Arc Light: Difference between revisions

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==Notes==
* Will ignite naphtha that is on the target's head.
* Will ignite naphtha that is on the target's head.
* The effect of the spell lingers longer than it takes the stun to wear off. This means that a second cast cannot affect the target with another stun until that lingering effect wears off.
* The effect of the spell lingers longer than it takes the stun to wear off. This means that a second cast cannot affect the target with another stun until that lingering effect wears off.

Revision as of 04:48, 28 July 2016


Wm thumb.jpgWarrior Mage Guild


Arc Light
Abbreviation: AL
Prerequisites: Gar Zeng or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which may stun the target and cause minor head damage. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes.
Effect: Causes a stun that cannot be chain cast.
Example Messaging: You gesture at a golden jackal.

The bright flash disorients the golden jackal. Roundtime: 2 sec.

Contest Type: magic / fortitude
Devices/Tattoos: Gold-filled calavarite wristlet, Inscribed calavarite brooch, Item:Gold-filled calavarite wristlet, Item:Inscribed calavarite brooch, Item:Shining calavarite runestone, Shining calavarite runestone

Notes

  • Will ignite naphtha that is on the target's head.
  • The effect of the spell lingers longer than it takes the stun to wear off. This means that a second cast cannot affect the target with another stun until that lingering effect wears off.