Category:Skills: Difference between revisions

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| Melee
| Melee
| e.g. broadswords, longwords, battle axes.
| e.g. broadswords, longwords, battle axes.

|-
|-
| [[Twohanded Edged skill|Twohanded Edged]]
| [[Twohanded Edged skill|Twohanded Edged]]
| Melee
| Melee
| e.g. Greatswords, greataxes, flamberges, claymores, igorat axes.
| e.g. Greatswords, greataxes, flamberges, claymores, igorat axes.
|
|-
|-
| [[Small blunt skill|Small Blunt]]
| [[Small blunt skill|Small Blunt]]
| Melee
| Melee
| e.g. clubs, gavels, mallets, maces, and war hammers.
| e.g. clubs, gavels, mallets, maces, and war hammers.
|
|-
|-
| [[Large blunt skill|Large Blunt]]
| [[Large blunt skill|Large Blunt]]
| Melee
| Melee
| e.g. greathammers, sledgehammers, and morning stars.
| e.g. greathammers, sledgehammers, and morning stars.
|
|-
|-
| [[Twohanded blunt skill|Twohanded Blunt]]
| [[Twohanded blunt skill|Twohanded Blunt]]
| Melee
| Melee
| e.g. war mattocks and mauls.
| e.g. war mattocks and mauls.
|
|-
|-
| [[Polearms]]
| [[Polearms]]
| Melee/Pole
| Melee/Pole
| Slicing or stabbing weapons affixed to a long haft, e.g. spears, pikes, halberds, scythes, glaives, and voulges.
| e.g. spears, pikes, halberds, scythes, glaives, and voulges.
|
|-
|-
| [[Staves skill|Staves]]
| [[Staves skill|Staves]]
| Melee/Pole
| Melee/Pole
| Any big stick, e.g nightsticks and quarterstaves.
| e.g nightsticks and quarterstaves.
|
|-
|-
| [[Bows skill|Bows]]
| [[Bows skill|Bows]]
| Ranged
| Ranged
| All stick bows, e.g. shortbows, longbows, and composite bows.
| e.g. shortbows, longbows, and composite bows.
|
|-
|-
| [[Crossbow skill|Crossbows]]
| [[Crossbow skill|Crossbows]]
| Ranged
| Ranged
| Weapons consisting of a bow mounted on a stock with a trigger-firing mechanism, e.g. light crossbows, heavy crossbows, arbalests, and stonebows.
| e.g. light crossbows, heavy crossbows, arbalests, and stonebows.
|
|-
|-
| [[Slings skill|Slings]]
| [[Slings skill|Slings]]
| Ranged
| Ranged
| A strap or slingshot, used to hurl a stone at high speed, e.g. slings, slingshots, and staff slings.
| e.g. slings, slingshots, and staff slings.
|
|-
|-
| [[Light thrown skill|Light Thrown]]
| [[Light thrown skill|Light Thrown]]
| Ranged
| Ranged
| Lighter-weight thrown weapons, most under 30 stones in weight, e.g., throwing knives, throwing blades, bolas, boomerangs, and light throwing axes.
| e.g., throwing knives, throwing blades, bolas, boomerangs, and light throwing axes.
|
|-
|-
| [[Heavy Thrown skill|Heavy Thrown]]
| [[Heavy Thrown skill|Heavy Thrown]]
| Ranged
| Ranged
| Heavier-weight thrown weapons, most over 30 stones in weight, e.g., throwing hammers, hurling axes, and throwing spears.
| e.g., throwing hammers, hurling axes, and throwing spears.
|
|-
|-
| [[Brawling]]
| [[Brawling]]
| Melee
| Melee
| Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps.
| Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps.
|
|-
|-
| [[Offhand Weapon skill|Offhand Weapon]]
| [[Offhand Weapon skill|Offhand Weapon]]
| Melee/Ranged
| Melee/Ranged
| Skill in attacking with weapons held in the left hand.
| Skill in attacking with weapons held in the left hand.
|
|-
|-
| [[Melee Mastery skill|Melee Mastery]]
| [[Melee Mastery skill|Melee Mastery]]
| Melee
| Melee
| General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery.
| General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery.
|
|-
|-
| [[Missile Mastery skill|Missile Mastery]]
| [[Missile Mastery skill|Missile Mastery]]
| Ranged
| Ranged
| General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery.
| General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery.
|
|}
|}



Revision as of 19:49, 4 April 2017

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Skills are the measures of your character's expertise in the various actions available in DragonRealms. The higher one's ranks in a given skill, the better one is in performing the actions associated with that skill.

Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from Empath Links, CJ, or Predictions are omitted.

(Under construction)

Guild Skills

Guild-specific skills can only be learned and taught by members.

