Alteration: Difference between revisions

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==Process==
==Process==
Alterations can come from a variety of sources, but the two most common are list or scroll alterations.
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.

===List===
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners.

At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, '''<u>getting on the list does not guarantee work</u>''' unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.


===Merchant Sessions===
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners.<br />
<br />
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, '''<u>getting on the list does not guarantee work</u>''' unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.<br />
<br />
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.


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==Items==
==Items==

General rules/guidelines for altering:
===General Rules===
* 80 characters in a tap, 500 in a look. A read should be no more than 10 words or 50 characters.

* Items cannot force onlookers to feel a certain way, whether it's admiring or afraid, etc.
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)
* Sigils are not permitted.
* The look (what you see when you type LOOK [ITEM]) cannot exceed 500 characters, including spaces and punctuation. (There must be two spaces between sentences.)
* Soulstones cannot be added to other items.
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)
* <s>You cannot combine more than three types of hiders into a single item.</s> You can now place as many magical hiders as you like in an item.
* Racially-named items are usually not permitted, for instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran. Words in any given racial language will have to be verified and may not be possible at some times of day/night.
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.
:* Character names are generally not allowed.
* Some descriptions should specify “when worn” or similar phrasing to prevent confusion or strangeness when an item is not being worn.
* Items cannot glow or otherwise produce their own light. Shimmering and other similar words are acceptable.
* Items cannot dictate how people feel or react. (For example, your armor can't strike fear into the hearts of your enemies.)
* Glyphs, runes, and sigils are not permitted. Other synonyms, such as "symbols," are usually permitted.
* Obviously OOC references/designs are often not permitted.
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable.
* Things that discuss the source/cause of damage to an item, etc., are often not permitted in a tap or look. The damage itself is usually acceptable.
* Merchants generally do not add special mechanics or scripts to items.
* Merchants generally do not change where an item is worn or how much it can hold.
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be "designed to aid stealth," but they do not actually and cannot be said to aid the wearer in moving about.
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.
* Some descriptions should specify "when worn" or similar phrasing to prevent confusion or strangeness when an item is not being worn.
* If containers are being used as a source for material (and not the item altered), they must be empty.
* If containers are being used as a source for material (and not the item altered), they must be empty.
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.
* Merchants generally do not change where an item is worn or how much it can hold.
* Nothing obscene, vulgar, or sexually explicit is permitted.
* An item's noun may be changed, but only to a similar item. A dress can become a gown or a backpack a pack, but a sword is not an axe.

* Nothing blatantly pornographic is permitted.
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:
* Out-of-genre items are generally not allowed.
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers do not actually aid their wearer when sneaking about. They can be "designed to aid stealth", but they do not actually and cannot be said to.
* Descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as "scorched" but can't say that the damage was caused by a lightning strike.)


===Noun Changes===
== Rules for [[Feature Modifier]]s ==

As a general rule, '''the noun cannot be changed for weapons, shield, or armor,''' even if it's the same crafting template or type of weapon.<br />
<br />
Noun changes for other items are often permitted if it's a similar type of item, such as dress -> gown or backpack -> pack.<br />
<br />
Note: Some merchants are willing to change the noun to a racial noun when appropriate. For example, a "robe" might become a "gamantang" or an "odaj."

===Maker's Marks===
[[Maker's mark]]s on player-made equipment have some special rules:
* '''If a mark is present on a piece of equipment, it must be incorporated in the new design'''. This are no exceptions, even if the crafter is present to waive the restriction.
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.<ref>Personal alteration experience</ref>

===Magical/Scripted Items===

Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.<br />
<br />
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}} have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.<br />
<br />
Note: generally, an item cannot have two scripts. For example, cambrinth jewelry can't also function as an item hider.

Examples of items with magical effects or scripts that may require a special merchant:
* atmospheric items
* [[cambrinth]]
* [[chakrel]]
* feature-modifying items (see below)
* flying brooms or carpets
* [[:Category:Item_hiders#Magical|magical item hiders]] (you may now combine as many hiding mechanics as you want, provided the merchant works on such items)
* passive stat regenerating items, such as {{ilink|i|dull serpent earcuff|dull serpent earcuffs}}
* pets
* [[Pilgrim's badge|pilgrim's badges]] (only the tap can be altered, not the look)
* [[Focus_(item)|ritual foci}}
* [[soulstone|soulstones]] (special verbs may be lost by the addition of a soulstone)
* spell-casting items

====Feature-modifying Items====
;Q - Can they be altered?
;Q - Can they be altered?
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.
;Q - Can they be altered via [[LTB]] scroll?
;Q - Can they be altered via [[LTB]] scroll?
:A - Yes, but probably not "location" change.
:A - Yes, but probably not "location" change.
;Q - Are there any special rules (character limits, etc)?
;Q - Are there any special rules (character limits, etc)?
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.
;Q - Is their script stackable with any other scripts (like hiders, etc)?
;Q - Is their script stackable with any other scripts (like hiders, etc.)?
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.


