Adan'f shadow mage

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Adan'f shadow mage
Adanfmage.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 250 to 370
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Pole
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Like all of the Adan'f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue. Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a slender, almost frail, body. Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon. The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items. One of its three-fingered hands holds an oak staff topped with a jackal's skull.


Special Attacks

Casts Dinazen Olkar and Mental Blast.

In Depth

Shield skill is highly recommended, specifically a medium as you will be attacked with both targeted magic and melee. 40 discipline seems to be the range required to shrug off the Mental Blast.

With 350 evasion and similar in shield... almost never get hit with DO.



9/27/2015

- 37 disc, 45 int, 45 wis - easily shrug off MBs.

- DO easy to avoid or reduce to light damage with only 280 shield (25% stance) / 280 evasion (60% stance).

- Tactics / weapons significantly slower after 360.

Hunting Info

  • Body Type: Biped
  • Hard Cap weapons and hiding at 420
  • Hard Cap perception from HUNT at 530

Equipment/Loot

The staff cannot be picked up.

Death and items

Adan'f mages will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak. If subject to graverobbing mechanics, the mage will not despawn or leave the room while the corpse remains, and will fall dead on it's own after a few minutes. Items they pick up can be found inside their black cloaks after they have been looted. They will also stash boxes, shields, and some other items but will ignore bonded/registered items or mining materials.


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