https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&feed=atom&action=history
Category:Creatures that flex - Revision history
2024-03-29T04:53:35Z
Revision history for this page on the wiki
MediaWiki 1.39.5
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=562710&oldid=prev
TK-421 at 02:35, 11 July 2021
2021-07-11T02:35:38Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:35, 10 July 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''How exactly are flex numbers determined?'''<br></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''How exactly are flex numbers determined?'''<br></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In particular, the flex mechanics do not care about your [[Circle|circle number]]. The primary driver of flex is the size of your highest weapon and defense [[:Category:Skills|skills]], modified by appropriate [[Attributes|stats]]. The mechanics averages your highest weapon <del style="font-weight: bold; text-decoration: none;">—{{skill|</del>Targeted Magic|TM<del style="font-weight: bold; text-decoration: none;">}}</del> and {{skill|Debilitation|Debil}} can count<del style="font-weight: bold; text-decoration: none;"> —</del> and your highest defense (parry/evasion/shield, not armor) and uses that to estimate the creature's level and skills/stats. {{skill|Stealth|Stealth}} used to factor in, but was removed from the calculations.<ref>See [[:Category talk:Creatures that flex|Talk Page]].</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In particular, the flex mechanics do not care about your [[Circle|circle number]]. The primary driver of flex is the size of your highest weapon and defense [[:Category:Skills|skills]], modified by appropriate [[Attributes|stats]]. The mechanics averages your highest weapon <ins style="font-weight: bold; text-decoration: none;">([[</ins>Targeted Magic<ins style="font-weight: bold; text-decoration: none;"> skill</ins>|TM<ins style="font-weight: bold; text-decoration: none;">]]</ins> and {{skill|Debilitation|Debil}} can count<ins style="font-weight: bold; text-decoration: none;">)</ins> and your highest defense (<ins style="font-weight: bold; text-decoration: none;">[[Parry Ability skill|</ins>parry<ins style="font-weight: bold; text-decoration: none;">]]</ins>/<ins style="font-weight: bold; text-decoration: none;">[[Evasion skill|</ins>evasion<ins style="font-weight: bold; text-decoration: none;">]]</ins>/<ins style="font-weight: bold; text-decoration: none;">[[Shield Usage skill|</ins>shield<ins style="font-weight: bold; text-decoration: none;">]]</ins>, not armor) and uses that to estimate the creature's level and skills/stats. {{skill|Stealth|Stealth}} used to factor in, but was removed from the calculations.<ref>See [[:Category talk:Creatures that flex|Talk Page]].</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, Flex critters can be adjusted to degrees of flex, to be harder or easier.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, Flex critters can be adjusted to degrees of flex, to be harder or easier.</div></td>
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TK-421
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=562709&oldid=prev
TK-421 at 02:23, 11 July 2021
2021-07-11T02:23:21Z
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''How exactly are flex numbers determined?'''<br></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''How exactly are flex numbers determined?'''<br></div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In particular, the flex mechanics do not care about your [[Circle|circle number]]. The primary driver of flex is the size of your highest weapon and defense [[:Category:Skills|skills]], modified by appropriate [[Attributes|stats]]. The mechanics averages your highest weapon —{{skill|Targeted Magic|TM}} and {{skill|Debilitation|Debil}} can count — and your highest defense (parry/evasion/shield, not armor) and uses that to estimate the creature's level and skills/stats. {{skill|Stealth|Stealth}} used to factor in, but was removed from the calculations.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In particular, the flex mechanics do not care about your [[Circle|circle number]]. The primary driver of flex is the size of your highest weapon and defense [[:Category:Skills|skills]], modified by appropriate [[Attributes|stats]]. The mechanics averages your highest weapon —{{skill|Targeted Magic|TM}} and {{skill|Debilitation|Debil}} can count — and your highest defense (parry/evasion/shield, not armor) and uses that to estimate the creature's level and skills/stats. {{skill|Stealth|Stealth}} used to factor in, but was removed from the calculations.<ins style="font-weight: bold; text-decoration: none;"><ref>See [[:Category talk:Creatures that flex|Talk Page]].</ref></ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, Flex critters can be adjusted to degrees of flex, to be harder or easier.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, Flex critters can be adjusted to degrees of flex, to be harder or easier.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{RefAl}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{RefAl<ins style="font-weight: bold; text-decoration: none;">|r=y</ins>}}</div></td>
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TK-421
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=562708&oldid=prev
TK-421 at 02:21, 11 July 2021