===Titles/Professions in Item Designs===
==Tattoos==
===General rules===
These are mainly common sense, and shouldn't be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo alterer (the main difference being that wedding tattoos can cover multiple body parts in the description).


Unless the profession or title you want to use is listed below, you must display the title to prove that you have earned the right to use it. Additionally, the item design should explain how that title is appropriate. For example, a "legionary's" pack might be designed to be more comfortable on long marches.
Tattoos are available for Queen's and King's weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.


====Explicitly Permitted Titles====
Generally speaking:
* Tattoos cannot appear to move on their own.
* As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.
* No tattoos with pictures of people mentioning only their name. How do I know that's your neighbor Samantha on your bicep? I wouldn't, but I would be able to see a blonde with green eyes perched on a boar.
* Tattoos are ink only. No throwing gems on top, scarification, branding, etc.
* Limit for the length of tattoos is approximately 512 characters, spaces included. Don't forget that in DR, we double space between sentences!
* Tattoos must begin with "She/He has a tattoo of" and end with "on his/her (area)".

===Rules for Prydaen===
Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.

===Valid Areas===
{|
{|
| valign="top" |
|
actor<br />
* face
advocate<br />
* neck
alchemist <br />
* arm
animal handler <br />
* chest (male) / shoulder (female)
apothecary <br />
* back
architect <br />
* leg
archer <br />
* hand
aristocrat <br />
* ankle
armorer <br />
* wrist
artisan <br />
* tail
artist <br />
* shoulder
astrologer <br />
|
baker <br />
* forehead
banker <br />
* cheekbone
barber <br />
* thigh
barkeep <br />
* left wrist
barmaid <br />
* right wrist
beekeeper <br />
* chest
beer seller <br />
* abdomen
beggar <br />
* forearm
blacksmith <br />
* chin
boatman <br />
* left cheekbone
bookbinder <br />
* right cheekbone
bookseller <br />
|
brewer <br />
* calf
buckle maker <br />
* left ankle
builder <br />
* right ankle
butcher <br />
* left temple
caravan leader<br />
* right temple
carpenter <br />
* left hip
cartographer <br />
* right hip
captain (nautical themed)<br />
* lower back
chandler <br />
* left palm
charioteer <br />
* right palm
chatelaine <br />
* right knuckles
chef <br />
|
chieftain <br />
* left knuckles
chirurgeon (surgeon)<br />
* upper lip
clergyman/woman <br />
* lower lip
clerk <br />
* lips
clock maker <br />
* shins
clothworker <br />
* knees
cook<br />
* right shin
cooper <br />
* left shin
copyist<br />
* right knee
| valign="top" |
* left knee
counselor <br />
* scalp (only if a bald race)
courtier <br />
cowherd <br />
crossbowman <br />
cutler <br />
dairymaid <br />
diplomat <br />
distiller <br />
diver <br />
diviner <br />
domestic servant <br />
explorer <br />
farmer <br />
fighter <br />
first mate <br />
fisherman <br />
fishmonger <br />
footman <br />
furrier <br />
gardener <br />
gladiator <br />
glovemaker <br />
groom (animal groomer)<br />
harness maker <br />
hatmaker <br />
hay merchant <br />
hearthwitch <br />
herald <br />
herbalist <br />
herder <br />
hermit <br />
highwayman <br />
illuminator <br />
innkeeper <br />
interpreter <br />
inventor <br />
jailer <br />
jester <br />
jeweler<br />
jongleur<br />
judge<br />
knight <br />
laborer <br />
lady<br />
lady in waiting
| valign="top" |
leatherworker <br />
locksmith <br />
longbowman <br />
maidservant <br />
majordomo <br />
man at arms <br />
mason <br />
mercer <br />
merchant <br />
messenger <br />
midwife <br />
miller <br />
miner <br />
minstrel <br />
monk <br />
mortician <br />
mourner <br />
nun <br />
nurse <br />
page <br />
painter <br />
pariah <br />
pastry cook <br />
peasant <br />
perfumer <br />
philosopher <br />
physician <br />
pigkeeper <br />
pilgrim <br />
plasterer <br />
potter <br />
priest/ess <br />
professor <br />
pursemaker <br />
ratcatcher <br />
roofer <br />
ropemaker<br />
rugmaker <br />
sailor <br />
scabbard maker <br />
sculptor <br />
saddler <br />
scavenger <br />
scholar<br />
scrivener
| valign="top" |
servant <br />
shaman <br />
shepherd <br />
ship's captain<br />
shoemaker <br />
silversmith <br />
smith <br />
soldier <br />
spice merchant<br />
squire <br />
stablehand <br />
storyteller <br />
steward <br />
surveyor <br />
swordsman <br />
sycophant <br />
tailor <br />
tanner <br />
tavernkeeper <br />
tax collector <br />
teamster <br />
thatcher <br />
tinker <br />
town crier <br />
trapper <br />
vendor <br />
vermin catcher <br />
vintner <br />
warrior <br />
water carrier<br />
weaver <br />
wine seller <br />
witch <br />
wizard <br />
woodcarver <br />
woodcutter <br />
wood seller
|}
|}


