Onyx gargoyle: Difference between revisions
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|City=Kaerna, Crossing |
|City=Kaerna, Crossing |
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|MapList=*{{rmap|9a|Journalai Route (9a)}} |
|MapList=*{{rmap|9a|Journalai Route (9a)}} |
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|simulevel=63 |
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|levelvariancedown=2 |
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|levelvarianceup=2 |
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|naturallevel=63 |
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|weaponlevel=63 |
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|defenselevel=63 |
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|level=63 |
|level=63 |
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|flex=No |
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|MinCap=320 |
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|MaxCap=400 |
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|BodyType=biped |
|BodyType=biped |
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|Attack Range=Melee |
|Attack Range=Melee |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=yes |
|Has Boxes=yes |
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|Evil=no |
|Evil=no |
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|Construct=yes |
|Construct=yes |
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|Corporeal=yes |
|Corporeal=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=yes |
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|Premium=no |
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|Skinnable=yes |
|Skinnable=yes |
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|hasskin=Yes |
|hasskin=Yes |
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|hasbone=No |
|hasbone=No |
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|Manipulated=no |
|Manipulated=no |
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|levelvariance=2 |
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|simulevelmax=65 |
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|naturallevelmax=65 |
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|weaponlevelmax=65 |
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|defenselevelmax=65 |
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|Boxes=yes |
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|name=Onyx gargoyle |
|name=Onyx gargoyle |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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⚫ | |||
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 25]]. |
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 25]]. |
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⚫ | |||
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf. |
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==Recall== |
==Recall== |
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They are known to carry loot in locked boxes. |
They are known to carry loot in locked boxes. |
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The gargoyle appears immune to cold and fire. |
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==In Depth== |
==In Depth== |
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Empath with 75 Ref/Agi can hit these easily with 300's weapons and 400 mastery. Rarely if ever hit with 375+ in clown suit. Locking all armors quickly. |
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todo |
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Hunting became viable as a ranger in a 4-armor setup with 60+7 reflex, 390+45 evasion, and ~340 in armor, shield usage, and parry ability. |
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Evasion (primary) slowed significantly at 430 ranks. |
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Survival Prime with 55 Agi/Ref, 575 Mastery able to hit easily with sub 300 weapons. Slows considerably post 350-375 |
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30 boxes with disarm/pick quick will mindlock 500+ |
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Full arrange mind locking @ 575 ranks |
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03/20/2023 Survival Tertiary Warmie can do boxes at 50 (+4) Agil and 250ish Locksmithing and 250ish perception. Slow but doable, 7-11 difficulty. Seeing traps is often hard though. |
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==Messaging== |
==Messaging== |
Latest revision as of 15:46, 23 July 2023
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Introduced in Tuesday Tidings 25.
Description
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
Recall
Reflecting on the onyx gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
Rumor speaks of gargoyles made of differing substances, including jasper, onyx and even alabaster.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
The gargoyle appears immune to cold and fire.
In Depth
Empath with 75 Ref/Agi can hit these easily with 300's weapons and 400 mastery. Rarely if ever hit with 375+ in clown suit. Locking all armors quickly.
Hunting became viable as a ranger in a 4-armor setup with 60+7 reflex, 390+45 evasion, and ~340 in armor, shield usage, and parry ability.
Evasion (primary) slowed significantly at 430 ranks.
Survival Prime with 55 Agi/Ref, 575 Mastery able to hit easily with sub 300 weapons. Slows considerably post 350-375 30 boxes with disarm/pick quick will mindlock 500+ Full arrange mind locking @ 575 ranks
03/20/2023 Survival Tertiary Warmie can do boxes at 50 (+4) Agil and 250ish Locksmithing and 250ish perception. Slow but doable, 7-11 difficulty. Seeing traps is often hard though.
Messaging
- Spawn: A loud stomping sound fills the air as an onyx gargoyle comes clomping in.
- Entrance: Muttering fills the air as an onyx gargoyle stomps in.
- Exit: An onyx gargoyle stomps (direction), muttering to itself.
- Death1: An onyx gargoyle grumbles and falls over with a *THUD*.
- Death2: An onyx gargoyle grumbles and goes still.
- Decay: An onyx gargoyle's statuesque form turns to dust and fades away.
- Searching: An onyx gargoyle grumbles and stomps about, looking for something.
Related Forum Posts
- Incomplete articles
- Creatures with level variance
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Kaerna creatures
- Crossing creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Gargoyle