2021-07-11T02:21:23Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:21, 10 July 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''How exactly are flex numbers determined?'''<br></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''How exactly are flex numbers determined?'''<br></div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In particular, the flex mechanics do not care about your [[Circle|circle number]]. The primary driver of flex is the size of your highest weapon and defense [[:Category:Skills|skills]], modified by appropriate [[Attributes|stats]]. <del style="font-weight: bold; text-decoration: none;">If</del> <del style="font-weight: bold; text-decoration: none;">you</del> <del style="font-weight: bold; text-decoration: none;">have</del> <del style="font-weight: bold; text-decoration: none;">exceptionally</del> <del style="font-weight: bold; text-decoration: none;">high</del> <del style="font-weight: bold; text-decoration: none;">combat-magic</del> <del style="font-weight: bold; text-decoration: none;">([[</del>Targeted Magic<del style="font-weight: bold; text-decoration: none;"> skill</del>|TM<del style="font-weight: bold; text-decoration: none;">]]</del> <del style="font-weight: bold; text-decoration: none;">or [[Debilitation</del> skill|Debil<del style="font-weight: bold; text-decoration: none;">]])</del> <del style="font-weight: bold; text-decoration: none;">or</del> <del style="font-weight: bold; text-decoration: none;">stealth</del> (<del style="font-weight: bold; text-decoration: none;">[[Stealth</del> <del style="font-weight: bold; text-decoration: none;">skill|Stealth]]</del> <del style="font-weight: bold; text-decoration: none;">or</del> <del style="font-weight: bold; text-decoration: none;">[[Backstab</del> skill|<del style="font-weight: bold; text-decoration: none;">Backstab]])</del> <del style="font-weight: bold; text-decoration: none;">relative</del> to <del style="font-weight: bold; text-decoration: none;">your</del> <del style="font-weight: bold; text-decoration: none;">weapons</del>, <del style="font-weight: bold; text-decoration: none;">that</del> <del style="font-weight: bold; text-decoration: none;">also</del> <del style="font-weight: bold; text-decoration: none;">affects</del> the <del style="font-weight: bold; text-decoration: none;">flex score</del>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In particular, the flex mechanics do not care about your [[Circle|circle number]]. The primary driver of flex is the size of your highest weapon and defense [[:Category:Skills|skills]], modified by appropriate [[Attributes|stats]]. <ins style="font-weight: bold; text-decoration: none;">The</ins> <ins style="font-weight: bold; text-decoration: none;">mechanics</ins> <ins style="font-weight: bold; text-decoration: none;">averages</ins> <ins style="font-weight: bold; text-decoration: none;">your</ins> <ins style="font-weight: bold; text-decoration: none;">highest</ins> <ins style="font-weight: bold; text-decoration: none;">weapon</ins> <ins style="font-weight: bold; text-decoration: none;">—{{skill|</ins>Targeted Magic|TM<ins style="font-weight: bold; text-decoration: none;">}}</ins> <ins style="font-weight: bold; text-decoration: none;">and</ins> <ins style="font-weight: bold; text-decoration: none;">{{</ins>skill<ins style="font-weight: bold; text-decoration: none;">|Debilitation</ins>|Debil<ins style="font-weight: bold; text-decoration: none;">}}</ins> <ins style="font-weight: bold; text-decoration: none;">can</ins> <ins style="font-weight: bold; text-decoration: none;">count — and your highest defense</ins> (<ins style="font-weight: bold; text-decoration: none;">parry/evasion/shield,</ins> <ins style="font-weight: bold; text-decoration: none;">not</ins> <ins style="font-weight: bold; text-decoration: none;">armor)</ins> <ins style="font-weight: bold; text-decoration: none;">and</ins> <ins style="font-weight: bold; text-decoration: none;">uses that to estimate the creature's level and skills/stats. {{</ins>skill|<ins style="font-weight: bold; text-decoration: none;">Stealth|Stealth}}</ins> <ins style="font-weight: bold; text-decoration: none;">used</ins> to <ins style="font-weight: bold; text-decoration: none;">factor</ins> <ins style="font-weight: bold; text-decoration: none;">in</ins>, <ins style="font-weight: bold; text-decoration: none;">but</ins> <ins style="font-weight: bold; text-decoration: none;">was</ins> <ins style="font-weight: bold; text-decoration: none;">removed from</ins> the <ins style="font-weight: bold; text-decoration: none;">calculations</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, Flex critters can be adjusted to degrees of flex, to be harder or easier.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, Flex critters can be adjusted to degrees of flex, to be harder or easier.</div></td>
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TK-421
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=562660&oldid=prev
TK-421 at 00:06, 11 July 2021
2021-07-11T00:06:34Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:06, 10 July 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Flexing''' creatures change their skill based on their attacker or other nearby characters. Generally are found during [[quests]] and [[Microtransaction]] events, but some exist in the general areas available in the game.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Flexing''' creatures change their skill based on their attacker or other nearby characters. Generally are found during [[quests]] and [[Microtransaction]] events, but some exist in the general areas available in the game.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Flex Mechanics==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For a general primer on flex mechanics see [[Post:Flex Creatures & You - 10/26/2019 - 13:31|this post]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Creature flexing occurs in as close to real time as anything gets in DR. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* It is not a one time flex, nor does it only flex when someone enters or leaves.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Every time it is attacked or every time it attacks, it adjusts its stats and skills based on the PC on the other end of the contest.