==Titles==
====Prohibited Titles====
* 2 words, maximum
* 20 characters, maximum (may have a very LITTLE wiggle room here)
* Title cannot currently be in the system.
* If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted "Mystic Scythe", for example, I'd need to be able to display the [[Title:Mystic|Mystic]] title to the GM working on it in order to use the title.
* The GM working with you has the final say on the title.
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.


Some titles are not permitted in items, even if the character can display the title.
==EZ Script==


* '''ambassador, royal advisor, seneschal, etc.''': This includes any items with names or descriptions that imply royalty or royal appointments.
==EZ Atmo==
* '''[[Assassin (symbol)|assassin]], enforcer, hitman, etc.''': This includes any items with crime-related names or descriptions.
* '''commander, corporal, general, sergeant, etc.''': This includes any items with names or descriptions referring to military ranks or insignia (other than "Captain" for ship owners).
* '''galley slave, slave, slaver, etc.''': This includes any items with slavery-related names or descriptions.
* '''sniper, hunter''': This includes any items with sniper- or hunter-related descriptions.
* '''Torturer''': This includes any items with torture-related names or descriptions.<br />
<br />
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title "captain" for nautical/boat themed items. Any ranks above captain (admiral, etc.) aRE, however, subject to this rule. <br />
<br />
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.


===Restricted Materials===
==Creatures==
If you wish to use the below materials in an alteration you must provide them. This doesn't cover depictions of the materials (e.g. embroidery of a vela'tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website].<br />
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]]
<br />
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Rules]]
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.<br />
<br />
Below is a partial list of restricted materials. Please check the relevant material's wiki page for any special materials you may be considering.


====[[Fabric]]====
==Restricted Materials==
If you wish to use the below materials in an alteration you must provide them. This doesn't cover depictions of the materials, i.e. an embroidery of a vela'tohr flower. Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website].

===[[Fabric]]===
{|
{|
| valign="top" |
| valign="top" |
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* [[snowflake tulle]]
* [[snowflake tulle]]
* [[Starlight velvet]]
* [[Starlight velvet]]
* [[stormsilk]] (not suitable as thread for embroidery)
* [[stormsilk]] (not suitable as thread for embroidery)
* [[sunkissed chiffon]]
* [[sunkissed chiffon]]
* [[titanese]]
* [[titanese]]
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|}
|}


===Creature Parts and [[Leather]]===
====Creature Parts and [[Leather]]====
* [[diamond-hide]]
* [[diamond-hide]]
* [[firecat pelt]] (has magical properties in armor)
* [[firecat pelt]] (has magical properties in armor)
* [[hiro bear pelt]]s (This was from ice quest)
* [[hiro bear pelt]]s (This was from ice quest)
* [[Ice-veined leather]] (imbued with elemental magic)
* [[Ice-veined leather]] (imbued with elemental magic)
* [[jaguar pelt]]s
* [[jaguar pelt]]s
* [[meshor fox pelt]]s (This was from ice quest)
* [[meshor fox pelt]]s (This was from ice quest)
* [[nightstalker silk|nightstalker/nightweaver/nightreaver silk]] (player to provide spinnerets)
* [[nightstalker silk|nightstalker/nightweaver/nightreaver silk]] (player to provide spinnerets)
* [[onyx-hide]]
* [[onyx-hide]]
* [[serpentine-hide]]
* [[serpentine-hide]]
* [[Unicorn horn]]
* [[Unicorn horn]]


===[[Metals]]===
====[[Metals]]====
* [[animite]]
* [[animite]]
* [[audrualm]]
* [[audrualm]]
* [[black gold]] (note: cannot be melted down to be added to another item, if made for weddings must have initials "A+D" somewhere on it)
* [[black gold]] (note: cannot be melted down to be added to another item, if made for weddings must have initials "A+D" somewhere on it)
* [[blue gold]]
* [[blue gold]]
* [[damite]]
* [[damite]]
Line 216: Line 375:
* [[vardite]]
* [[vardite]]


