Benediction

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Cleric thumb.jpgCleric Guild


Benediction
Abbreviation: BENE
Prerequisites: Bless, Major Physical Protection and 30th circle
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: advanced
Prep (min/max): 10 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Benediction spell allows a Cleric to manifest their faith and devotion into a blessing of enhanced physical prowess. Under the effects of this blessing the caster may find that their body moves with greater ease, their blows fall with greater force than before, or even that their strikes land home with far greater accuracy. Be warned, however, that this is certainly not a spell for the weak of mind, spirit, or faith.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, The spell provides a varying bonus amount to strength, reflex, and/or agility depending on amount of mana used to cast spell. Bonus is also tied to a minimum stat level as noted below.
Example Messaging: You make a holy gesture and intone reverently, "Triquetra, hear my plea!"

You suddenly feel more limber, your reflexes charged with a faint energy.
Suddenly your muscles flood with energy, singing with a faint vigor.
A surge of faint energy tingles through every nerve in your body, leaving you feeling more dexterous.

Devices/Tattoos: No devices or tattoos documented.

Buff to Strength, Reflex, and Agility. Self cast only.

I was able to find the old Benediction bonus information from a screenshot dated 2009. Here is that info which is obviously not tested/confirmed with DR 3.0 but hopefully is still helpful:

faint - 5 mana; no minimum stat of str/agil/refl required; cast will give bonus of 3
mild - 14 mana; no minimum stat of str/agil/refl required; cast will give bonus of 5
strong - 18 mana; minimum stat of 18 required; cast will give bonus of 7
great - 24 mana; minimum of 30 in affected stat(s) required; cast will give bonus of 9
profuse - 30 mana; minimum of 36 in affected stat(s) required; cast will give bonus of 12
massive - 37 mana; minimum of 41 in affected stat(s) required; cast will give bonus of 15
Notes:
-The strength boost activates at 200 PM, and the agility boost at 400 PM.
-The mana levels might vary from person to person, as the spell has soft caps that are highly flexible by PM.
-Min. Stat is the amount of base stat you need in order to get that level of bonus, regardless of your PM.
-It is possible to get a bonus amount between the stated values if you lack the necessary base stat for the upper level but have lots of PM.