Category:Crafting tools: Difference between revisions

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A category for tools used in the various forms of [[crafting]].{{Cat|Items}}
There are a variety of tools that can be used in [[crafting]], with most (but not all) disciplines using separate tools.

In addition, there are several tools used in related processes, such as [[mining]].

==Traits==
===Condition===
This is how much wear and tear this tool has undergone. Much like weapons and armor, no loss of effectiveness occurs until it reaches "good condition" or below. See [[Appraisal#Equipment_Construction_and_Condition|condition]] for ranges.

===Workmanship===
The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.

It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.

This trait is also sometimes referred to as quality.

===Durability===

This trait represents the rate at which a tool takes [[Appraisal#Equipment_Construction_and_Condition|damage from use]]. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.

The durability of the tool is dependent on the template, the quality of the craftmanship, and the durability of the material it is made of.

===Speed===
{|
|
{| class="wikitable" align="right"
! Speed Levels
|-
| 1 - completely ineffective
|-
| 2 - tremendously ineffective
|-
| 3 - extremely ineffective
|-
| 4 - very ineffective
|-
| 5 - not very effective
|-
| 6 - sort of effective
|-
| 7 - rather effective
|-
| 8 - very effective
|-
| 9 - exceptionally effective
|-
|10 - extremely effective
|-
|11 - tremendously effective
|}
This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.

The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, a forging hammer's speed is derived from the hardness of the material it is made from, whereas a set of tongs uses thermal resistance.

This is also sometimes referred to as potency.
|}

==List of Tools==
* [[item:Cleaning_cloth|Cleaning cloth]] (optional)
* [[Maker Mark]] (optional)

===Collecting===
====Mining====
* [[Pickaxe]]
* [[Shovel]]
====Leather/bone====
* [[Skinning knife]] / [[belt knife]]

===Alchemy===
* [[Wayerd pyramid]]
* [[Mortar]] and [[pestle]]
* [[Mixing stick]] and [[cooking pot]]
* [[Sieve]]

===Engineering===
====Carving====
* [[Bleaching solution]]
* [[Chisels]]
* [[Rasp]]
* [[Rifflers]]
* [[Surface polish]]
* [[Bone saw]]

===Forging===
* [[Bellows]]
* [[Forging Hammer]]
* [[Crafting Oil|Oil]]
* [[Slack tub]]
* [[Shovel]]
* [[Tongs]]
* [[Wire Brush]]
====Blacksmithing====
* [[Aerated Salts]]
* [[Borax Flux]]
* [[Crucible]]
* [[Stirring Rod]]
====Armorsmithing====
* [[Pliers]]
====Weaponsmithing====
* [[Grinding wheel]]

===Outfitting===
====Tailoring====
* [[Hide scraper]]
* [[Pelt potion]] or [[Leather lotion]]
* [[Awl]]
* [[Sewing Needles]]
* [[Knitting Needles]]
* [[Scissors]]
* [[Pins]]
* [[Yardstick]]
* [[Slickstone]] or [[Flat-iron]]
* [[Distaff]] or [[Spinning Wheel]]
* [[Loom]]
====Artistry====
* [[Dye]]
* [[Dye Tub]]
{{RefAl}}

Revision as of 15:23, 17 May 2015

There are a variety of tools that can be used in crafting, with most (but not all) disciplines using separate tools.

In addition, there are several tools used in related processes, such as mining.

Traits

Condition

This is how much wear and tear this tool has undergone. Much like weapons and armor, no loss of effectiveness occurs until it reaches "good condition" or below. See condition for ranges.

Workmanship

The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.

It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.

This trait is also sometimes referred to as quality.

Durability

This trait represents the rate at which a tool takes damage from use. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.

The durability of the tool is dependent on the template, the quality of the craftmanship, and the durability of the material it is made of.

Speed

Speed Levels
1 - completely ineffective
2 - tremendously ineffective
3 - extremely ineffective
4 - very ineffective
5 - not very effective
6 - sort of effective
7 - rather effective
8 - very effective
9 - exceptionally effective
10 - extremely effective
11 - tremendously effective

This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.

The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, a forging hammer's speed is derived from the hardness of the material it is made from, whereas a set of tongs uses thermal resistance.

This is also sometimes referred to as potency.

List of Tools

Collecting

Mining

Leather/bone

Alchemy

Engineering

Carving

Forging

Blacksmithing

Armorsmithing

Weaponsmithing

Outfitting

Tailoring

Artistry

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