===[[Stone (material)|Stones]]===
====[[Stone (material)|Stones]]====


* [[Felstone]]
* [[Felstone]]
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====[[Runestones|Runestone Materials]]====
====[[Runestones|Runestone Materials]]====
* [[Asketine]]
* [[Asketine]]
* [[Avaes]]
* [[Avaes]]
* [[Axinite]]
* [[Axinite]]
* [[Azurite]]
* [[Azurite]]
* [[Calavarite]]
* [[Calavarite]]
* [[Elbaite]]
* [[Elbaite]]
* [[Imnera]]
* [[Imnera]]
* [[Rhodonite]]
* [[Rhodonite]]
* [[Scheelite]]
* [[Scheelite]]
* [[Selenite]]
* [[Selenite]]
* [[Sraeth]]
* [[Sraeth]]
* [[Xibaryl]]
* [[Xibaryl]]
* [[Zengalmi]]
* [[Zengalmi]]
* [[Celestite]]
* [[Celestite]]
* [[Hafaltu]]
* [[Hafaltu]]
* [[Lemicule]]
* [[Lemicule]]
* [[Erythrite]]
* [[Erythrite]]
* [[Iheaneu'a]]
* [[Iheaneu'a]]
* [[Ilmenite]]
* [[Ilmenite]]


===[[Woods]]===
====[[Woods]]====
* [[Adderwood]]
* [[Adderwood]]
* [[Alerce tree]]
* [[Alerce tree]]
Line 266: Line 425:
* [[Zingana tree]]
* [[Zingana tree]]


===[[Flowers]]===
====[[Flowers]]====
* [[Blazing Star flower]]
* [[Blazing Star flower]]
* [[Item:Glythtide's Garden rose|clerical roses]] (Insanity rose, Betrothal rose, etc.)
* [[Item:Glythtide's Garden rose|clerical roses]] (Insanity rose, Betrothal rose, etc.)
* [[Dusk Rose]]
* [[Dusk Rose]]
* [[fawn lily]]
* [[fawn lily]]
Line 276: Line 435:
* [[moon lily]]
* [[moon lily]]
* [[phofe flower]]
* [[phofe flower]]
* [[Queen of the night lily]], or Queen-of-the-night lily
* [[Queen of the night lily]], or Queen-of-the-night lily
* [[samatak|samatak blossoms]] - we don't do samatak anything for weddings, including flowers.
* [[samatak|samatak blossoms]] - we don't do samatak anything for weddings, including flowers.
* [[tidal lily]]
* [[tidal lily]]
* [[vela'tohr blossom]]s
* [[vela'tohr blossom]]s
* [[Velvet Lily]]
* [[Velvet Lily]]


