Barbarian: Difference between revisions

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{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic
|abilities= [[Form]], [[Berserks]], bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]
|abilities= [[Forms]], [[Berserks]], bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]
|mana=None}}
|mana=None}}


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<imagemap>
<imagemap>
Image:Barbarian_Abilities.png|frameless|upright=4
Image:Barbarian_Abilities.png|frameless|upright=4
rect 179 129 483 208 [[Avalanche_(berserk)|Avalanche (Augmentation)]]
rect 39 41 159 72 [[Avalanche_(berserk)|Avalanche (Utility)]]
rect 179 232 483 311 [[Anger the Earth|Anger the Earth (Debilitation)]]
rect 41 88 160 116 [[Anger the Earth|Anger the Earth (Debilitation)]]
rect 541 129 845 208 [[Dragon Form|Dragon (Augmentation)]]
rect 41 126 160 159 [[Blizzard|Blizzard(Augmentation)]]
rect 541 232 845 311 [[Focus_(meditation)|Focus (Augmentation)]]
rect 180 43 297 72 [[Dragon Form|Dragon (Augmentation)]]
rect 541 335 845 414 [[Death's Embrace|Death's Embrace (Debilitation)]]
rect 180 85 296 112 [[Focus_(meditation)|Focus (Augmentation)]]
rect 898 129 1202 208 [[Python Form|Python (Augmentation)]]
rect 179 126 300 159 [[Death's Embrace|Death's Embrace (Debilitation)]]
rect 898 232 1202 311 [[Tenacity|Tenacity (Warding)]]
rect 319 42 438 71 [[Python Form|Python (Augmentation)]]
rect 898 335 1202 414 [[Unyielding|Unyielding (Augmentation)]]
rect 319 85 440 118 [[Unyielding|Unyielding (Augmentation)]]
rect 1253 129 1557 208 [[Wildfire|Wildfire (Augmentation)]]
rect 318 127 438 158 [[Tenacity|Tenacity (Warding)]]
rect 1965 129 2269 208 [[Toad Form|Toad (Augmentation)]]
rect 457 39 573 70 [[Wildfire|Wildfire (Augmentation)]]
rect 1965 232 2269 311 [[Serpent's Hiss|Serpent's Hiss (Debilitation)]]
rect 734 41 854 73 [[Toad Form|Toad (Warding)]]
rect 2322 129 2626 208 [[Volcano_(berserk)|Volcano (Augmentation)]]
rect 733 84 855 118 [[Serpent's Hiss|Serpent's Hiss (Debilitation)]]
rect 2323 232 2627 311 [[Earthquake|Earthquake (Debilitation)]]
rect 871 42 991 69 [[Earthquake|Earthquake (Debilitation)]]
rect 2678 129 2982 208 [[Badger Form|Badger (Warding)]]
rect 874 85 994 116 [[Volcano_(berserk)|Volcano (Augmentation)]]
rect 2678 232 2982 311 [[Wail of Torment|Wail of Torment (Debilitation)]]
rect 1012 43 1131 70 [[Badger Form|Badger (Warding)]]
rect 1012 86 1130 115 [[Wail of Torment|Wail of Torment (Debilitation)]]
rect 3034 129 3338 208 [[Titan]]
rect 3034 232 3338 311 [[Strategos]]
rect 41 232 157 258 [[Buffalo Form|Buffalo (Augmentation)]]
rect 3034 335 3338 414 [[Juggernaut]]
rect 40 272 157 304 [[Flame|Flame]]
rect 179 560 483 639 [[Buffalo Form|Buffalo (Augmentation)]]
rect 40 318 157 347 [[Hurricane|Hurricane (Augmentation)]]
rect 179 663 483 742 [[Flame]]
rect 181 229 296 258 [[Famine|Famine (Utility)]]
rect 542 560 846 639 [[Famine|Famine (Warding)]]
rect 179 275 297 303 [[Power_(meditation)|Power]]
rect 541 663 845 742 [[Power_(meditation)|Power]]
rect 318 229 438 259 [[Drought|Drought (Warding)]]
rect 898 560 1202 639 [[Monkey Form|Monkey (Augmentation)]]
rect 318 274 436 302 [[Monkey Form|Monkey (Augmentation)]]
rect 898 663 1202 742 [[Contemplation|Contemplation (Augmentation)]]
rect 318 318 437 347 [[Contemplation|Contemplation (Augmentation)]]
rect 1254 766 1558 845 [[Screech of Madness|Screech of Madness (Debilitation)]]
rect 457 229 575 257 [[Cyclone_(berserk)|Cyclone (Augmentation)]]
rect 1254 663 1558 742 [[Dispel_(meditation)|Dispel (Warding)]]
rect 456 273 574 301 [[Dispel_(meditation)|Dispel (Utility)]]
rect 1254 560 1558 639 [[Cyclone_(berserk)|Cyclone (Augmentation)]]
