Commoner: Difference between revisions

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::''Returning players may want to read the page for [[Returning Players]] before continuing.''
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'''Commoners''' are characters that have not joined a [[Guilds|guild]]. All characters in [[DragonRealms]] begin their adventuring careers as Commoners. It is largely assumed that Commoners intend to join a guild, typically very soon after they are created.

Commoners drain all experience [[Guilds#Skill Sets|skillsets]] as if they were secondary, but all [[Guilds#Skill Sets|skillsets]] pool sizes are tertiary.

==History==

A rash of trained Commoners sprung up around 2002 and 2003, after it was announced that the Necromancer's Guild was nearing release. Players have been told that the joining mechanics for the [[Necromancer]]'s Guild would not be startlingly different from that of other guilds, and they would therefore be able to keep their skills. As a result, many players trained Commoners in the hopes that they would have a head start among the eventual crush of new Necromancer characters. Though the delay has caused the initial surge of Commoner characters to diminish, many still keep well-trained Commoners, and recent developments with the guild have caused another surge of Commoner characters. These Commoners are sometimes called "necroCommoners."

Although Commoners clearly lack the powers of guilded characters and are not mechanically balanced to be their equals, a rare few players have Commoner characters that remain so for the sake of role-play.
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Latest revision as of 12:15, 29 August 2020

Returning players may want to read the page for Returning Players before continuing.

Commoners are characters that have not joined a guild. All characters in DragonRealms begin their adventuring careers as Commoners. It is largely assumed that Commoners intend to join a guild, typically very soon after they are created.

Commoners drain all experience skillsets as if they were secondary, but all skillsets pool sizes are tertiary.

History

A rash of trained Commoners sprung up around 2002 and 2003, after it was announced that the Necromancer's Guild was nearing release. Players have been told that the joining mechanics for the Necromancer's Guild would not be startlingly different from that of other guilds, and they would therefore be able to keep their skills. As a result, many players trained Commoners in the hopes that they would have a head start among the eventual crush of new Necromancer characters. Though the delay has caused the initial surge of Commoner characters to diminish, many still keep well-trained Commoners, and recent developments with the guild have caused another surge of Commoner characters. These Commoners are sometimes called "necroCommoners."

Although Commoners clearly lack the powers of guilded characters and are not mechanically balanced to be their equals, a rare few players have Commoner characters that remain so for the sake of role-play.

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