===[[Gems]]===
====[[Gems]]====
{|
{|
| valign="top" |
| valign="top" |
Line 289: Line 448:
* [[bloodmist garnet]]
* [[bloodmist garnet]]
* [[blue hawkseye]]
* [[blue hawkseye]]
* [[blood ruby]]
* [[blood ruby]]
* [[Cloud ruby]]
* [[Cloud ruby]]
* [[crystaline dragon tear]]
* [[crystaline dragon tear]]
Line 306: Line 465:
* [[fire agate]]
* [[fire agate]]
* [[fortune's star diamond]]
* [[fortune's star diamond]]
* [[forest's heart garnet]] (must be faceted)
* [[forest's heart garnet]] (must be faceted)
* [[gemfire ruby]]
* [[gemfire ruby]]
* [[gloamstone]]
* [[gloamstone]]
* [[Heke'mhhg lazuli]]
* [[Heke'mhhg lazuli]]
* [[Hav'roth's Ambrosia]]
* [[Hav'roth's Ambrosia]]
* [[Haze Sapphire]]s
* [[Haze Sapphire]]s
* [[heartstone]]
* [[heartstone]]
* [[howlite]]
* [[howlite]]
Line 323: Line 482:
| valign="top" |
| valign="top" |
* [[lightning amethyst]]
* [[lightning amethyst]]
* [[lion's heart topaz]] (must be faceted)
* [[lion's heart topaz]] (must be faceted)
* [[molten-core diamond]]
* [[molten-core diamond]]
* [[moon pearl]]
* [[moon pearl]]
Line 351: Line 510:
* [[thealstone]]
* [[thealstone]]
* [[unicorn spinel]]
* [[unicorn spinel]]
* [[violet's heart amethyst]] (must be faceted)
* [[violet's heart amethyst]] (must be faceted)
* [[viper's eye sapphire]]
* [[viper's eye sapphire]]
* [[viperscale alexandrite]]
* [[viperscale alexandrite]]
* [[volcano's heart citrine]] (must be faceted)
* [[volcano's heart citrine]] (must be faceted)
* [[Xibar topaz]]
* [[Xibar topaz]]
* [[watermelon tourmaline]]
* [[watermelon tourmaline]]
Line 360: Line 519:
* [[zephyr heart]]
* [[zephyr heart]]
|}
|}
====[[Blanve's Bounty]] Gems====
=====[[Blanve's Bounty]] Gems=====
* [[Vela'tohr Tourmaline]] (wedding usage counts as a verbed item)
* [[Vela'tohr Tourmaline]] (wedding usage counts as a verbed item)
* [[Orchid Alexandrite]] (wedding usage counts as a verbed item)
* [[Orchid Alexandrite]] (wedding usage counts as a verbed item)
Line 370: Line 529:
{| cellpadding="20"
{| cellpadding="20"
| valign="top" |
| valign="top" |
====[[Planetary Gem]]s====
=====[[Planetary Gem]]s=====
* [[Elanthite]]
* [[Elanthite]]
* [[Yavasite]]
* [[Yavasite]]
Line 389: Line 548:
* [[Er'qutrite]]
* [[Er'qutrite]]
| valign="top" |
| valign="top" |
====[[Immokokkon and Sons]] Gems====
=====[[Immokokkon and Sons]] Gems=====
* [[glacier emerald]]
* [[glacier emerald]]
* [[moonspun ruby]]
* [[moonspun ruby]]
Line 397: Line 556:
* [[sunset opal]]
* [[sunset opal]]
* [[twilight sapphire]]
* [[twilight sapphire]]
* [[winter emerald]]
* [[winter emerald]]
* [[Midnight diamond]]
* [[Midnight diamond]]
* [[Champagne diamond]]
* [[Champagne diamond]]
Line 413: Line 572:
|}
|}


==Maker's Marks==
==Tattoos==
===General rules===
[[Maker's mark]]s on player forged equipment have some special rules.
These are mainly common sense, and shouldn't be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo merchant (the main difference being that wedding tattoos can cover multiple body parts in the description).<br />
<br />
Tattoos are available for Queen's and King's weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.<br />
<br />
Generally speaking:
* Tattoos cannot appear to move on their own.
* As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.
* No tattoos with pictures of people mentioning only their name. How do I know that's your neighbor Samantha on your bicep? I wouldn't, but I would be able to see a blonde with green eyes perched on a boar.
* Tattoos are ink only. No throwing gems on top, scarification, branding, etc.
* Limit for the length of tattoos is approximately 512 characters, spaces included. Don't forget that in DR, we double space between sentences!
* Tattoos must begin with "She/He has a tattoo of" and end with "on his/her (area)".


===Tattoo Rules for Prydaen===
* If a mark is placed on a piece of equipment, it must be found in some form in the final alteration. This is true even if the marker is present to waive the restriction.
Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.
* If a mark is not present on an item, there must be proof it was made by the person to add the mark in the final design. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.<ref>Personal alteration experience</ref>


