Bard: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
Line 99: Line 99:
Bards use both magic and their skill with sound to weave Elemental mana into their voice. Bardic magic falls under these four books: [[:Category:Fae Arts|Fae Arts]], [[:Category:Emotion Control|Emotion Control]], [[:Category:Sound Manipulation|Sound Manipulation]] and [[:Category:Elemental Invocations|Elemental Invocations]].
Bards use both magic and their skill with sound to weave Elemental mana into their voice. Bardic magic falls under these four books: [[:Category:Fae Arts|Fae Arts]], [[:Category:Emotion Control|Emotion Control]], [[:Category:Sound Manipulation|Sound Manipulation]] and [[:Category:Elemental Invocations|Elemental Invocations]].
* [[Spell slot progressions|Bardic spell slots]]
* [[Spell slot progressions|Bardic spell slots]]
<imagemap>
[[File:Bard_Spells.png|frameless|upright=4.75]]
Image:Bard_Spells.png|frameless|upright=4.75
rect 75 420 451 497 [[Glythtide's Joy]]
rect 72 722 451 804 [[Aura of Tongues]]
rect 72 870 451 951 [[Eillie's Cry]]
rect 75 1323 451 1398 [[Faenella's Grace]]
rect 75 1774 451 1852 [[Caress of the Sun]]
rect 565 122 937 203 [[Eye of Kertigen]]
rect 562 272 937 347 [[Blessing of the Fae]]
rect 562 422 937 500 [[Aether Wolves]]
rect 562 722 940 801 [[Hodierna's Lilt]]
rect 559 876 937 948 [[Demrris' Resolve]]
rect 562 1026 937 1098 [[Words of the Wind]]
rect 562 1176 940 1248 [[Damaris' Lullaby]]
rect 562 1323 940 1401 [[Whispers of the Muse]]
rect 562 1470 940 1545 [[Redeemer's Pride]]
rect 562 1777 940 1852 [[Breath of Storms]]
rect 1048 125 1427 197 [[Sanctuary]]
rect 1048 278 1424 350 [[Echoes of Aether]]
rect 1051 422 1427 500 [[Nexus]]
rect 1051 569 1427 656 [[Naming of Tears]]
rect 1045 722 1427 801 [[Drums of the Snake]]
rect 1048 870 1424 948 [[Resonance]]
rect 1048 1020 1421 1095 [[Abandoned Heart]]
rect 1048 1320 1427 1401 [[Misdirection]]
rect 1048 1620 1424 1698 [[Desert's Maelstrom]]
rect 1048 1771 1427 1849 [[Phoenix's Pyre]]
rect 1051 1921 1427 2005 [[Will of Winter]]
rect 1535 722 1916 801 [[Harmony]]
rect 1538 1170 1913 1251 [[Albreda's Balm]]
rect 2024 1170 2406 1248 [[Rage of the Clans]]
rect 2514 1176 2889 1245 [[Soul Ablaze]]
</imagemap>


==Circle Requirements==
==Circle Requirements==

Revision as of 04:44, 19 July 2014

Returning players may want to read the page for Returning Players before continuing.
Bard Guild
Bard

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Weapon
Tertiary Skillsets: Survival, Armor
Special Abilities: Recall, Playact, Enchantes
Mana Type: Elemental
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Masters of Music, and well schooled in a wide range of skills and lore, a Bard drinks in all he or she can of the happenings of the lands and uses it to their advantage. To attempt to define a Bard is to try to put order to the sands on the shore -- they are warriors, performers, wanderers, teachers, scholars... and much much more.

A boon to any adventuring group, their area-affecting magic can be instrumental to its survival and success. Be sure to bring extra libations, for a Bard's job is thirsty work.

About 180 years ago, a darkness fell upon the Guild with their near extermination by the Dragon Priests, silencing their voice and scattering their unity. The spirit of Music was reawakened by the selfless acts of Siryn -- and the voices of those who sang for her. Much has been rebuilt since the Guild doors were reopened, a new spirit and unity grows within that portents to rival and surpass what once was a proud and vibrant past.

General Information

Guild crest: A wren perched upon a fisted gauntlet over a lute of gold

Information courtesy of Dragonrealms Website.

Guild Hall Locations

Crossing
Considered by some the 'main' Guildhall for Bards, this renovated structure is home to the famed Bard Silvyrfrost. She maintains a renown roster of the highest circled Bards. (You can type DIR BARD for directions.)
Riverhaven
Rebuilt upon the location of its predecessor, the Riverhaven Guild stands tall with plenty of space for the Guild Leader Tasdrean, having assumed the mantle of leadership in the wake of Guild Leader Ezruh's departure. Tasdrean manages a renown roster keeping track of the most musical and academic of Bards. (You can type DIR BARD for directions.)
Shard
Sequestered in one of the city's many drinking establishments, the Guild Leader Macfrae tends to his cups as well as those Bards that pass by his table. Macfrae also tends to a renown roster of the most disciplined and hardiest of Bards.
Ratha
Located in the Theater District of the third tier of Ratha, the workshop is more of an office for repair work than a true Guildhall. Guild Leader Lileyew always has a ready smile for any Bards passing through. True to her nature, she keeps a renown roster of the most charismatic Bards she has met.
Muspar'i
Located near the Heketha Theatre and the Street of Performers, the Guildhall is cared for by the Bard Leader Selinthesa's watchful eye. She includes in her gaze a renown roster of the Bards most skilled in the use of any weapon.
Forfedhdar
Found in Inner Hibarnhvidar. Also located in the Guildhall is Siryn's study, which is watched over by Guildleader Yaziyi. Despite being an artist at heart, he maintains a renown roster of the most well-rounded combatants among the guild. Included in his assessment is the Bard's ability to parry, evade, use a shield, and target lethal magics as well as their effectiveness with their most used weapon and type of armor.
Aesry
The white sentinel is rumored to contain a large Bardic guildhall, unfortunately access is currently unavailable. Among these rumours is a renown roster tracking those Bards most skilled in magical efforts.

