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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Trip_command</id>
	<title>Trip command - Revision history</title>
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	<updated>2026-05-04T10:49:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Trip_command&amp;diff=658691&amp;oldid=prev</id>
		<title>CRYPTODYNAMIC: Created page with &quot;{{stub}}   ==Detailed Information== Trip is a tactical maneuver.&lt;br&gt; Trip tends to be a somewhat fatiguing maneuver.  Attacking again too soon can make this worse.&lt;br&gt; Trip tends to be unbalancing.&lt;br&gt; Trip is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.&lt;br&gt; Trip is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.&lt;br&gt; Trip temporarily penalizes all defen...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trip_command&amp;diff=658691&amp;oldid=prev"/>
		<updated>2024-12-25T02:36:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{stub}} &lt;a href=&quot;/index.php?title=Page_type_is::command&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Page type is::command (page does not exist)&quot;&gt; &lt;/a&gt; ==Detailed Information== Trip is a tactical maneuver.&amp;lt;br&amp;gt; Trip tends to be a somewhat fatiguing maneuver.  Attacking again too soon can make this worse.&amp;lt;br&amp;gt; Trip tends to be unbalancing.&amp;lt;br&amp;gt; Trip is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.&amp;lt;br&amp;gt; Trip is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.&amp;lt;br&amp;gt; Trip temporarily penalizes all defen...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
==Detailed Information==&lt;br /&gt;
Trip is a tactical maneuver.&amp;lt;br&amp;gt;&lt;br /&gt;
Trip tends to be a somewhat fatiguing maneuver.  Attacking again too soon can make this worse.&amp;lt;br&amp;gt;&lt;br /&gt;
Trip tends to be unbalancing.&amp;lt;br&amp;gt;&lt;br /&gt;
Trip is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.&amp;lt;br&amp;gt;&lt;br /&gt;
Trip is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
Trip temporarily penalizes all defenses, but is best suited to evasion defenses and least suited to both parry and shield defenses.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
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