==Professions==
===Valid Areas===
===Explicitly Allowed Professions===
{|
{|
|* face
| valign="top" |
* neck
Actor<br />
* arm
Advocate<br />
* chest (male) / shoulder (female)
Alchemist <br />
* back
Animal Handler <br />
* leg
Apothecary <br />
* hand
Architect <br />
* ankle
Archer <br />
* wrist
Aristocrat <br />
* tail
Armorer <br />
* shoulder
Artisan <br />
|* forehead
Artist <br />
* cheekbone
Astrologer <br />
* thigh
Baker <br />
* left wrist
Banker <br />
* right wrist
Barber <br />
* chest
Barkeep <br />
* abdomen
Barmaid <br />
* forearm
Beekeeper <br />
* chin
Beer Seller <br />
* left cheekbone
Beggar <br />
* right cheekbone
Blacksmith <br />
|* calf
Boatman <br />
* left ankle
Bookbinder <br />
* right ankle
Bookseller <br />
* left temple
Brewer <br />
* right temple
Buckle Maker <br />
* left hip
Builder <br />
* right hip
Butcher <br />
* lower back
Caravan Leader<br />
* left palm
Carpenter <br />
* right palm
Cartographer <br />
* right knuckles
Captain (nautical themed)<br />
|* left knuckles
Chandler <br />
* upper lip
Charioteer <br />
* lower lip
Chatelaine <br />
* lips
Chef <br />
* shins
Chieftain <br />
* knees
Chirurgeon (surgeon)<br />
* right shin
Clergyman/woman <br />
* left shin
Clerk <br />
* right knee
Clock Maker <br />
* left knee
Clothworker <br />
* scalp (only if a bald race)
Cook<br />
Cooper <br />
Copyist<br />
| valign="top" |
Counselor <br />
Courtier <br />
Cowherd <br />
Crossbowman <br />
Cutler <br />
Dairymaid <br />
Diplomat <br />
Distiller <br />
Diver <br />
Diviner <br />
Domestic Servant <br />
Explorer <br />
Farmer <br />
Fighter <br />
First Mate <br />
Fisherman <br />
Fishmonger <br />
Footman <br />
Furrier <br />
Gardener <br />
Gladiator <br />
Glovemaker <br />
Groom (animal groomer)<br />
Harness Maker <br />
Hatmaker <br />
Hay Merchant <br />
Hearthwitch <br />
Herald <br />
Herbalist <br />
Herder <br />
Hermit <br />
Highwayman <br />
Illuminator <br />
Innkeeper <br />
Interpreter <br />
Inventor <br />
Jailer <br />
Jester <br />
Jeweler<br />
Jongleur<br />
Judge<br />
Knight <br />
Laborer <br />
Lady<br />
Lady in Waiting
| valign="top" |
Leatherworker <br />
Locksmith <br />
Longbowman <br />
Maidservant <br />
Majordomo <br />
Man at Arms <br />
Mason <br />
Mercer <br />
Merchant <br />
Messenger <br />
Midwife <br />
Miller <br />
Miner <br />
Minstrel <br />
Monk <br />
Mortician <br />
Mourner <br />
Nun <br />
Nurse <br />
Page <br />
Painter <br />
Pariah <br />
Pastry Cook <br />
Peasant <br />
Perfumer <br />
Philosopher <br />
Physician <br />
Pigkeeper <br />
Pilgrim <br />
Plasterer <br />
Potter <br />
Priest/ess <br />
Professor <br />
Pursemaker <br />
Ratcatcher <br />
Roofer <br />
Ropemaker<br />
Rugmaker <br />
Sailor <br />
Scabbard Maker <br />
Sculptor <br />
Saddler <br />
Scavenger <br />
Scholar<br />
Scrivener
| valign="top" |
Servant <br />
Shaman <br />
Shepherd <br />
Ship's Captain<br />
Shoemaker <br />
Silversmith <br />
Smith <br />
Soldier <br />
Spice Merchant<br />
Squire <br />
Stablehand <br />
Storyteller <br />
Steward <br />
Surveyor <br />
Swordsman <br />
Sycophant <br />
Tailor <br />
Tanner <br />
Tavernkeeper <br />
Tax Collector <br />
Teamster <br />
Thatcher <br />
Tinker <br />
Town Crier <br />
Trapper <br />
Vendor <br />
Vermin Catcher <br />
Vintner <br />
Warrior <br />
Water Carrier<br />
Weaver <br />
Wine Seller <br />
Witch <br />
Wizard <br />
Woodcarver <br />
Woodcutter <br />
Wood Seller
|}
|}


==Titles==
===Restricted Professions===
* 2 words, maximum
* '''Ambassador, Royal Advisor, Senechal, etc.''': This includes any items with names or descriptions that imply royalty or royal appointments.
* 20 characters, maximum (may have a very LITTLE wiggle room here)
* '''[[Assassin (symbol)|Assassin]], Enforcer, Hitman, etc.''': This includes any items with crime-related names or descriptions.
* Title cannot currently be in the system.
* '''Commander, Corporal, General, Sergeant, etc.''': This includes any items with names or descriptions referring to military ranks or insignia (other than "Captain" for ship owners).
* If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted "Mystic Scythe", for example, I'd need to be able to display the [[Title:Mystic|Mystic]] title to the GM working on it in order to use the title.
* '''Galley Slave, Slave, Slaver, etc.''': This includes any items with slavery related names or descriptions.
* The GM working with you has the final say on the title.
* '''Sniper, Hunter''': This includes any items with "sniper" or "hunter" related descriptions.
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.
* '''Torturer''': This includes any items with torturer-related names or descriptions.


==Creatures==
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title "Captain" for nautical/boat themed items. Any ranks above Captain (Admiral, etc.) ARE, however, subject to this rule.
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]]

* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Rules]]
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.


