Category:Khri: Difference between revisions

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*Starting multiple Khri at once has a skill check.
*Starting multiple Khri at once has a skill check.


==Syntax==
Khri are abilities you can learn from Guild Leaders. To see what khri you know simply type KHRI by itself.

===Starting a khri===
There are a few ways and options for how to start khri:
*KHRI start <khriname> - Starts the khri immediately.
*KHRI <khriname> - Starts the khri immediately.
*KHRI delay <khriname> - Starts the khri after a brief delay, but will enhance the ability in most cases.

If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier. Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.
Most khri when started will slowly drain concentration. Some khri will instead take a chunk of concentration up front without any subsequent drain.

===Stopping a khri===
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri. They might also end if you no longer have the concentration to power them. If you want to end a khri manually you can:
*KHRI stop - Will end all khri.
*KHRI stop <khriname> - Will end just the specified khri.

Once a khri has ended it will be on a cooldown for a period of time. This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri. Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.

===Combination khri===
Some combinations of khri will add in additional effects called combination khri. The name of the combination can also be used to start all associated khri without having to to type them all out by name. Typing KHRI by itself will let you know of any combinations you can perform.

===Misc khri commands===
There are a few additional commands associated with khri that add additional functionality:
*KHRI check - Will disply which khri are running, and which are on cooldown.
*KHRI meditate - Can be used to increase the learning rate of any active khri.
*KHRI meditate - When no khri are active it will reduce any cooldowns.
*KHRI help - Will bring up this information to read again.





Revision as of 10:55, 4 September 2014

Overview

Khri (pronounced 'Kree') is a group of Thief Abilities that entail heightened concentration to increase awareness and body control.

  • Khri is considered an in-game secret, but changes to Simutronics Forum policies allow it to be discussed openly on the Forums.
  • Each Tree is taught by an individual guild leader. Subtlety is taught by Crow. Finesse is taught by Ivitha. Potency is taught by Kalag the Sly.
  • The term "Khri" is used for both singular and plural.
  • All Khri can be stacked together. There is no extra concentration cost for stacking multiple Khri at once.
  • Starting multiple Khri at once has a skill check.


Syntax

Khri are abilities you can learn from Guild Leaders. To see what khri you know simply type KHRI by itself.

Starting a khri

There are a few ways and options for how to start khri:

  • KHRI start <khriname> - Starts the khri immediately.
  • KHRI <khriname> - Starts the khri immediately.
  • KHRI delay <khriname> - Starts the khri after a brief delay, but will enhance the ability in most cases.

If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier. Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability. Most khri when started will slowly drain concentration. Some khri will instead take a chunk of concentration up front without any subsequent drain.

Stopping a khri

Khri will end naturally after some period of time determined by your skill and the difficulty of the khri. They might also end if you no longer have the concentration to power them. If you want to end a khri manually you can:

  • KHRI stop - Will end all khri.
  • KHRI stop <khriname> - Will end just the specified khri.

Once a khri has ended it will be on a cooldown for a period of time. This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri. Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.

Combination khri

Some combinations of khri will add in additional effects called combination khri. The name of the combination can also be used to start all associated khri without having to to type them all out by name. Typing KHRI by itself will let you know of any combinations you can perform.

Misc khri commands

There are a few additional commands associated with khri that add additional functionality:

  • KHRI check - Will disply which khri are running, and which are on cooldown.
  • KHRI meditate - Can be used to increase the learning rate of any active khri.
  • KHRI meditate - When no khri are active it will reduce any cooldowns.
  • KHRI help - Will bring up this information to read again.


This category lists the various khris available. For more information, see Khri.

Category:Combination KhriKhri SecureKhri SpeedKhri SparKhri SkulkKhri PrescienceKhri CunningCategory:Subtlety TreeCategory:Finesse TreeCategory:Potency TreeKhri DarkenKhri HastenKhri FocusKhri ProwessKhri SightKhri CalmKhri SteadyKhri EliminateKhri SerenityKhri SafeKhri AvoidanceKhri PlunderKhri FlightKhri GuileKhri LiberationKhri ElusionKhri DampenKhri StrikeKhri SilenceKhri ShadowstepKhri SensingKhri VanishKhri SagacityThiefTree.png