Skill Guild Skillset Training Boosting Methods1
Empathy Empath Lore Taking wounds, manipulating creatures, PERCEIVE HEALTH Gift of Life
Astrology Moon Mage Magic Successful predictions, completing Astral Travel Aura Sight
Expertise Barbarian Weapons Completing a Barbarian-specifc ANALYZE command, combat maneuvers
Scouting Ranger Survival HUNT command, TRACK people and creatures, completing ranger trails
Backstab Thief Survival FROM HIDING: BACKSTAB command against Bipedal Foes; Attack specific body parts; Ambush abilities
Summoning Warrior Mage Magic Controlling a Familiar, Summon Weapon, Summoning Admittance/Impedance, and using Aethereal pathways
Bardic Lore Bard Lore ?
Asceticism Paladin Defense Not live yet?
Theurgy Cleric Magic Rituals train a small amount of Theurgy and boost devotion. Communes train Theurgy well, but consume devotion.
Thanatology Necromancers Survival ?
Trading Traders Lore Selling Gem Pouches and Bundles, Contract Trading, Commodity Trading, and practicing Crafting disciplines.

1. Guild skills can be influenced using Moon mage prediction

Armor Skillset

Skill Types Boosting Methods
Shield Usage Small Shields, Medium Shields, Large Shields
Light Armor Cloth, Leather, Bone Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra
Chain Armor Mail, Chain, Ring Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra
Brigandine Lamellar, Brigandine, Scale Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra
Plate Armor Heavy Plate, Plate, Light Plate Divine Armor, Contemplation, Y'ntrel Sechra
Defending General armor proficiency

Weapon Skillset

Skill Range Description
Small Edged Melee e.g. knives, daggers, hatchets, hand axes, short swords, rapiers, and scimitars.
Large Edged Melee e.g. broadswords, longwords, battle axes.
Twohanded Edged Melee e.g. Greatswords, greataxes, flamberges, claymores, igorat axes.
Small Blunt Melee e.g. clubs, gavels, mallets, maces, and war hammers.
Large Blunt Melee e.g. greathammers, sledgehammers, and morning stars.
Twohanded Blunt Melee e.g. war mattocks and mauls.
Polearms Melee/Pole e.g. spears, pikes, halberds, scythes, glaives, and voulges.
Staves Melee/Pole e.g nightsticks and quarterstaves.
Bows Ranged e.g. shortbows, longbows, and composite bows.
Crossbows Ranged e.g. light crossbows, heavy crossbows, arbalests, and stonebows.
Slings Ranged e.g. slings, slingshots, and staff slings.
Light Thrown Ranged e.g., throwing knives, throwing blades, bolas, boomerangs, and light throwing axes.
Heavy Thrown Ranged e.g., throwing hammers, hurling axes, and throwing spears.
Brawling Melee Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps.
Offhand Weapon Melee/Ranged Skill in attacking with weapons held in the left hand.
Melee Mastery Melee General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery.
Missile Mastery Ranged General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery.

Magic Skillset

Skill Description
Primary Magic General facility with magic. Assists in casting all spells by increasing maximum mana at which spells can be prepared.
Arcana Facility with magical devices, e.g. Runestones, Wands, Cambrinth, and Gaethzen.
Attunement Ability to detect and harness mana to power spells.
Augmentation Facility with spells than enhance natural abilities, skills, or statistics.
Debilitation Facility with combat spells that cripple or curse your enemies.
Targeted Magic Facility with offensive spells that damage your enemies in combat.
Utility Facility with non-combat spells with useful effects.
Warding Facility with combat spells that prevent or mitigate damage to yourself or your allies.
Sorcery Facility manipulating foreign mana types and casting spells outside your Guild's domain. Helps prevent (potentially dangerous) Sorcerous Backlash.

Survival Skillset

Skill (in-depth) Uses Governing Stats Primary Training Method Boosting Methods
Evasion Avoiding incoming hazards Reflex Combat Seer's Sense, Piranha Form, Khri Illusion, Swirling Winds
Athletics Moving over obstacles Strength, Stamina Climbing, Swimming, CLIMB PRACTICE Athleticism, Unyielding, Khri Flight
Perception Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling Wisdom Hunt Clear Vision, Eye of Kertigen, Revelation, Khri Sight, Owl Form, Glyph of Light
Stealth Hiding/Stealth effectiveness and RT, Stealth Attacks Discipline, Agility, Reflex Combat: Hiding, Stalking, Ambush, Poach, Snipe Shadows, Panther Form, Earth Meld, Misdirection, Khri Dampen, Skein of Shadows
Locksmithing Disarming and picking boxes Agility, Reflex Disarm and picking boxes, Practice box Hands of Lirisa, Focus Meditation, Piercing Gaze, Drums of the Snake, Khri Safe
Thievery Picking coins and gems from pockets, Pilfering items from NPC shops Agility, Discipline Stealing from shops
First Aid Reducing Tending RT on Wounds, removing lodged object or creatures Keeping wounds tended over time, studying anatomy charts
Outdoorsmanship Foraging effectiveness, mining, removing lodged creatures, animal lore, fishing Intelligence, Wisdom Collecting rocks Wolf Scent, Tenebrous Sense
Skinning Getting higher quality skins and crafting materials from dead creatures. Agility, Intelligence, Discipline Skin, Scrape Hands of Lirisa

Lore Skillset