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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Ranger_new_player_guide</id>
	<title>Ranger new player guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Ranger_new_player_guide"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;action=history"/>
	<updated>2026-04-22T10:34:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=650852&amp;oldid=prev</id>
		<title>LAWREYJRJ7: /* Survival Skills */</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=650852&amp;oldid=prev"/>
		<updated>2024-09-09T06:17:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Survival Skills&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;amp;diff=650852&amp;amp;oldid=643608&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=643608&amp;oldid=prev</id>
		<title>HAIJUN: /* Getting Started */ - Corrected some typos</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=643608&amp;oldid=prev"/>
		<updated>2024-04-07T00:12:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting Started: &lt;/span&gt; - Corrected some typos&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 6 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Welcome to the Ranger Guild!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Welcome to the Ranger Guild!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; that Rangers are supposed to do?&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt; next? And, just what exactly is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt; that Rangers are supposed to do?&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting Stats===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting Stats===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDP&#039;s&lt;/del&gt; (Training &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developement&lt;/del&gt; Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specially&lt;/del&gt; the 5 key ones and intelligence and wisdom.  Any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDP&#039;s&lt;/del&gt; left over can be placed where you want them.  But bottom line, use all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDP&#039;s&lt;/del&gt; you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDP&#039;s&lt;/del&gt; it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDPs&lt;/ins&gt; (Training &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Development&lt;/ins&gt; Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially&lt;/ins&gt; the 5 key ones and intelligence and wisdom.  Any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDPs&lt;/ins&gt; left over can be placed where you want them.  But bottom line, use all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDPs&lt;/ins&gt; you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TDPs&lt;/ins&gt; it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[TDP]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[TDP]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=568550&amp;oldid=prev</id>
		<title>NATUREALM: /* Ranger Bonus */</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=568550&amp;oldid=prev"/>
		<updated>2021-10-07T02:53:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ranger Bonus&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:53, 6 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ranger Bonus===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ranger Bonus===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Ranger&#039;s surroundings have a direct impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/del&gt; how well the Ranger can complete many of their tasks, this is known as their &quot;bonus&quot; and can both be gained or lost. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; level of bonus&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; a Ranger&lt;/del&gt; has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Ranger&#039;s surroundings have a direct impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on&lt;/ins&gt; how well the Ranger can complete many of their tasks, this is known as their &quot;bonus&quot; and can both be gained or lost. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Ranger&#039;s&lt;/ins&gt; level of bonus has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/ins&gt; large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NATUREALM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=552229&amp;oldid=prev</id>
		<title>ILIKELIONS1: Enchanting now released, but I did make a note that some of the disciplines of a few crafting skills haven&#039;t been implemented yet.</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=552229&amp;oldid=prev"/>
		<updated>2021-04-19T06:12:42Z</updated>

		<summary type="html">&lt;p&gt;Enchanting now released, but I did make a note that some of the disciplines of a few crafting skills haven&amp;#039;t been implemented yet.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:12, 19 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Analyze command]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Analyze command]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ENCHANTING&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; not yet &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active&lt;/del&gt; yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CRAFT SKILLS - The five craft skills can be learned in the same basic manner&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the disciplines have&lt;/ins&gt; not yet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been released and cannot&lt;/ins&gt; yet&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; be used&lt;/ins&gt;.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Crafting]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Crafting]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546506&amp;oldid=prev</id>
		<title>LAWREYJRJ7 at 04:54, 11 March 2021</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546506&amp;oldid=prev"/>