rect 458 319 577 348 [[Screech of Madness|Screech of Madness (Debilitation)]]
rect 1609 560 1913 639 [[Swan Form|Swan (Warding)]]
rect 597 228 716 259 [[Swan Form|Swan (Warding)]]
rect 1965 560 2269 639 [[Bear Form|Bear (Augmentation)]]
rect 734 229 854 258 [[Bear Form|Bear (Augmentation)]]
rect 2323 560 2627 639 [[Tsunami_(berserk)|Tsunami (Augmentation)]]
rect 871 230 991 258 [[Tsunami_(berserk)|Tsunami (Utility)]]
rect 2323 663 2627 742 [[Serenity_(meditation)|Serenity (Warding)]]
rect 873 273 991 301 [[Serenity_(meditation)|Serenity (Warding)]]
rect 2323 766 2627 845 [[Mage's Lash|Mage's Lash (Debilitation)]]
rect 874 320 991 345 [[Mage's Lash|Mage's Lash (Debilitation)]]
rect 2679 560 2983 639 [[Turtle Form|Turtle (Warding)]]
rect 1012 230 1134 259 [[Turtle Form|Turtle (Warding)]]
rect 2679 663 2983 742 [[Death's Shriek|Death's Shriek (Debilitation)]]
rect 1014 272 1130 301 [[Death's Shriek|Death's Shriek (Debilitation)]]
rect 3035 560 3339 639 [[Mana Torment|Mana Torment (Debilitation)]]
rect 1151 230 1269 257 [[Mana Torment|Mana Torment (Debilitation)]]
rect 3391 560 3695 639 [[Powermonger]]
rect 38 412 157 440 [[Seek|Seek (Augmentation)]]
rect 41 456 160 487 [[Everild's Rage|Everild's Rage (Debilitation)]]
rect 3391 663 3695 742 [[Yogi]]
rect 3391 766 3695 845 [[Templar]]
rect 178 414 297 445 [[Landslide|Landslide (Warding)]]
rect 182 994 482 1074 [[Seek|Seek (Augmentation)]]
rect 180 458 299 486 [[Tornado_(berserk)|Tornado (Augmentation)]]
rect 178 1094 486 1178 [[Everild's Rage|Everild's Rage (Debilitation)]]
rect 180 497 297 528 [[Eagle Form|Eagle (Augmentation)]]
rect 546 994 846 1074 [[Landslide|Landslide (Warding)]]
rect 456 411 574 444 [[Flashflood|Flashflood (Warding)]]
rect 546 1098 846 1178 [[Tornado_(berserk)|Tornado (Augmentation)]]
rect 459 457 573 485 [[Wolverine Form|Wolverine (Utility)]]
rect 550 1202 850 1282 [[Eagle Form|Eagle (Augmentation)]]
rect 597 411 715 438 [[Piranha Form|Piranha (Augmentation)]]
rect 1258 994 1558 1070 [[Flashflood|Flashflood (Warding)]]
rect 597 455 713 484 [[Bastion|Bastion (Warding)]]
rect 1254 1094 1562 1174 [[Wolverine Form|Wolverine (Augmentation)]]
rect 597 497 714 526 [[Kuniyo's Strike|Kuniyo's Strike (Debilitation)]]
rect 1614 994 1910 1070 [[Piranha Form|Piranha (Augmentation)]]
rect 735 412 854 443 [[Owl Form|Owl (Augmentation)]]
rect 1606 1094 1910 1170 [[Bastion|Bastion (Warding)]]
rect 733 454 855 486 [[Staunch|Staunch (Utility)]]
rect 1606 1202 1914 1282 [[Kuniyo's Strike|Kuniyo's Strike (Debilitation)]]
rect 734 499 853 531 [[Prediction_(meditation)|Prediction (Utility)]]
rect 1966 998 2262 1078 [[Owl Form|Owl (Augmentation)]]
rect 873 412 994 443 [[Panther Form|Panther (Augmentation)]]
rect 1962 1098 2266 1174 [[Staunch|Staunch (Augmentation)]]
rect 1012 409 1130 440 [[Slash the Shadows|Slash the Shadows (Debilitation)]]
rect 1962 1198 2266 1278 [[Prediction_(meditation)|Prediction (Augmentation)]]
rect 2322 994 2618 1062 [[Panther Form|Panther (Augmentation)]]
rect 2682 990 2978 1074 [[Slash the Shadows|Slash the Shadows (Debilitation)]]
rect 3030 990 3338 1074 [[Duelist]]
rect 3030 1098 3334 1178 [[Tribalist]]
</imagemap>
</imagemap>
*Barbarians gain new ability slots at the [[:Category:Magic#Slot_Progression|tertiary rate]]: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots.
*Barbarians gain new ability slots at the [[:Category:Magic#Slot_Progression|tertiary rate]]: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots.
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Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost.
Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost.


