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	<title>Theory of Bardic Magic (book) - Revision history</title>
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	<updated>2026-04-30T12:09:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34017&amp;oldid=prev</id>
		<title>CARAAMON: moved The Theory of Bardic Magic, The (book) to Theory of Bardic Magic (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34017&amp;oldid=prev"/>
		<updated>2011-09-20T18:24:48Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/The_Theory_of_Bardic_Magic,_The_(book)&quot; class=&quot;mw-redirect&quot; title=&quot;The Theory of Bardic Magic, The (book)&quot;&gt;The Theory of Bardic Magic, The (book)&lt;/a&gt; to &lt;a href=&quot;/Theory_of_Bardic_Magic_(book)&quot; title=&quot;Theory of Bardic Magic (book)&quot;&gt;Theory of Bardic Magic (book)&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:24, 20 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34016&amp;oldid=prev</id>
		<title>CARAAMON: The Theory of Bardic Magic (book) moved to The Theory of Bardic Magic, The (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34016&amp;oldid=prev"/>
		<updated>2009-01-28T19:12:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/The_Theory_of_Bardic_Magic_(book)&quot; class=&quot;mw-redirect&quot; title=&quot;The Theory of Bardic Magic (book)&quot;&gt;The Theory of Bardic Magic (book)&lt;/a&gt; moved to &lt;a href=&quot;/The_Theory_of_Bardic_Magic,_The_(book)&quot; class=&quot;mw-redirect&quot; title=&quot;The Theory of Bardic Magic, The (book)&quot;&gt;The Theory of Bardic Magic, The (book)&lt;/a&gt;&lt;/p&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:12, 28 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34015&amp;oldid=prev</id>
		<title>Maintenance script: Book:IkhTBM moved to The Theory of Bardic Magic (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34015&amp;oldid=prev"/>
		<updated>2007-11-09T19:29:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Book:IkhTBM&quot; class=&quot;mw-redirect&quot; title=&quot;Book:IkhTBM&quot;&gt;Book:IkhTBM&lt;/a&gt; moved to &lt;a href=&quot;/The_Theory_of_Bardic_Magic_(book)&quot; class=&quot;mw-redirect&quot; title=&quot;The Theory of Bardic Magic (book)&quot;&gt;The Theory of Bardic Magic (book)&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:29, 9 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34014&amp;oldid=prev</id>
		<title>Maintenance script at 02:34, 5 May 2007</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34014&amp;oldid=prev"/>
		<updated>2007-05-05T02:34:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 4 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 160:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 160:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ability to make a child smile, the rest is just how we survive&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ability to make a child smile, the rest is just how we survive&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;in this dangerous world.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;in this dangerous world.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Book]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34013&amp;oldid=prev</id>
		<title>Maintenance script: New page: ===The Theory of Bardic Magic===   by Kortny Horselord  The Bard guild is one of the oldest and newest guilds that grace the Realms.  In its midst it hides teachers, singers, performers, a...</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Theory_of_Bardic_Magic_(book)&amp;diff=34013&amp;oldid=prev"/>
		<updated>2007-05-05T02:30:30Z</updated>

		<summary type="html">&lt;p&gt;New page: ===The Theory of Bardic Magic===   by Kortny Horselord  The Bard guild is one of the oldest and newest guilds that grace the Realms.  In its midst it hides teachers, singers, performers, a...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===The Theory of Bardic Magic===&lt;br /&gt;
  by Kortny Horselord&lt;br /&gt;
&lt;br /&gt;
The Bard guild is one of the oldest and newest guilds that grace&lt;br /&gt;
the Realms.  In its midst it hides teachers, singers,&lt;br /&gt;
performers, and fighters, making it one of the most diverse&lt;br /&gt;
collections of people around.  In the following pages I will try&lt;br /&gt;
to describe the theory behind what is bardic magic and how it&lt;br /&gt;
works.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Magic is around us in many forms, such as the War Mage and his&lt;br /&gt;
familiar as they walk by.  It is in the Empath as she stops to&lt;br /&gt;
heal a wound at her side.  It is in the Moon Mage who is&lt;br /&gt;
fashioning a gate from the magic of the moons and also in the&lt;br /&gt;
Rangers, Paladins, Clerics, and the few Necromancers who walk&lt;br /&gt;