==Specific SubTypes==
==Specific SubTypes==
Line 620: Line 657:
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Allowed Titles List]
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]

{{Cat|Creation systems, Definitions}}
{{Cat|Creation systems, Definitions}}

Revision as of 23:23, 18 February 2017

Alterations are GM mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.

In addition, there is also a specific type called LTB Alterations or Premium alterations and Feature alteration that have their own special rules.

Process

Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.

Merchant Sessions

Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when JOINed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners.

At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, getting on the list does not guarantee work unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.

Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.

Assistants

It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone's idea, as these people tend to be experienced in the process. They'll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant's ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.

Scroll

Scroll alterations are often done either through the LTB system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an ingame item, the scroll, and depending on the complexity or requests, may take several days.

Items

General Rules

  • The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)
  • The look (what you see when you type LOOK [ITEM]) cannot exceed 500 characters, including spaces and punctuation. (There must be two spaces between sentences.)
  • A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)
  • Words or phrases in any racial language will have to be verified and may not be possible at all times.
  • Character names are generally not allowed.
  • Items cannot dictate how people feel or react. (For example, your armor can't strike fear into the hearts of your enemies.)
  • Glyphs, runes, and sigils are not permitted. Other synonyms, such as "symbols," are usually permitted.
  • Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable.
  • Merchants generally do not add special mechanics or scripts to items.
  • Merchants generally do not change where an item is worn or how much it can hold.
  • Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be "designed to aid stealth," but they do not actually and cannot be said to aid the wearer in moving about.
  • Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.
  • Some descriptions should specify "when worn" or similar phrasing to prevent confusion or strangeness when an item is not being worn.
  • If containers are being used as a source for material (and not the item altered), they must be empty.
  • Obvious out-of-genre or out-of-character references/designs are not permitted.
  • Nothing obscene, vulgar, or sexually explicit is permitted.

The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:

  • Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.
  • Descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as "scorched" but can't say that the damage was caused by a lightning strike.)

Noun Changes

As a general rule, the noun cannot be changed for weapons, shield, or armor, even if it's the same crafting template or type of weapon.

Noun changes for other items are often permitted if it's a similar type of item, such as dress -> gown or backpack -> pack.

Note: Some merchants are willing to change the noun to a racial noun when appropriate. For example, a "robe" might become a "gamantang" or an "odaj."

Maker's Marks

Maker's marks on player-made equipment have some special rules:

  • If a mark is present on a piece of equipment, it must be incorporated in the new design. This are no exceptions, even if the crafter is present to waive the restriction.
  • If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.[1]

Magical/Scripted Items

Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.

Additionally, some items (such as the dull serpent earcuff have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.

Note: generally, an item cannot have two scripts. For example, cambrinth jewelry can't also function as an item hider.

Examples of items with magical effects or scripts that may require a special merchant:

  • atmospheric items
  • cambrinth
  • chakrel
  • feature-modifying items (see below)
  • flying brooms or carpets
  • magical item hiders (you may now combine as many hiding mechanics as you want, provided the merchant works on such items)
  • passive stat regenerating items, such as dull serpent earcuffs
  • pets
  • pilgrim's badges (only the tap can be altered, not the look)
  • [[Focus_(item)|ritual foci}}
  • soulstones (special verbs may be lost by the addition of a soulstone)
  • spell-casting items

Feature-modifying Items

Q - Can they be altered?
A - Yes, they can be altered, but only the TAP usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.
Q - Can they be altered via LTB scroll?
A - Yes, but probably not "location" change.
Q - Are there any special rules (character limits, etc)?
A - No limits other than the normal. Because these can be pushed into the features and pulled out, the TAP should never mention anything about the features, it should only be the item.
Q - Is their script stackable with any other scripts (like hiders, etc.)?
A - Not stackable, but should work with beard jewelry script as well, so you can wear both.

Titles/Professions in Item Designs

Unless the profession or title you want to use is listed below, you must display the title to prove that you have earned the right to use it. Additionally, the item design should explain how that title is appropriate. For example, a "legionary's" pack might be designed to be more comfortable on long marches.