There is no cap to the number of Berserks you can have running at one time.
You can have a maximum of five (5) running at the same time. NOTE: This appears to have changed as I currently have all seven berserks I know running at the same time. ~Rhadyn


===[[:Category:Forms|Forms]]===
===[[:Category:Forms|Forms]]===
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You can have a maximum of five (5) running at the same time.
You can have a maximum of five (5) running at the same time.



===[[:Category:Meditations|Meditations]]===
===[[:Category:Meditations|Meditations]]===
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===[[:Category:Barbarian Masteries|Masteries]]===
===[[:Category:Barbarian Masteries|Masteries]]===
Masteries are passive traits that require a significant number of points invested in a path in order to unlock. Once known, the mastery is always in effect. Masteries can count towards pre-requisite skills allowing you to forget earlier abilities if you have more than one Mastery in a path.
Masteries are passive bonuses that you can purchase with [[spell slots|ability slots]]. They are conceptually similar to [[magical feats]] for spellcasters. Once known, the mastery is always in effect. Masteries are taught by the [[Pit Masters]]. Although masteries belong to different paths (Horde, Flame, Predator), they do not count towards requirements for learning other abilities.


===Forgetting Inner Fire Abilities===
===Forgetting Inner Fire Abilities===
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*{{com|Ask}} <{{tt|guild leader}}> about forgetting <{{tt|ability}}>.
*{{com|Ask}} <{{tt|guild leader}}> about forgetting <{{tt|ability}}>.

NOTE: As of August 2021, there is an unlimited reset because the guild is in flux due to various rewrites. This can be done by using {{tt|CHOOSE FORGET ALL}}.


==Other Barbarian Abilities==
==Other Barbarian Abilities==
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===[[War Stomp]]===
===[[War Stomp]]===
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance. (Currently not available)
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.


===[[Whirlwind (Ability)|Whirlwind]]===
===[[Whirlwind (Ability)|Whirlwind]]===
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'''Hard skill requirements''' ('''{{Skill|Evasion|Evasion}}''' and '''{{Skill|Tactics|Tactics}}''' are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore.
'''Hard skill requirements''' ('''{{Skill|Evasion|Evasion}}''' and '''{{Skill|Tactics|Tactics}}''' are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore.


:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Inner Fire|Inner Fire}}. For Barbarians, {{Skill|Utility|Utility}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements.
:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Inner Fire|Inner Fire}}. For Barbarians, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements.
Note: {{Skill|Arcana|Arcana}} is not restricted but it has been noted that there will be penalties for learning.<br/>
Note: {{Skill|Arcana|Arcana}} is not restricted but it has been noted that there will be penalties for learning.<br/>


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*'''Weapon''': {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}
*'''Weapon''': {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}
*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}
*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}
*'''Supernatural''': {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}} and {{Skill|Warding|Warding}}
*'''Supernatural''': {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Warding|Warding}} and {{Skill|Utility|Utility}}
*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}
*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}



Latest revision as of 14:18, 26 November 2024

Returning players may want to read the page for Returning Players before continuing.
New to the game? You may want to check out the new player guide for this guild.
Barbarian Guild
Barbarian

Image copyright of Simutronics Corporation

Primary Skillset: Weapon
Secondary Skillsets: Survival, Armor
Tertiary Skillsets: Lore, Magic
Special Abilities: Forms, Berserks, bonus Stance points, Choke, Dual Load, Magic Resistance, Roars, Meditations, War Stomp, Whirlwind
Mana Type: None
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

The Barbarian's life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother's milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic's aid. Die with us, and drive your body to a warrior's dogged end while those of lesser mettle cower at inglorious range!

Inner Fire is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!