the realms.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Let us pause a minute to examine the more common sources of&lt;br /&gt;
magic and how the people who use it get the desired effect.  The&lt;br /&gt;
Cleric, whose power comes from his god, taps into that power&lt;br /&gt;
with his prayers and rituals, and then focuses it with his&lt;br /&gt;
will.  The paladin, whose power also comes from his god, uses a&lt;br /&gt;
combination of will and honor to focus his magic, and the kind&lt;br /&gt;
Empaths, who can sense life in all things around them, then&lt;br /&gt;
directs it to heal themselves and others.  It is seen in the&lt;br /&gt;
Ranger who also can tap into the forces of nature and beseech&lt;br /&gt;
its help, the Moon Mage who can take the stellar forces and&lt;br /&gt;
bend them to perform the tasks he needs, and the Warrior mage&lt;br /&gt;
who takes hold of the five elements and twists them into his&lt;br /&gt;
spells.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The question arises which of these magic&amp;#039;s is the Bard&amp;#039;s magic&lt;br /&gt;
most like.  The answer is none.  A War Mage and a Bard share the&lt;br /&gt;
same power source of elemental magic, but that is where their&lt;br /&gt;
magic stops being alike.  The War Mage draws the elements and&lt;br /&gt;
forces those into his spells such at lighten bolt and swirling&lt;br /&gt;
winds.  The Bard draws on that source of magic but doesn&amp;#039;t&lt;br /&gt;
actually form that magic into physical manifestations.  For&lt;br /&gt;
example you will never see a bard direct fire with his magic, if&lt;br /&gt;
the Bard does they are using a magical device or a scroll.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Many people who are impressed by large amounts of power focused&lt;br /&gt;
at a single point see Bardic magic as weak.  This is not true,&lt;br /&gt;
more to the fact it is extremely powerful but diffused over a&lt;br /&gt;
larger area.  When a Bard starts to play &amp;quot;Hodierna&amp;#039;s Lilt&amp;quot; that&lt;br /&gt;
bard gives vitality to ALL the people in the sound of his/her&lt;br /&gt;
voice.  A bard playing Drums of the Snake will be able to help a&lt;br /&gt;
Ranger climb, a locksmith pick a chest, and an Empath foraging&lt;br /&gt;
for herbs all at the same time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
As we discussed before, most other types of magic use the will&lt;br /&gt;
to bend the magic into a spell.  A Bard&amp;#039;s magic does not work&lt;br /&gt;
that way though.  A Bard&amp;#039;s magic is due to &amp;quot;Resonance&amp;quot;.  Every&lt;br /&gt;
thing in the world is linked to a certain sound.  A high pitch&lt;br /&gt;
note in a song can shatter crystal.  A large thunderclap makes&lt;br /&gt;
the shutters and doors rattle.  A loud noise in snow areas can&lt;br /&gt;
trigger an avalanche.  Everything in the world is tied to sound.&lt;br /&gt;
Even in the folk of the realms this is true, some sounds make us&lt;br /&gt;
want to cry.  Some make us think of happy times.  Many believe&lt;br /&gt;
(myself included) that the right sound could split the world.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
During the time of repression by the Dragon Priests, we lost&lt;br /&gt;
much of our magic and lore.  Currently we only have twelve&lt;br /&gt;
enchantes that we can use, though many are doing research and&lt;br /&gt;
trying to contact other bards for lost lore.  Hopefully, in the&lt;br /&gt;
future more enchantes will be brought to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Hodierna&amp;#039;s Lilt is an enchante that restores vitality and some&lt;br /&gt;
also say fatigue.  When a bard plays this enchante he/she&lt;br /&gt;
reaches out and resonates with the life force in those around&lt;br /&gt;
him/her.  This resonance causes the life force to draw more to&lt;br /&gt;
itself and thus the person listening is infused with this&lt;br /&gt;
powerful force.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Faenella&amp;#039;s Grace is an enchante that is really not magic so much&lt;br /&gt;
as a cadence of speaking that allows the listener to remember&lt;br /&gt;
what was said more easily.  But there is a little magic that is&lt;br /&gt;
used as the voice reaches tones and sounds that causes the&lt;br /&gt;
student to relax and brings a clarity to the mind of the&lt;br /&gt;
listener.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Eye of Kertigen is a little different in that when you first&lt;br /&gt;
learn it, the enchante makes you more aware of what is going on&lt;br /&gt;
around you.  Eventually, when you reach a certain skill level&lt;br /&gt;
in magic and your Guild Leader is confident in your abilities,&lt;br /&gt;
he/she will show you a trick that will allow you to see into the&lt;br /&gt;
shadows and also to see people who are invisible.  This enchante&lt;br /&gt;
fills the area with your song and makes you aware of people who&lt;br /&gt;
