Category:Ranger spells

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A category for Ranger spells.

Spell tree

Environmental Efficacy: When casting ranger spells, the wilderness conditions will determine how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the environment. This does not currently apply to mana supplied from cambrinth or HARNESS. (This replaces the old terrain modifiers that Ranger magic was subject to.)

Compost (Utility)Eagle's Cry (Targeted Magic)See the Wind (Augmentation)Athleticism (Augmentation)Deadfall (Debilitation)Harawep's Bonds (Debilitation)Carrion Call (Targeted Magic)Stampede (Targeted Magic)Instinct (Augmentation)Wolf Scent (Augmentation)Senses of the Tiger (Augmentation)Essence of Yew (Warding)Earth Meld (Augmentation, Utility)Hands of Lirisa (Augmentation)Awaken Forest (Utility)Devolve (Debilitation)Swarm (Debilitation)Devitalize (Targeted Magic)Grizzly Claws (Debilitation)Wisdom of the Pack (Augmentation)Claws of the Cougar (Augmentation)Embed the Cycle (Warding)Forestwalker's Boon (Warding)Blend (Utility)Skein of Shadows (Augmentation, Warding)Oath of the Firstborn (Augmentation)Curse of the Wilds (Debilitation)Plague of Scavengers (Augmentation)Bloodthorns (Warding)Bear Strength (Augmentation, Utility)Cheetah Swiftness (Augmentation, Utility)River in the Sky (Warding)Memory of Nature (Utility)Syamelyo Kuniyo (Augmentation)Ranger Spells.png
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Summary of spell information

Note: The rank requirements (but not spell preps according to DISCERN) vary by location. This data was collected in a neutral location. Being in a wilderness area will decrease the required ranks, while being in an urban area will increase the required ranks.
Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Athleticism +Athletics skill standard augmentation 1-100 0-400 10-40 1 intro Wilderness Survival
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility 5-25 250-1,000 Indefinite 2 advanced Nature Manipulation
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility 5-25 250-1,000 Indefinite 3 advanced Animal Abilities
Blend Pulsing self-invisibility. standard utility 15-100 80-800 10-40 1 intermediate Wilderness Survival
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding 300-800 250-1,000 30-90 3 advanced Nature Manipulation
Carrion Call (CAC) Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. battle targeted 2-50 10-600 Instant 1 basic Nature Manipulation
Cheetah Swiftness (CS) +Agility (stat), +Balance, Balance heal, auto-stand battle, cyclic augmentation 5-25 250-1,000 Indefinite 2 advanced Animal Abilities
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard augmentation 15-100 80-800 10-40 2 intermediate Animal Abilities
Compost decays items on ground (does not boost life mana) standard utility, area of effect 1-100 0-400 Instant 0 intro Nature Manipulation
Curse of the Wilds (COTW) -Defensive Factor, -Melee accuracy, -Ranged accuracy battle debilitation magic \ fortitude 10-33 250-1,000 Instant 3 advanced Nature Manipulation
Deadfall (DF) Stuns or knocks out target battle debilitation magic \ reflexes 1-33 10-600 Instant 2 basic Nature Manipulation
Devitalize (DEVI) Impact damage, Cold damage, Fatigue damage, Single strike. battle targeted 10-66 80-800 Instant 2 intermediate Nature Manipulation
Devolve (DE) -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only battle debilitation magic \ fortitude 5-33 80-800 Instant 2 intermediate Nature Manipulation
Eagle's Cry (EC) Puncture damage, Cold damage battle targeted 1-50 0-400 Instant 1 intro Nature Manipulation
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility 5-100 10-600 10-40 1 basic Wilderness Survival
Electrogenesis Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric metamagic 2 Animal Abilities
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding 5-100 10-600 10-40 1 basic Animal Abilities
Essence of Yew (EY) ablative magic barrier standard warding 5-100 10-800 10-40 1 basic Wilderness Survival
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding 15-100 80-800 2-10 1 intermediate Wilderness Survival
Grizzly Claws (GRIZ) knock-back/knock-down battle debilitation, area of effect spirit \ fortitude 10-66 80-800 Instant 2 intermediate Animal Abilities
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard augmentation 5-100 10-600 10-40 2 basic Wilderness Survival
Harawep's Bonds (HB) webs target (re-triggers on escape) battle debilitation magic \ reflexes 3-66 10-600 Instant 2 basic Nature Manipulation
Instinct (INST) +Evasion skill standard augmentation 5-100 10-600 10-40 2 basic Animal Abilities
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual utility 300-800 250-1,000 30-90 2 advanced Wilderness Survival
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard augmentation 15-100 80-800 10-40 2 intermediate Wilderness Survival
Plague of Scavengers (PLS) +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell metamagic augmentation 2 Nature Manipulation
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding 15-100 80-800 10-40 2 intermediate Animal Abilities
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard augmentation 1-100 0-400 10-40 1 intro Animal Abilities
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 2 basic Animal Abilities
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility 15-100 80-800 10-40 2 intermediate Wilderness Survival
Stampede Impact damage, Fire damage, multi-strike damage battle targeted, multistrike 2-50 10-600 Instant 1 basic Nature Manipulation
Swarm -Perception skill, -Stealth skill, reveals hidden target battle debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Nature Manipulation
Syamelyo Kuniyo (SK) Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. battle augmentation 30-100 250-1,000 2-10 3 advanced Wilderness Survival
Wisdom of the Pack (WOTP) +Tactics skill, +Wisdom (stat) standard augmentation 15-100 80-800 10-40 2 intermediate Animal Abilities
Wolf Scent (WS) +Outdoorsmanship skill, +Instinct skill standard augmentation 5-100 10-600 10-40 2 basic Animal Abilities