Official Information

Guild crest: A bloodied sword raised high in a clenched fist

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
This Guildhall is led by Guild Leader Agonar Dokona, the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)
Riverhaven
This Guildhall is led by Guildmaster Mo Glawroak, the massive Gor'Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)
Steelclaw Clan
This Guildhall is led by Guildmistress T'Kiel, the legendary Elven swordswoman.
Ratha
This Guildhall is led by Guildmistress Anhh'shre, the lightning-quick S'Kra Mur knife fighter.
Outer Hibarnhvidar
This Guildhall is led by Guildmistress Stumara, and her trusty tankard.
Mer'Kresh
This Guildhall is led by Guildmaster Tusfaov, human warrior and scholar.

Skillsets and Common Races

A barbarian's primary skillset is Weapon. Survival and Armor are secondary skillsets, with Magic and Lore as tertiaries.

According to the DragonRealms website, barbarians tend to be:

Gor'Tog 29%
Human 17%
Dwarven 14%
S'Kra Mur 11%

Crafting Affiliation

Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the Forging skill.

See: Crafting

Inner Fire Abilities

Inner Fire is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.

Avalanche (Utility)Anger the Earth (Debilitation)Blizzard(Augmentation)Dragon (Augmentation)Focus (Augmentation)Death's Embrace (Debilitation)Python (Augmentation)Unyielding (Augmentation)Tenacity (Warding)Wildfire (Augmentation)Toad (Warding)Serpent's Hiss (Debilitation)Earthquake (Debilitation)Volcano (Augmentation)Badger (Warding)Wail of Torment (Debilitation)Buffalo (Augmentation)FlameHurricane (Augmentation)Famine (Utility)PowerDrought (Warding)Monkey (Augmentation)Contemplation (Augmentation)Cyclone (Augmentation)Dispel (Utility)Screech of Madness (Debilitation)Swan (Warding)Bear (Augmentation)Tsunami (Utility)Serenity (Warding)Mage's Lash (Debilitation)Turtle (Warding)Death's Shriek (Debilitation)Mana Torment (Debilitation)Seek (Augmentation)Everild's Rage (Debilitation)Landslide (Warding)Tornado (Augmentation)Eagle (Augmentation)Flashflood (Warding)Wolverine (Utility)Piranha (Augmentation)Bastion (Warding)Kuniyo's Strike (Debilitation)Owl (Augmentation)Staunch (Utility)Prediction (Utility)Panther (Augmentation)Slash the Shadows (Debilitation)Barbarian Abilities.png
About this image
  • Barbarians gain new ability slots at the tertiary rate: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots.
  • Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.

Berserks

Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost.

There is no cap to the number of Berserks you can have running at one time.

Forms

Forms are long duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding. Will train Inner Fire, and then either Augmentation or Warding. Forms have no IF startup cost and a moderate pulsing cost. Forms also reduce your passive IF regeneration limit.

You can have a maximum of five (5) running at the same time.

Meditations

Meditations are moderate duration buffs which cover a wide territory, including damage reduction, such as Tenacity Meditation, or skill boosts such as the Focus Meditation. Meditations have a large IF startup cost and no pulsing cost.

Without the Yogi Mastery, the player cannot be in combat, and must be sitting or kneeling, to start a meditation.

You can have a maximum of three (3) running at the same time. However, Dispel does not count towards this limit and can be used any time. Staunch will either act as part of the three limit or can be added as a fourth meditation if three are already running.

Roars

Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the Debilitation skill. Roars use a separate Voice Pool to power their effect. The pool size does not change over the life of a Barbarian.

Masteries

Masteries are passive bonuses that you can purchase with ability slots. They are conceptually similar to magical feats for spellcasters. Once known, the mastery is always in effect. Masteries are taught by the Pit Masters. Although masteries belong to different paths (Horde, Flame, Predator), they do not count towards requirements for learning other abilities.

Forgetting Inner Fire Abilities

You may forget one learned Inner Fire ability every 30 real life days; assuming the ability is not a (pre)requirement for another ability you already know.

  • ASK <GUILD LEADER> about forgetting <ABILITY>.

NOTE: As of August 2021, there is an unlimited reset because the guild is in flux due to various rewrites. This can be done by using CHOOSE FORGET ALL.

Other Barbarian Abilities

Bonus Stance Points

Barbarians gain an additional stance point for every 60 ranks in the Defending skill, like all armor secondary guilds.

Dual Load

Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.

Magic Resistance

Because of both Inner Fire and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, Serenity meditation, Dispel meditation, and Mage's Lash Roar.

War Stomp

At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.

