Black goblin

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  • Infobox entry on manipulate 1 skill
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  • Infobox entry on locksmiting 2 skill
  • Infobox entry on locksmithing cap
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black goblin
Unknown creature.jpg
Creature Levels:
    Overall 105
    Level Variance -
    Natural Attack 86
    Weapon Attack 105
    Defense 105
    Player Estimated 105
Potential overall skill: 500
Skill Cap 500 to 720
Skinnable Yes
Has Coins No
Has Gems Yes
Has Boxes Yes
Uses Weapons Yes
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Ranged
Stealthy No
Special Attacks No
Special Defenses No
Body Type biped
Body Type (Alt) creatural
Body Size medium
Skinning Details
Skin Name black goblin hide
Skin Weight 8
Ranks Required 460
Max Value 1
1 Kronars
0.8 Lirums
0.722 Dokoras
1.0e-3 LTBpoints
1.0e-3 Tickets
, 000 Kronars
0 Lirums
0 Dokoras
0 LTBpoints
0 Tickets
0 Scrips
Max Arranged 1
1 Kronars
0.8 Lirums
0.722 Dokoras
1.0e-3 LTBpoints
1.0e-3 Tickets
, 300 Kronars
240 Lirums
216.48 Dokoras
0.3 LTBpoints
0.3 Tickets
0.3 Scrips
Locksmithing Details
Skill Required Careful: ?
Teaching Cap ?
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


The black goblin stares back at you with pale green eyes. Taller than an average Human and with a broad barrel chest, the black goblin supports its muscular frame on slightly bowed legs. Its thick ebon skin is heavily creased and resembles charred wood, an adaptation this breed has developed to blend easily into the shadows. The black goblin wears crudely stitched patchwork hunting leathers and a lopsided smirk. A woven harness filled fitted with numerous dull iron hurling axes is slung haphazardly over its shoulder, rattling softly against each other with every narrow stride.


You recall everything noteworthy about a black goblin... which is apparently nothing.

They are not known to cast any recognized spells.

They are known to carry loot in locked boxes.

In Depth


It is wearing some patchwork leathers.
It is carrying a dull iron hurling axe with a sinew-wrapped leather hilt, a battered wooden shield sloppily painted with faded insignia.
Boxes appraise as "not take long", "trivially constructed", "simple matter" and "precisely at your level" at 550 locksmithing.


Successfully skinned a couple at 462. Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect.

Combat 3.1

Optimal learning range appears to be 460-600 per an appraise careful of the creature.


NOTE: With 500 parry and 450 evasion/shield and 80 agility/reflex more than 2 of these guys at a time will be rough. Optimal or not, you probably want approximately 500 average defenses (before buffs) before you use black gobs as your primary hunting area.

Another note: If you fight here when they're still a challenge, you probably want 250 First Aid at a minimum to reduce damage from tending out axes. With 220 skill I tended about a third of them without additional damage, the other times I caused moderately or drastically more damage from tending the axes out.

Secondary pool defenses started to move very slowly just short of 620.

687 shield (+132), 623 parry and 566 evasion is more than enough to survive them. Axes occasionally hit but after 2 weeks or training in them, I have yet to have one lodge and require tending.


434 weapons, a +86 buff 610 masteries and 70 agility they are still rather tough to hit.

460 weapons, +93 buff, 640 masteries and 80 agility hitting is still far from 100% but it is good enough for training. Offhand at those skill levels is still a bit rough and a debilitation spell might be recommended.


Skinning at 490 results in 'sterling examples' and trains rather well but a single arrange can cause failure.