Zombie stomper: Difference between revisions
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{{Critter |
{{Critter |
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|simulevel=84 |
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|naturallevel=84 |
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|weaponlevel=88 |
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|defenselevel=80 |
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|level=84 |
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|MinCap=460 |
|MinCap=460 |
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|MaxCap=625 |
|MaxCap=625 |
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|BodyType=biped |
|BodyType=biped |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=no |
|Special=no |
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|BackStabbable=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
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|hasskin=No |
|hasskin=No |
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|haspart=No |
|haspart=No |
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|hasbone=No |
|hasbone=No |
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|Boxes=yes |
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|Manipulated=no |
|Manipulated=no |
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|hasorgan=No |
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}} |
}} |
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==Description== |
==Description== |
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==In Depth== |
==In Depth== |
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===Notes=== |
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===Loot and Equipment=== |
===Loot and Equipment=== |
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Years ago, Boar Clan had a different [[togball]] field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair. |
Years ago, Boar Clan had a different [[togball]] field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair. |
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===Skill Notes=== |
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NOTE!: Random [[Enraged tusky]] incursions will HURT. You almost need more defenses than Stompers train to be able to handle them effectively unless you're REALLY paying attention. |
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Zombie Stompers are immune to Demrris' Resolve (DMRS). |
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Energy explodes from you, forming concentric rings of tangible sound of that sweep through the area like the fading ripples in a pond. |
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A zombie stomper is not bothered by the sound. |
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====Pre 3.0==== |
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====DR 3.0 Caps==== |
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'''Evasion:''' <600 soft cap. Does not move off dabbbling. 688 hard cap |
'''Evasion:''' <600 soft cap. Does not move off dabbbling. 688 hard cap |
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- soft capped at 567. - 6 June 17 |
- soft capped at 567. - 6 June 17 |
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'''Stealth:''' >729 w/snipe |
'''Stealth:''' >729 w/snipe |
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Weapons are not moving past dabbling at 555. |
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Able to handle 4 easily with approximately 550 parry and 500 evasion after buffs with 80 reflex (87 with buffs). |
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Hitting fine with approximately 400s in weapons with 78 agility (88 with buffs) and 520+ masteries. |
Latest revision as of 06:55, 21 March 2021
Missing or Incomplete Creature Information Needed |
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Description
Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?
In Depth
Loot and Equipment
It is wearing the tatters of a mud-soaked togball uniform, some rotting leather boots.
It is carrying nothing!
Recall
Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.
Skill Notes
NOTE!: Random Enraged tusky incursions will HURT. You almost need more defenses than Stompers train to be able to handle them effectively unless you're REALLY paying attention.
Zombie Stompers are immune to Demrris' Resolve (DMRS).
Energy explodes from you, forming concentric rings of tangible sound of that sweep through the area like the fading ripples in a pond. A zombie stomper is not bothered by the sound.
Pre 3.0
At 550 shield, 543 evasion, and 483 MO I can't dance with four without dancing badger.
DR 3.0 Caps
Evasion: <600 soft cap. Does not move off dabbbling. 688 hard cap
- soft capped at 567. - 6 June 17
Stealth: >729 w/snipe
Weapons are not moving past dabbling at 555.
Able to handle 4 easily with approximately 550 parry and 500 evasion after buffs with 80 reflex (87 with buffs).
Hitting fine with approximately 400s in weapons with 78 agility (88 with buffs) and 520+ masteries.
- Incomplete articles
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