Difference between revisions of "Category:Ranger abilities"

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Rangers have many abilities that stem from their connection with Nature.  Chief among these are the [[:Category:Beseeches|Beseeches]].
 
  
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{{UpdateDR3 | Circles with spell slots need updating}}
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{{RTOC}}
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==Circle Based Abilities==
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For spell slot progression:
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{|class="wikitable" style="text-align:center"
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|-
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|+ Magic Tertiary Guilds - [[Barbarian|Barbarians]], [[Paladin|Paladins]], [[Ranger|Rangers]] & [[Trader|Traders]]
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|-
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|1
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|2
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|4
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|6
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|8
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|10
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|12
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|14
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|16
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|18
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|20
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|22
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|24
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|26
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|28
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|30
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|32
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|34
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|36
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|38
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|40
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|42
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|44
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|46
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|48
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|50
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|52
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|54
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|56
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|58
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|60
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|62
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|64
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|66
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|68
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|70
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|-
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|72
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|74
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|76
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|78
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|80
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|82
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|84
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|86
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|88
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|90
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|92
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|94
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|96
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|98
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|100
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|102
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|105
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|108
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|111
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|114
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|117
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|120
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|123
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|126
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|129
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|132
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|135
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|138
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|141
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|144
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|147
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|150
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|colspan=5|'''Total:''' 68 slots
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|}
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===[[:Category:Beseeches|Beseeches]]===
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{{AbilityList|hb}}
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{{#ask:[[guild association is::Ranger]][[Ability type is::beseech]]
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|?pretty name is
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|?ability type is
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|?ability difficulty is
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|?Ability usage cost is
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|?prerequisite
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|?ability effect is
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|format=template
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|sort=prerequisite
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|template=AbilityList6
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|link=none
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|limit=100
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}}
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|}
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===[[Slip]]===
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{| class="wikitable"
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!Level Required
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!What it does
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|-
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|Level 30
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|Ability to Slip personal objects to/from personal containers.
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|-
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|Level 40
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|Ability to Slip worn items on and off.
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|-
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|Level 50
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|Ability to Slip into hiding and stalk a target at same time.
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|-
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|Level 60
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|Ability to Slip into hiding and sneak a direction at same time.
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|-
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|Level 90
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|Ability to Slip items from the ground to one's possession.
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|-
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|}
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===[[Ranger_companion]]===
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{| class="wikitable"
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!Level Required
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!Companion
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!Add'l Info
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|-
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|Level 13
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|Raccoon
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| For Stats and Skill requirements see: [[Ranger_companion]]
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|-
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|Level 35
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|Wolf
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|For Stats and Skill requirements see: [[Ranger_companion]]
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|-
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|}
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===[[:Category:Horses|Horse Training]]===
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{|class="wikitable"
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|-
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!Skill
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![[Ranger]] Level Required
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!Duration of Class
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!What it Does
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|-
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|Leadrope
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|20th
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|6 Minutes
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|Horse stays calm while having a rope or bridle on.  (ask <stableman> about LEAD)
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|-
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|Saddle
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|30th
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|27 Minutes
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|Horse stays calm while having a saddle on.
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|-
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|Beg/Sit
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|40th
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|17 Minutes
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|Trick - The horse can sit and beg
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|-
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|Jump
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|40th
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|40 Minutes
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|Trick
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|-
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|Kneel
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|30th or 40th
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|16 Minutes
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|Teaches horse to kneel so smaller races can mount.
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|-
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|Prance
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|40th
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|57 Minutes
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|Trick
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|-
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|Rear/Spin
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|40th
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|17 Minutes
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|Trick
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|-
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|Animal
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|50th
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|48 Minutes
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|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)
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Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.
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|-
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|Combat
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|50th
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|52 Minutes
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|Teaches horse to go to battle
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([[Ranger]] must first learn from [[Paladin]])
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|-
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|Joust
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|50th
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|33 Minutes
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|Teaches horse to perform a joust
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([[Ranger]] must first learn from 40th [[Paladin]])
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|-
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|Magic
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|50th
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|55 Minutes
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|Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)
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|-
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|War
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|50th
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|120 Minutes
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|Horse will fight with you ([[Paladins]] only!) when you are in combat.
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|}
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==Skill/Stat Based Abilities==
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{| class="wikitable"
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!Skill/Stat Required
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!Category
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!Name/What it does
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|-
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|201 Bows
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|Combat
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| [[Dual_load]]
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|-
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| Reflex + Agility = 60
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| Combat
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| Reduced load time from quiver
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|-
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|16 Scouting
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| [[Scouting_skill]]
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| [[Scout_awareness]]
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|-
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|101 Scouting
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| [[Scouting_skill]]
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| Scout Area
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|-
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|175 Scouting
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| [[Scouting_skill]]
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| Personal_Trail_Markers
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|-
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|200 Scouting
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| [[Scouting_skill]]
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| Cover my Trail
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|-
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|225 Stealth?
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| [[Scouting_skill]]
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| Sneak down trails
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|-
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|200 Stealth?
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| Stealth
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| 1 sec RT sneaks when out of town
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|-
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|}
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[[guild association is::ranger| ]]
 