are trying to hide.  Most invisibility spells just bend light,&lt;br /&gt;
which will fool the naked eye, but is not a defense against a&lt;br /&gt;
probing sound.  A note though, this enchante can be circumvented&lt;br /&gt;
if the person is well-skilled and finds a good enough hiding&lt;br /&gt;
place.  So the enchante is not fool proof.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Rage of the Clans is the next enchante, and this one takes a&lt;br /&gt;
chanted song and resonates against the rage in a person causing&lt;br /&gt;
them to strike harder.  Also there is a sub harmony to this&lt;br /&gt;
enchante that actually helps you keep your balance better.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Redeemer&amp;#039;s Pride takes a person&amp;#039;s courage and fortifies it&lt;br /&gt;
against unnatural fear.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Drums of the Snake is a popular enchante which heightens the&lt;br /&gt;
senses, allowing you to see, hear, and feel more keenly.  The&lt;br /&gt;
end result is that skills that rely heavily on these abilities&lt;br /&gt;
are increased.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Albreda&amp;#039;s Balm is the opposite of Rage of the Clans.  It reaches&lt;br /&gt;
out to those you focus on and tries to resonate feelings of&lt;br /&gt;
calmness and tranquillity.  Some creatures do not have enough&lt;br /&gt;
memories left of a time without strife for the music to resonate&lt;br /&gt;
with.  These creatures will be unaffected or maybe even enraged&lt;br /&gt;
by the feelings that touch on their mind and leave unknown&lt;br /&gt;
longings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Meraud&amp;#039;s Blessing is an enchante that effects all types of magic&lt;br /&gt;
around the Bard, allowing that magic to be easier manipulated&lt;br /&gt;
and possessed.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nexus draws more magic into an area.  It is interesting to note&lt;br /&gt;
that this enchante will increase the magic available for all but&lt;br /&gt;
Moon Mages.  The elemental magic will increase the most.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ellie&amp;#039;s Cry is listed as an enchante but I am not sure it should&lt;br /&gt;
be.  There are two theories about how this enchante came into&lt;br /&gt;
being.  The first and less accepted is that it is not really an&lt;br /&gt;
aspect of our magic but a gift from one of the gods for some&lt;br /&gt;
service done.  The second, and more widely accepted, is that&lt;br /&gt;
even a ghostly bard can use his magic to call others.  This idea&lt;br /&gt;
has some weight in that ghosts are able to speak and thus&lt;br /&gt;
project sound.  Take note that since you are dead you are not&lt;br /&gt;
able to use elemental magic that surrounds you, so you will be&lt;br /&gt;
using your own life force to project the Cry.  This is an&lt;br /&gt;
enchante best used sparingly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Demrris&amp;#039; Resolve, shown to us by the Prydaen, is one step&lt;br /&gt;
towards reclaiming our ability to create and control illusion.&lt;br /&gt;
This enchante seeks to burrow deep into minds of those who you&lt;br /&gt;
concentrate on, sensing their fears.  It then shapes an illusion&lt;br /&gt;
of images and sounds that play on those fears.  This enchante&lt;br /&gt;
can be dangerous when tried on stronger minds and cause damage&lt;br /&gt;
to yourself.  This enchante is also physically draining and some&lt;br /&gt;
testing should be made to see when it is prudent to use.  Some&lt;br /&gt;
creatures are immune to the effects.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Naming of Tears uses sound to fill the area around you, allowing&lt;br /&gt;
you to sense movement and attacks before you see them.  As a&lt;br /&gt;
result it will allow you to defend better and is particularly&lt;br /&gt;
effective against multiple opponents.  Also by changing the&lt;br /&gt;
pitch of the song you can make others in your group more aware&lt;br /&gt;
of the battle going on around them.  This enchante requires much&lt;br /&gt;
concentration and effort so it may tire out the singing bard&lt;br /&gt;
depending on his/her skills.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
As the Bards regain lost skills and develop new ones, we will&lt;br /&gt;
learn more about how our magic interacts with those around us&lt;br /&gt;
and the world at large.  The magic of our guild is unique and&lt;br /&gt;
special so never under estimate the power of a bard in full&lt;br /&gt;
song.  Always remember that the true magic of a bard is in the&lt;br /&gt;
ability to make a child smile, the rest is just how we survive&lt;br /&gt;
in this dangerous world.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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