to see the light of day, although it repeatedly appears on the to-do list that the Gamemasters release yearly. Many necrocommoners have joined other guilds or been shelved completely.


Although commoners clearly lack the powers of guilded characters and are not mechnically balanced to be their equals, a rare few players have commoner characters that remain so for the sake of roleplay. Most if not all of these commoners are "alt" characters of players whose primary character has joined a guild.
Although Commoners clearly lack the powers of guilded characters and are not mechanically balanced to be their equals, a rare few players have Commoner characters that remain so for the sake of role-play.
{{RefAl}}

{{cat|Guilds,Definitions}}[[page type is::definition| ]]
[[Category:Guilds]]

Latest revision as of 12:15, 29 August 2020

Returning players may want to read the page for Returning Players before continuing.

Commoners are characters that have not joined a guild. All characters in DragonRealms begin their adventuring careers as Commoners. It is largely assumed that Commoners intend to join a guild, typically very soon after they are created.

Commoners drain all experience skillsets as if they were secondary, but all skillsets pool sizes are tertiary.

History

A rash of trained Commoners sprung up around 2002 and 2003, after it was announced that the Necromancer's Guild was nearing release. Players have been told that the joining mechanics for the Necromancer's Guild would not be startlingly different from that of other guilds, and they would therefore be able to keep their skills. As a result, many players trained Commoners in the hopes that they would have a head start among the eventual crush of new Necromancer characters. Though the delay has caused the initial surge of Commoner characters to diminish, many still keep well-trained Commoners, and recent developments with the guild have caused another surge of Commoner characters. These Commoners are sometimes called "necroCommoners."

Although Commoners clearly lack the powers of guilded characters and are not mechanically balanced to be their equals, a rare few players have Commoner characters that remain so for the sake of role-play.

Related Forum Posts

Click here to search for related posts.