Explicitly Permitted Titles

actor
advocate
alchemist
animal handler
apothecary
architect
archer
aristocrat
armorer
artisan
artist
astrologer
baker
banker
barber
barkeep
barmaid
beekeeper
beer seller
beggar
blacksmith
boatman
bookbinder
bookseller
brewer
buckle maker
builder
butcher
caravan leader
carpenter
cartographer
captain (nautical themed)
chandler
charioteer
chatelaine
chef
chieftain
chirurgeon (surgeon)
clergyman/woman
clerk
clock maker
clothworker
cook
cooper
copyist

counselor
courtier
cowherd
crossbowman
cutler
dairymaid
diplomat
distiller
diver
diviner
domestic servant
explorer
farmer
fighter
first mate
fisherman
fishmonger
footman
furrier
gardener
gladiator
glovemaker
groom (animal groomer)
harness maker
hatmaker
hay merchant
hearthwitch
herald
herbalist
herder
hermit
highwayman
illuminator
innkeeper
interpreter
inventor
jailer
jester
jeweler
jongleur
judge
knight
laborer
lady
lady in waiting

leatherworker
locksmith
longbowman
maidservant
majordomo
man at arms
mason
mercer
merchant
messenger
midwife
miller
miner
minstrel
monk
mortician
mourner
nun
nurse
page
painter
pariah
pastry cook
peasant
perfumer
philosopher
physician
pigkeeper
pilgrim
plasterer
potter
priest/ess
professor
pursemaker
ratcatcher
roofer
ropemaker
rugmaker
sailor
scabbard maker
sculptor
saddler
scavenger
scholar
scrivener

servant
shaman
shepherd
ship's captain
shoemaker
silversmith
smith
soldier
spice merchant
squire
stablehand
storyteller
steward
surveyor
swordsman
sycophant
tailor
tanner
tavernkeeper
tax collector
teamster
thatcher
tinker
town crier
trapper
vendor
vermin catcher
vintner
warrior
water carrier
weaver
wine seller
witch
wizard
woodcarver
woodcutter
wood seller

Prohibited Titles

Some titles are not permitted in items, even if the character can display the title.

  • ambassador, royal advisor, seneschal, etc.: This includes any items with names or descriptions that imply royalty or royal appointments.
  • assassin, enforcer, hitman, etc.: This includes any items with crime-related names or descriptions.
  • commander, corporal, general, sergeant, etc.: This includes any items with names or descriptions referring to military ranks or insignia (other than "Captain" for ship owners).
  • galley slave, slave, slaver, etc.: This includes any items with slavery-related names or descriptions.
  • sniper, hunter: This includes any items with sniper- or hunter-related descriptions.
  • Torturer: This includes any items with torture-related names or descriptions.


Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title "captain" for nautical/boat themed items. Any ranks above captain (admiral, etc.) aRE, however, subject to this rule.

Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.

Restricted Materials

If you wish to use the below materials in an alteration you must provide them. This doesn't cover depictions of the materials (e.g. embroidery of a vela'tohr flower). Some of this information was taken from the list on the DragonRealms Wedding Team website.

Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.

Below is a partial list of restricted materials. Please check the relevant material's wiki page for any special materials you may be considering.

Fabric

Creature Parts and Leather

Metals

Stones

Runestone Materials

Woods

Flowers

Gems

Blanve's Bounty Gems
Planetary Gems
Immokokkon and Sons Gems

Tattoos

General rules

These are mainly common sense, and shouldn't be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo merchant (the main difference being that wedding tattoos can cover multiple body parts in the description).

Tattoos are available for Queen's and King's weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.

Generally speaking:

  • Tattoos cannot appear to move on their own.
  • As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.
  • No tattoos with pictures of people mentioning only their name. How do I know that's your neighbor Samantha on your bicep? I wouldn't, but I would be able to see a blonde with green eyes perched on a boar.
  • Tattoos are ink only. No throwing gems on top, scarification, branding, etc.
  • Limit for the length of tattoos is approximately 512 characters, spaces included. Don't forget that in DR, we double space between sentences!
  • Tattoos must begin with "She/He has a tattoo of" and end with "on his/her (area)".

Tattoo Rules for Prydaen

Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.

Valid Areas

* face
  • neck
  • arm
  • chest (male) / shoulder (female)
  • back
  • leg
  • hand
  • ankle
  • wrist
  • tail
  • shoulder
* forehead
  • cheekbone
  • thigh
  • left wrist
  • right wrist
  • chest
  • abdomen
  • forearm
  • chin
  • left cheekbone
  • right cheekbone
* calf
  • left ankle
  • right ankle
  • left temple
  • right temple
  • left hip
  • right hip
  • lower back
  • left palm
  • right palm
  • right knuckles
* left knuckles
  • upper lip
  • lower lip
  • lips
  • shins
  • knees
  • right shin
  • left shin
  • right knee
  • left knee
  • scalp (only if a bald race)

Titles

  • 2 words, maximum
  • 20 characters, maximum (may have a very LITTLE wiggle room here)
  • Title cannot currently be in the system.
  • If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted "Mystic Scythe", for example, I'd need to be able to display the Mystic title to the GM working on it in order to use the title.
  • The GM working with you has the final say on the title.
  • Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.

Creatures

Specific SubTypes

References

  1. Personal alteration experience

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