Category:Quest spells: Difference between revisions

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Revision as of 22:46, 26 May 2015

This is a category for spells that cannot be picked up from a Guildleader, but require a quest to gain.

Summary of Available Quest Spells

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Ebon Blood of the Scorpion (EBOTS) Changes Heighten Pain, Siphon Vitality, and Blood Burst metamagic {{{19}}} 3 {{{18}}}
Electrogenesis Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric metamagic {{{19}}} 2 {{{18}}}
Emuin's Candlelight (EMC) +Evasion skill, staggers incoming damage over time standard augmentation, warding {{{19}}} 15-100 80-800 10-40 3 {{{18}}}
Fire of Ushnish (FOU) Fire damage, Electrical damage, AoE with a second, half-power attack. battle targeted, pulse damage, area of effect {{{19}}} 30-100 250-1,000 Instant 2 {{{18}}}
Invocation of the Spheres (IOTS) +Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings. ritual augmentation {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Murrula's Flames (MF) Self-resurrection provided it's cast before death. ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Read the Ripples (RTR) Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. ritual utility {{{19}}} 300-800 250-1,000 2-10 2 {{{18}}}
Resurrection (REZZ) Brings a dead player back to life. cyclic utility {{{19}}} 5-50 80-800 Indefinite 1 {{{18}}}
Rite of Forbearance (ROF) Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers cyclic debilitation, utility {{{19}}} 5-5 80-80 Indefinite 1 {{{18}}}
Shadewatch Mirror (SHM) Creates a mirror that scries on a PC (continuous) standard utility {{{19}}} 30-100 250-1,000 Indefinite 1 {{{18}}}
Solace Flat damage reduction and potency barrier against holy. standard warding {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Starlight Sphere (SLS) Impact damage, Cold damage, pulsing single target. battle, cyclic targeted {{{19}}} 6-33 250-1,000 Indefinite 1 {{{18}}}
Temporal Eddy (TE) Chance for complete damage avoidance per incoming hit. standard warding {{{19}}} 30-100 250-1,000 10-40 3 {{{18}}}