Skillsets and Common Races

A bard's primary skillset is Lore. Magic and Weapon are secondary skillsets, with Survival and Armor as tertiary skills.

Bards break down into the following races:

Elven 50%
Human 18%
Prydaen 13%
Dwarven 9%

Crafting Affiliation

Guilded bards receive one free technique slot in the Tinkering discipline of the Engineering skill, one free technique slot in the Shaping discipline of the Engineering skill and one free technique slot in the Carving discipline of the Engineering skill.

See: Crafting

Guild Abilities

Vocal Technique

When anyone uses the SING, CHANT, or CHORUS commands, their vocal range is displayed (e.g., tenor, soprano). Anyone can check their own vocal range with PRACTICE VOICE.

Bards are able to change their own vocal range with skill in Vocals. They can check which ranges they can do with PRACTICE VOICE, and use PRACTICE VOICE <range> to change to a new range.

Instrumental Technique

Bards who keep their focus on their percussion, string and wind instruments can maintain a higher inspirational state, affording them a greater performing skill that can affect all aspects of their music.

PLAYACT

An advanced performance ability, PLAYACT allows a Bard to perform with greater effect and clarity for their audience.

RECALL

Bards are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. This allows them to be adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. With the right training, a Bard can tune in to the lands, spirits, ancient calendars and RECALL what was.

Bardic Whistling

Over the years Bards have developed several special techniques with whistling, from just being more expressive to being able to distract enemies with a piercing whistle. Rumor has it some Bards have also learned to effectively communicate via whistling.

Bardic Screams

Many a story has been told of Bards who have mastered the control of their voice to a degree where it can be used as a weapon in battle. While many of these legendary techniques have been lost, there persist to this day stories of Bards vanquishing their foes with a defiant scream.

Song Scrolls

Bards also can memorize song scrolls containing lore from across Kermoria. A variety of shops from The Crossing to Aesry stock them.

Showmanship

Over the course of their career, Bards learn many techniques to aid them in performance. Among them are the ability to convincingly BLUFF their audience, or SLIP in some dazzling sleight of hand tricks. Bards have also been known to learn the art of ventriloquism, throwing their voice onto props, and, if stories are to be believed, even other people.

Slip Ability:
Gained at level 5 - Sleight of Hand with coins.
Syntax: SLIP <person> COIN <ear|nose|mouth|wound> <easy/hard>


Bluff Abilities: BLUFF <player|item|critter> BLUFF <player|critter> <option> Options: emperor, sister, lanival, baron, merchant, sidhlot, priest, swallow, glythtide, penguin BLUFF <self> BLUFF DODGE to dodge in combat. BLUFF DISTRACT to gain a better chance at hiding. BLUFF AMAZE to put on a charismatic show. BLUFF DEAD to play dead. *** Be warned, this could get you killed! ***

Bardic Magic & Enchantes

Bards use both magic and their skill with sound to weave Elemental mana into their voice. Bardic magic falls under these four books: Fae Arts, Emotion Control, Sound Manipulation and Elemental Invocations.

Glythtide's JoyAura of TonguesEillie's CryFaenella's GraceCaress of the SunEye of KertigenBlessing of the FaeAether WolvesHodierna's LiltDemrris' ResolveWords of the WindDamaris' LullabyWhispers of the MuseRedeemer's PrideBreath of StormsSanctuaryEchoes of AetherNexusNaming of TearsDrums of the SnakeResonanceAbandoned HeartMisdirectionDesert's MaelstromPhoenix's PyreWill of WinterHarmonyAlbreda's BalmRage of the ClansSoul AblazeBard Spells.png
About this image

Circle Requirements

Below are the current circle requirements. The tactics requirement is soft, meaning it will also fill one of the top 3 lore requirements.

Circle 1st Armor 1st Weapon 2nd Weapon Parry 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic 1st Survival 2nd Survival 3rd-4th Survival 1st Lore 2nd Lore 3rd Lore Performing Tactics
1-10 2 3 2 2 3 2 2 1 0 1 1 1 3 3 2 4 2
11-30 2 3 3 3 3 2 2 2 0 2 1 1 3 3 2 4 3
31-70 2 4 3 3 4 3 3 2 2 2 2 1 4 3 3 5 3
71-100 3 4 4 4 4 4 3 3 3 3 2 2 4 4 3 5 4
101-150 3 5 4 5 5 5 4 4 3 4 3 2 5 5 4 6 5
151-200 8 13 10 13 13 13 10 10 8 10 8 5 13 13 10 15 13


Performing is a hard requirement (does not count toward Nth lore requirements).<br\> Tactics is a soft requirement (can be used toward Nth lore requirements).<br\> Bards will eventually have a Bardic Lore requirement<br\>

Miscellaneous Information

Related Forum Posts

Click here to search for related posts.