Category:Necromancer spells

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A category for Necromancer spells.

Necromancy is a sub-discipline of Sorcery, which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.

"High Necromancy" or, as known by some scholars, "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the Transcendental Necromancy and Animation spellbooks.

The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).

Anabasis is a unique form of Holy sorcery (Holy + Lunar, or Holy + Elemental), available to those who have found Redemption with the Immortals.

Spell Tree

Category:Anabasis spellbookCategory:Corruption spellbookCategory:Animation spellbookCategory:Transcendental Necromancy spellbookCategory:Blood Magic spellbookCategory:Synthetic Creation spellbookEbon Blood of the ScorpionEmuin's CandlelightSolace (spell)Rite of ForbearanceChirurgiaViscous SolutionConsume FleshDevourSiphon VitalityBlood BurstIvory MaskHeighten PainAcid SplashVivisectionResearcher's InsightAlkahest EdgeUniversal SolventButcher's EyeKura-SilmaWorm's MistPhilosopher's PreservationCalcified HideCovetous RebirthSpiteful RebirthLiturgyRite of ContritionRite of GraceEyes of the BlindVisions of DarknessPetrifying VisionsObfuscationQuicken the EarthNecrotic ReconstructionCall from BeyondReverse PutrefactionNecroSpells v3.png
About this image

Spellbook Overview

Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.

Necromancers are not mechanistic and they usually are not magical theorists either.

The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.

In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.

The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.

Note: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Eyes of the Blind, Vivisection, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.

  • BUE, IVM, KS and PHP will appear on the caster's appearance (LOOK AT <NECROMANCER>).
  • CH and WORM will appear on the caster as a post room string, and will be visible in the caster's appearance.

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Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Acid Splash (ACS) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. battle targeted 1-50 0-400 Instant 1 intro Synthetic Creation
Alkahest Edge (ALK) Vivisection damage becomes slicing + random element. metamagic 1 Synthetic Creation
Blood Burst (BLB) Impact damage, Fire damage, Balance reduction battle targeted 10-66 80-800 Instant 2 intermediate Blood Magic
Butcher's Eye (BUE) +Skinning skill, +Thanatology skill standard augmentation 5-100 10-600 10-40 2 basic Transcendental Necromancy
Calcified Hide (CH) +Stamina (stat), Damage reduction. standard warding 15-100 80-800 10-40 3 intermediate Transcendental Necromancy
Call from Beyond (CFB) Makes a zombie! standard utility 15-100 80-800 60-180 3 intermediate Animation
Chirurgia (CHIR) +Small Edged skill, Added to Butcher's Eye effect metamagic 1 Transcendental Necromancy
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility 15-100 80-800 Instant 2 intermediate Blood Magic
Covetous Rebirth (CRE) Occasional DEPART GUILD with all the benefits of DEPART ALL. metamagic 1 Transcendental Necromancy
Devour Wound heal standard utility 30-100 250-1,000 Instant 3 advanced Blood Magic
Ebon Blood of the Scorpion (EBOTS) Changes Heighten Pain, Siphon Vitality, and Blood Burst metamagic 3 Anabasis
Emuin's Candlelight (EMC) +Evasion skill, staggers incoming damage over time standard augmentation, warding 15-100 80-800 10-40 3 intermediate Anabasis
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility 5-100 10-600 10-40 2 basic Corruption
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding 15-100 80-800 10-40 2 intermediate Animation
Heighten Pain (HP) Damage amplifier battle debilitation spirit \ fortitude 1-33 0-400 2-10 1 intro Blood Magic
Ivory Mask (IVM) +Targeted Magic skill standard augmentation 5-100 10-600 10-40 1 basic Transcendental Necromancy
Kura-Silma (KS) +Attunement skill, +Perception skill standard augmentation 5-100 10-600 10-40 2 basic Transcendental Necromancy
Liturgy All masking benefits of Rite of Contrition added to Rite of Grace. metamagic 1 Corruption
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard utility 15-100 80-800 Instant 2 intermediate Animation
Obfuscation +Stealth skill, Removes third-party messaging for Thanatology rituals. standard augmentation 1-100 0-400 10-40 1 intro Corruption
Petrifying Visions (PV) Causes immobilization. battle debilitation mind \ willpower 1-33 10-600 Instant 2 basic Corruption
Philosopher's Preservation (PHP) +Evasion skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 3 basic Transcendental Necromancy
Quicken the Earth (QE) Creates construct. standard utility 5-100 10-600 10-40 2 basic Animation
Researcher's Insight (REI) +Alchemy skill, +Arcana skill, +Intelligence (stat) standard augmentation 15-100 80-800 10-40 3 intermediate Synthetic Creation
Reverse Putrefaction (RPU) +Defensive Factor, +Offensive Factor, Zombie only. standard augmentation 15-100 80-800 10-40 3 intermediate Animation
Rite of Contrition (ROC) Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. cyclic utility 5-25 80-800 Indefinite 1 intermediate Corruption
Rite of Forbearance (ROF) Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers cyclic debilitation, utility 5-5 80-80 Indefinite 1 intermediate Anabasis
Rite of Grace (ROG) Hides 1-7 Transcendental Necromancy buffs. cyclic utility 5-25 80-800 Indefinite 1 intermediate Corruption
Siphon Vitality (SV) Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster battle targeted 10-66 80-800 Instant 2 intermediate Blood Magic
Solace Flat damage reduction and potency barrier against holy. standard warding 5-100 10-600 10-40 1 basic Anabasis
Spiteful Rebirth (SRE) Self-raise via DEPART DEATH. metamagic 2 Transcendental Necromancy
Universal Solvent (USOL) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. cyclic targeted, area of effect 7-37 250-1,000 Indefinite 2 advanced Synthetic Creation
Viscous Solution (VS) AOE immobilization. standard debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Synthetic Creation
Visions of Darkness (VOD) -Perception skill, -Wisdom (stat) battle debilitation mind \ willpower 5-33 80-800 Instant 2 intermediate Corruption
Vivisection Puncture damage, Slice damage, Single-target TM. Magical snipe attack. battle targeted 20-66 250-1,000 Instant 2 advanced Synthetic Creation
Worm's Mist (WORM) Magic barrier. battle warding 30-100 250-1,000 1-10 3 advanced Transcendental Necromancy