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''How exactly are flex numbers determined?'''<br></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In particular, the flex mechanics do not care about your [[Circle|circle number]]. The primary driver of flex is the size of your highest weapon and defense [[:Category:Skills|skills]], modified by appropriate [[Attributes|stats]]. If you have exceptionally high combat-magic ([[Targeted Magic skill|TM]] or [[Debilitation skill|Debil]]) or stealth ([[Stealth skill|Stealth]] or [[Backstab skill|Backstab]]) relative to your weapons, that also affects the flex score.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Additionally, Flex critters can be adjusted to degrees of flex, to be harder or easier.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{RefAl}}</div></td>
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TK-421
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=562659&oldid=prev
TK-421 at 23:58, 10 July 2021
2021-07-10T23:58:12Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:58, 10 July 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Flexing''' creatures change their skill based on their attacker or other nearby characters. Generally are found during [[quests]] and [[Microtransaction]] events, but some exist in the general areas available in the game.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Flexing''' creatures change their skill based on their attacker or other nearby characters. Generally are found during [[quests]] and [[Microtransaction]] events, but some exist in the general areas available in the game.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For a general primer on flex mechanics see [[Post:Flex Creatures & You - 10/26/2019 - 13:31|this post]].</div></td>
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TK-421
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=561702&oldid=prev
TK-421: TK-421 moved page Concept:Creatures that flex to Category:Creatures that flex over redirect: revert
2021-07-03T20:48:13Z
<p>TK-421 moved page <a href="/Concept:Creatures_that_flex" class="mw-redirect" title="Concept:Creatures that flex">Concept:Creatures that flex</a> to <a href="/Category:Creatures_that_flex" title="Category:Creatures that flex">Category:Creatures that flex</a> over redirect: revert</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:48, 3 July 2021</td>
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TK-421
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=561700&oldid=prev
TK-421: TK-421 moved page Category:Creatures that flex to Concept:Creatures that flex
2021-07-03T20:47:45Z
<p>TK-421 moved page <a href="/Category:Creatures_that_flex" title="Category:Creatures that flex">Category:Creatures that flex</a> to <a href="/Concept:Creatures_that_flex" class="mw-redirect" title="Concept:Creatures that flex">Concept:Creatures that flex</a></p>
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TK-421
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=553215&oldid=prev
TEVESHSZAT at 19:40, 30 April 2021
2021-04-30T19:40:14Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:40, 30 April 2021</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Flexing''' creatures change their skill based on their attacker or other nearby characters. Generally are found during [[quests]] and [[Microtransaction]] events, but some exist in the general areas available in the game.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#REDIRECT [[:Category:creature flexes]]</div></td>
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TEVESHSZAT
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=553213&oldid=prev
TEVESHSZAT: Redirected page to Category:Creature flexes
2021-04-30T19:38:35Z
<p>Redirected page to <a href="/index.php?title=Category:Creature_flexes&action=edit&redlink=1" class="new" title="Category:Creature flexes (page does not exist)">Category:Creature flexes</a></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:38, 30 April 2021</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#REDIRECT [[:Category:creature flexes]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Flex''' or flexing is a term that describes creatures that would change their skill based on their attacker or other nearby characters. Generally are found during [[quests]] and [[Microtransaction]] events, but some exist in the general areas available in the game.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[category:Bestiary|*]]</div></td>
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TEVESHSZAT
https://elanthipedia.play.net/index.php?title=Category:Creatures_that_flex&diff=553202&oldid=prev
TEVESHSZAT at 19:30, 30 April 2021
2021-04-30T19:30:34Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:30, 30 April 2021</td>
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<td colspan="2" class="diff-lineno">Line 1:</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Flex''' or flexing is a term that describes creatures that would change their skill based on their attacker or other nearby characters. Generally are found during [[quests]] and [[Microtransaction]] events, but some exist in the general areas available in the game.</div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Flex creatures will adjust their skill level to match the level of the highest character in the hunting area. [[Simutronics]] claimed to remove the mechanic by either removing creatures or setting them to static skill levels, but some flex creatures are still found.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[category:Bestiary|*]]</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[category:Bestiary|*]]</div></td>
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TEVESHSZAT