Cleric: Difference between revisions

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===[[:Category:Cleric Spells|Holy Magic]]===
===[[:Category:Cleric Spells|Holy Magic]]===
Clerics have access to [[Mana#Holy_Mana|Holy mana]] and the [[:Category:Holy Defense Spellbook|Holy Defense]], [[:Category:Spirit Manipulation Spellbook|Spirit Manipulation]], [[:Category:Holy Enchantments Spellbook|Holy Enchantments]], and [[:Category:Divine Intervention Spellbook|Divine Intervention]] spellbooks.
Clerics have access to [[Mana#Holy_Mana|Holy mana]] and the [[:Category:Holy Defense Spellbook|Holy Defense]], [[:Category:Spirit Manipulation Spellbook|Spirit Manipulation]], [[:Category:Holy Enchantments Spellbook|Holy Enchantments]], and [[:Category:Divine Intervention Spellbook|Divine Intervention]] spellbooks.

<imagemap>
Image:Cleric-spells.png
rect 8 85 73 103 [[Rejuvenation]]
rect 8 148 73 166 [[Protection from Evil]]
rect 8 373 73 391 [[Bless]]
rect 8 480 73 498 [[Glythtide's Gift]]
rect 132 52 197 70 [[Vigil]]
rect 132 84 197 102 [[Soul Sickness]]
rect 132 116 197 134 [[Soul Shield]]
rect 132 148 197 166 [[Minor Physical Protection]]
rect 132 179 197 197 [[Confound Enemies]]
rect 132 284 197 302 [[Uncurse]]
rect 132 329 197 347 [[Phelim's Sanction]]
rect 132 358 197 376 [[Hand of Tenemlor]]
rect 132 387 197 404 [[Sanctify Pattern]]
rect 132 450 197 468 [[Divine Radiance]]
rect 260 23 325 41 [[Soul Bonding]]
rect 260 53 325 71 [[Centering]]
rect 260 83 325 101 [[Eylhaar's Feast]]
rect 260 148 325 166 [[Major Physical Protection]]
rect 260 238 325 256 [[Kertigen's Will]]
rect 260 268 325 286 [[Curse of Zachriedek]]
rect 260 298 325 316 [[Malediction]]
rect 260 327 325 345 [[Huldah's Pall]]
rect 260 358 325 376 [[Fist of Faenella]]
rect 260 388 325 406 [[Harm Evil]]
rect 260 419 325 437 [[Shield of Light]]
rect 260 449 325 467 [[Osrel Meraud]]
rect 260 480 325 498 [[Revelation]]
rect 260 512 325 530 [[Aesrela Everild]]
rect 384 23 449 41 [[Resurrection]]
rect 384 83 449 101 [[Bitter Feast]]
rect 384 148 449 166 [[Benediction]]
rect 384 328 449 345 [[Fire of Ushnish]]
rect 384 358 449 376 [[Horn of the Unicorn]]
rect 384 388 449 406 [[Harm Horde]]
rect 384 419 449 437 [[Halo (spell)]]
rect 384 449 449 467 [[Persistence of Mana]]
rect 384 480 449 498 [[Abeyant Orison]]
rect 508 24 573 42 [[Murrula's Flames]]
rect 382 233 452 249 [[:Category:Holy Defense Spellbook]]
rect 382 250 452 266 [[:Category:Spirit Manipulation Spellbook]]
rect 382 267 452 283 [[:Category:Holy Enchantments Spellbook]]
rect 382 284 452 301 [[:Category:Divine Intervention Spellbook]]
desc none
</imagemap>
<br>
====3.0 Spell Tree====
[[File:3.0Clerictree.png]] <br> <br>
[[File:3.0Clerictree.png]] <br> <br>

[[Spell slot progressions|Cleric spell slots]]
[[Spell slot progressions|Cleric spell slots]]



Revision as of 13:25, 21 January 2013

Cleric Guild
Cleric

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Lore, Weapon
Tertiary Skillsets: Survival, Armor
Special Abilities: Communes, Resurrection,
Infusion
Mana Type: Holy
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

The Clerics of Elanthia are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of Immortals that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.

We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.

Official Information

Guild crest: A pair of hands, one light and one dark, cradling a bridge that spans the two palms

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
Presided over by the pious Guildleader Esuin. (You can type DIR CLERIC for directions.)
Riverhaven
Guided by the venerable Guildmistress Jelna Sarik. (You can type DIR CLERIC for directions.)
Shard
Under the tutelage of the wise Elothean Guildmistress Sothavi.
Ratha
Led by the powerful but patient S'Kra Guildmaster Kor'yvyn.
Aesry Surlaenis'a
Under the stern guidance of Guildmistress Innu.
Mer'Kresh
Supervised by Guildmistress Eydtha, Grace of Eluned.
Forfedhdar
Nestled within the Vela'tohr Valley and overseen by Guildleader Vecuto.
Muspar'i
Located on the Street of Priests and run by the Sand Elf Guildmaster Anctarcarim.

Skillsets and Common Races

A cleric's primary skillset is Magic. Lore and Weapon are secondary skillsets, with Survival and Armor as tertiary skills.

Clerics break down into the following races:

Human 32%
Dwarven 14%
Elothean 14%
Elven 13%

Crafting Affiliation

Guilded clerics receive one free technique slot in the Runecrafting discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Devotion

Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of ritual sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.

Communes

Clerics have the unique ability to COMMUNE with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric's favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.

A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.

Holy Magic

Clerics have access to Holy mana and the Holy Defense, Spirit Manipulation, Holy Enchantments, and Divine Intervention spellbooks. 3.0Clerictree.png

Cleric spell slots

Circle Requirements

Circle Harness Total Magic Teaching 1st-2nd Lore 3rd Lore 4th Lore 1st Weapon Parry 1st Armor Shield Use 1st-6th Survival 7th-8th Survival
1-10 4 20 2 2 1 1 3 2 2 1 1
11-30 4 20 3 3 2 1 3 3 2 2 1
31-70 5 28 3 3 3 2 4 3 2 1
71-100 6 33 4 3 3 2 4 3 3 2
101+ 7 38 4 4 4 3 5 3 3 2 2
  • Note that teaching does count towards the general lore requirements.

Related Forum Posts

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Additional Information