Whirlwind

The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range. It also can be used to free oneself from webbing. The attack version of this requires 350 in the weapon being used and 31 agility and reflexes.

Warpaint

Far from the simple facepaint of carnivals and elves, warpainting is the art of adding a screaming exclamation point to a Barbarian's visage.

Barbarian Verbs

Barbarians have a number of verbs that they do differently:

Expertise skill

This skill represents a Barbarian's Mastery with weapons and combat-related tasks.

Barbarian Combos

Barbarians have a unique form of tactical combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.

ANALYZE <type>
Barbarians can use ANALYZE to begin a Barbarian combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.

Circle Requirements

Skillset Skill 1-10 11-30 31-70 71-100 101-150 151-200
weapon Expertise 4 5 5 5 6 15
weapon Primary Mastery 4 5 6 6 6 15
weapon Parry Ability 4 4 4 4 5 13
weapon 1st Weapon 4 5 6 6 6 15
weapon 2nd Weapon 4 5 6 6 6 15
weapon 3rd Weapon 2 3 3 4 5 13
weapon 4th Weapon 1 2 2 3 4 10
armor 1st Armor 3 4 4 5 6 13
armor 2nd Armor 1 2 2 3 4 10
survival Evasion 3 4 4 5 6 15
survival 1st Survival 2 2 3 3 3 8
survival 2nd Survival 2 2 3 3 3 8
survival 3rd Survival 2 2 2 3 3 8
survival 4th Survival 1 1 2 2 2 5
lore Tactics 1 1 2 2 3 8
lore 2nd Lore 1 1 2 2 3 8
magic Inner Fire 1 2 3 3 3 8
magic 1st Supernatural 1 2 2 3 3 8
magic 2nd Supernatural 0 0 2 2 3 8

Hard skill requirements ( Evasion and Tactics are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore.

Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Inner Fire. For Barbarians, Targeted Magic, Sorcery and Thievery also do not count towards Nth skill requirements.

Note: Arcana is not restricted but it has been noted that there will be penalties for learning.

Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:

Cumulative

Skillset Skill 10 30 70 100 150 200
weapon Expertise 40 140 340 440 740 1,490
weapon Primary Mastery 40 140 380 560 860 1,610
weapon Parry Ability 40 120 280 400 650 1,300
weapon 1st Weapon 40 140 380 560 860 1,610
weapon 2nd Weapon 40 140 380 560 860 1,610
weapon 3rd Weapon 20 80 200 320 570 1,220
weapon 4th Weapon 10 50 130 220 420 920
weapon Total Weapon 230 810 2,090 3,060 4,960 9,760
armor 1st Armor 30 110 270 420 720 1,370
armor 2nd Armor 10 30 110 200 400 900
armor Total Armor 40 140 380 620 1,120 2,270
survival Evasion 30 110 270 420 720 1,470
survival 1st Survival 20 60 180 270 420 820
survival 2nd Survival 20 60 180 270 420 820
survival 3rd Survival 20 60 120 210 360 760
survival 4th Survival 10 30 90 150 250 500
survival Total Survival 100 320 840 1,320 2,170 4,370
lore Tactics 10 30 110 170 320 720
lore 1st Lore 10 30 110 170 320 720
lore Total Lore 20 60 220 340 640 1,440
magic Inner Fire 10 50 170 260 410 810
magic 1st Supernatural 10 50 130 220 370 770
magic 2nd Supernatural 0 0 80 140 290 690
magic Total Magic 20 90 330 450 810 1,860
all Total 410 1,420 3,860 5,790 9,700 19,700

Miscellaneous Information

Guildhall Crests

  • Crossing guildhall crest is a snarling crimson-eyed ebon wolf.
  • Riverhaven guildhall crest is an open hand above a clenched gauntlet.
  • Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.
  • Ratha guildhall crest is an eyeball skewered by a thin dagger.
  • Mer'Kresh guildhall crest is a hooded figure holding aloft a large bowl.
  • Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.

Barbarian Themed Items

Barbarians of Renown

Barbarian skill registers:
Crossing Register - Overall weapon ranks
Riverhaven Register - Blunt ranks
Steelclaw Clan Register - Edge ranks
Mer'Kresh Register - Overall defense ranks
Ratha Register - Ranged weapon ranks
Hibarnhvidar Register - Ranks "surviving and weapons of opportunity"

Guides

Barbarian Titles

Guild Suggestions

Do you have suggestions to make the Barbarian guild the best guild in the Realms? Be sure to post in the Play.net forums and also put your ideas in the Barbarian Guild Suggestions Google document located here: https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0

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