Category:Khri: Difference between revisions

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Revision as of 18:33, 18 August 2018

Darken (Augmentation)Hasten (Utility)Focus (Augmentation)Dampen (Utility)Strike (Augmentation)Silence (Utility)Safe (Augmentation)Avoidance (Augmentation)Plunder (Augmentation)Sight (Augmentation)Prowess (Debilitation)Calm (Utility)Shadowstep (Utility)Sensing (Augmentation)Vanish (Utility)Flight (Augmentation)Guile (Debilitation)Steady (Augmentation)Eliminate (Debilitation)Serenity (Utility)Elusion (Augmentation)Liberation (Utility)Sagacity (Utility)Secure (Augmentation)Speed (Augmentation)Spar (Augmentation)Skulk (Augmentation, Utility)Prescience (Utility)Cunning (Utility, Debilitation)Thief Khri.png
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General information

Khri (pronounced 'kree') is a group of Thief abilities that entail heightened concentration to increase awareness and body control.

  • Khri is considered an in-game secret, but changes to Simutronics forum policies allow it to be discussed openly on the Forums.
  • Each tree is taught by an individual guild leader. Subtlety is taught by Crow. Finesse is taught by Ivitha. Potency is taught by Kalag the Sly.
  • The term "khri" is used for both singular and plural.
  • All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.
  • Starting multiple khri at once has a skill check.
  • The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.
  • Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.
  • Slot progression is 1st, 5th, and then 1 slot every 5th circle. You'll have all khri by 110th.

Syntax

To see what khri you know simply type KHRI by itself.

Starting khri

There are a few ways and options for how to start khri:

  • KHRI START <KHRINAME> - Starts the khri immediately.
  • KHRI <KHRINAME> - Starts the khri immediately.
  • KHRI DELAY <KHRINAME> - Starts the khri after a brief delay, but will enhance the ability in most cases.

If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier. Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability. Most khri when started will slowly drain concentration. Some khri will instead take a chunk of concentration up front without any subsequent drain.

Stopping khri

Khri will end naturally after some period of time determined by your skill and the difficulty of the khri. They might also end if you no longer have the concentration to power them. If you want to end a khri manually you can:

  • KHRI STOP - Will end all khri.
  • KHRI STOP <KHRINAME> - Will end just the specified khri.

Once a khri has ended it will be on a cooldown for a period of time. This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri. Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.

Forgetting khri

It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.

The command to forget a khri is:

  • ASK <LEADER'S NAME> ABOUT UNLEARN <KHRINAME>

Teaching khri

  • TEACH KHRI <KHRI NAME> TO <PERSON>

Misc khri commands

There are a few additional commands associated with khri that add additional functionality:

  • KHRI CHECK - Will display which khri are running, and which are on cooldown.
  • KHRI MEDITATE - Can be used to increase the learning rate of any active khri.
  • KHRI MEDITATE - When no khri are active it will reduce any cooldowns.
  • KHRI HELP - Will bring up this information to read again.

Cost

There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.

  • Tier 1 (8 startup, 2 pulse) : Darken, Hasten, Focus.
  • Tier 2 (12 startup, 3 pulse): Dampen, Strike, Silence, Safe, Avoidance, Sight
  • Tier 3 (16 startup, 4 pulse): Shadowstep, Sensing, Flight, Liberation, Prowess, Plunder, Steady, Serenity, Elusion
  • Tier 4 (20 startup, 5 pulse): Sagacity, Guile
  • Special (One time cost): Calm, Eliminate, Vanish

See Also: Post:Re_Kookies_-_10/18/2015_-_05:24

Summary of khri information

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Hasten khri utility Tier 1 8 + 2/pulse Finesse
Adaptation khri warding Tier 2 12 + 3/pulse Finesse Hasten
Avoidance khri augmentation Tier 2 12 + 3/pulse Finesse Hasten
Elusion khri augmentation Tier 2 12 + 3/pulse Finesse Avoidance
Safe khri augmentation Tier 2 12 + 3/pulse Finesse Hasten, 14th circle
Plunder khri augmentation Tier 2 12 + 3/pulse Finesse Hasten
Muse khri augmentation Tier 3 16 + 4/pulse Finesse
Cunning khri augmentation, utility Tier 3 16 + 4/pulse Finesse Elusion
Flight khri augmentation, warding Tier 3 16 + 4/pulse Finesse Elusion
Slight khri utility Tier 4 20 + 5/pulse Finesse Plunder
Guile khri debilitation, area of effect Tier 4 20 + 5/pulse Finesse Plunder
Credence khri debilitation, area of effect Tier 4 20 + 5/pulse Finesse Cunning
Focus khri augmentation Tier 1 8 + 2/pulse Potency
Sight khri augmentation Tier 2 12 + 3/pulse Potency Focus, 14th Circle
Terrify khri debilitation Tier 2 12 + 3/pulse Potency Focus
Insight khri augmentation Tier 2 12 + 3/pulse Potency Sight
Calm khri utility Tier 2 25 Potency Focus, 14th
Intimidate khri debilitation Tier 3 16 + 4/pulse Potency Terrify
Fright khri augmentation Tier 3 16 + 4/pulse Potency Intimidate
Steady khri augmentation Tier 3 16 + 4/pulse Potency Prowess
Endure khri augmentation, utility Tier 3 16 + 4/pulse Potency Calm
Serenity khri warding Tier 3 16 + 4/pulse Potency Calm, 30th
Eliminate khri, shield ignoring, armor ignoring debilitation Tier 3 35 Potency Prowess, 60th
Prowess khri debilitation, area of effect Tier 3 16 + 4/pulse Potency Focus, Circle 14
Sagacity khri warding Tier 4 20 + 5/pulse Potency Serenity, Level 40
Vanish khri utility Special 30 Subtlety Silence, 45th
Darken khri augmentation Tier 1 8 + 2/pulse Subtlety
Harrier khri augmentation Tier 2 12 + 3/pulse Subtlety Darken
Dampen khri utility, warding Tier 2 12 + 3/pulse Subtlety Darken
Silence khri utility Tier 2 12 + 3/pulse Subtlety Darken
Strike khri augmentation Tier 2 12 + 3/pulse Subtlety Darken, Circle 13
Shadowstep khri utility Tier 3 16 + 4/pulse Subtlety Dampen
Sensing khri utility Tier 3 16 + 4/pulse Subtlety Dampen
Evanescence khri utility, warding Tier 5 24 + 6/pulse Subtlety