{{cat|Guild abilities}}[[has default form::Form:GuildAbility]]
 
{{cat|Guild abilities}}[[has default form::Form:GuildAbility]]

Latest revision as of 06:21, 10 May 2018


Circle Based Abilities

For spell slot progression:

Magic Tertiary Guilds - Barbarians, Paladins, Rangers & Traders
1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70
72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 Total: 68 slots


Beseeches

Ability Type Difficulty Cost Prereqs Effect
Beseech the Sun to Dry beseech intro No cost 10th Circle , , Dry self or item
Beseech Elanthia to Imbue beseech basic minimal spirit 15th Circle , , Create focus for personal trail marker
Beseech the Wind to Clean beseech basic minimal spirit 20th Circle , , Clean up room clutter
Beseech Elanthia to Cradle beseech basic 25 spirit 25th circle , , Prevent vitality loss from bleeding
Beseech the Wind to Preserve beseech 23+ spirit 30th Circle, Quest , , preserve meat and flowers
Beseech Elanthia to Petrify beseech 30 spirit 35th Circle, Quest , , Enhance stats of leather armor at cost of hinderance
Beseech the Dark to Sing beseech 30 40th Circle, Quest darkvision
Beseech Elanthia to Seal beseech 50 spirit 50th Circle, Quest , , extend grave duration
Beseech the Water to Solidify beseech 31 spirit 55th Circle, Quest , , bypass Athletics check for swimming
Beseech the Wind to Refresh beseech 31+ spirit 60th Circle, Quest +Vitality regeneration, , 
Beseech the Wind to Echo beseech 31+ spirit 65th Circle, Quest , , whisper PC a message at range
Beseech Elanthia to Transfer beseech advanced 45 spirit 90th Circle , , This ability gives a 'nature bonus' to the Ranger.


Slip

Level Required What it does
Level 30 Ability to Slip personal objects to/from personal containers.
Level 40 Ability to Slip worn items on and off.
Level 50 Ability to Slip into hiding and stalk a target at same time.
Level 60 Ability to Slip into hiding and sneak a direction at same time.
Level 90 Ability to Slip items from the ground to one's possession.

Ranger_companion

Level Required Companion Add'l Info
Level 13 Raccoon For Stats and Skill requirements see: Ranger_companion
Level 35 Wolf For Stats and Skill requirements see: Ranger_companion


Horse Training

Skill Ranger Level Required Duration of Class What it Does
Leadrope 20th 6 Minutes Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)
Saddle 30th 27 Minutes Horse stays calm while having a saddle on.
Beg/Sit 40th 17 Minutes Trick - The horse can sit and beg
Jump 40th 40 Minutes Trick
Kneel 30th or 40th 16 Minutes Teaches horse to kneel so smaller races can mount.
Prance 40th 57 Minutes Trick
Rear/Spin 40th 17 Minutes Trick
Animal 50th 48 Minutes Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in moonskin)

Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.

Combat 50th 52 Minutes Teaches horse to go to battle

(Ranger must first learn from Paladin)

Joust 50th 33 Minutes Teaches horse to perform a joust

(Ranger must first learn from 40th Paladin)

Magic 50th 55 Minutes Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)
War 50th 120 Minutes Horse will fight with you (Paladins only!) when you are in combat.


Skill/Stat Based Abilities

Skill/Stat Required Category Name/What it does
201 Bows Combat Dual_load
Reflex + Agility = 60 Combat Reduced load time from quiver
16 Scouting Scouting_skill Scout_awareness
101 Scouting Scouting_skill Scout Area
175 Scouting Scouting_skill Personal_Trail_Markers
200 Scouting Scouting_skill Cover my Trail
225 Stealth? Scouting_skill Sneak down trails
200 Stealth? Stealth 1 sec RT sneaks when out of town
Form:GuildAbility