		<updated>2021-03-11T04:54:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:54, 10 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{com|&lt;/del&gt;Breaking_and_Entering&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt; and {{com|Burgle}} as well there is good information&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; there&lt;/del&gt; to absorb.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breaking and Entering here (https://elanthipedia.play.net/&lt;/ins&gt;Breaking_and_Entering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt; and {{com|Burgle}} as well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; there is good information to absorb.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546505&amp;oldid=prev</id>
		<title>LAWREYJRJ7 at 04:52, 11 March 2021</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546505&amp;oldid=prev"/>
		<updated>2021-03-11T04:52:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:52, 10 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Breaking and Entering&lt;/del&gt;}} and {{com|Burgle}} as well there is good information there to absorb.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breaking_and_Entering&lt;/ins&gt;}} and {{com|Burgle}} as well there is good information there to absorb.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546504&amp;oldid=prev</id>
		<title>LAWREYJRJ7 at 04:51, 11 March 2021</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546504&amp;oldid=prev"/>
		<updated>2021-03-11T04:51:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:51, 10 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com|Breaking and Entering}} and {{com|Burgle}} as well there is good information there to absorb.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;Breaking and Entering}} and {{com|Burgle}} as well there is good information there to absorb.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546503&amp;oldid=prev</id>
		<title>LAWREYJRJ7 at 04:45, 11 March 2021</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546503&amp;oldid=prev"/>
		<updated>2021-03-11T04:45:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:45, 10 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  You can also learn it by reading the Stealth section below on the Breaking and Entering material&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com|Breaking and Entering}} and {{com|Burgle}} as well there is good information there to absorb.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Locksmithing - As the popular adage goes, &quot;Waste not, want not.&quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Also read the Stealth section above on Breaking and Entering&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Locksmithing]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &quot;stealing run&quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &quot;stealing run&quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  I would also read the stealth section above on Breaking and Entering&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Stealing]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Stealing]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=508912&amp;oldid=prev</id>
		<title>GRIMFOREN at 20:09, 24 October 2019</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=508912&amp;oldid=prev"/>
		<updated>2019-10-24T20:09:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:09, 24 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Lore Skills==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Lore Skills==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Tactics&lt;/del&gt; and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mechanical Lore (which wont exist once all of crafting is completed)&lt;/del&gt;).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt; lore skills.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactics&lt;/ins&gt;).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt; lore skills.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How To Train Lore Skills===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How To Train Lore Skills===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Tactics skill]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Tactics skill]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Analyze command]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Analyze command]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* MECHANICAL LORE - Eventually this skill will go away when the crafting system is completed and you will transfer the Mechanical Lore skill into one of the craft skills.  Currently the best way to train this skill is to braid grass and vines, or pound teeth/fangs into arrowheads. Forage 2 items of grass and &#039;braid grass&#039; until it becomes a rope. Keep foraging grass and keep braiding it. You will learn mech lore from this.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=487239&amp;oldid=prev</id>
		<title>KORBELZ130: Removing pre 3.0 info</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=487239&amp;oldid=prev"/>
		<updated>2018-05-09T08:04:49Z</updated>

		<summary type="html">&lt;p&gt;Removing pre 3.0 info&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:04, 9 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Analyze command]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For more information see [[Analyze command]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* MECHANICAL LORE -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; This skill right now can be trained and used for fletching bows and arrows.  Don&#039;t consider fletching till you have at least 100 skill in Bows.  Store bought bows and arrows will be better than what you can make up till you hit over 100 skill in Bows. &lt;/del&gt; Eventually this skill will go away when the crafting system is completed and you will transfer the Mechanical Lore skill into one of the craft skills.  Currently the best way to train this skill is to braid grass and vines, or pound teeth/fangs into arrowheads. Forage 2 items of grass and &#039;braid grass&#039; until it becomes a rope. Keep foraging grass and keep braiding it. You will learn mech lore from this.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* MECHANICAL LORE - Eventually this skill will go away when the crafting system is completed and you will transfer the Mechanical Lore skill into one of the craft skills.  Currently the best way to train this skill is to braid grass and vines, or pound teeth/fangs into arrowheads. Forage 2 items of grass and &#039;braid grass&#039; until it becomes a rope. Keep foraging grass and keep braiding it. You will learn mech lore from this.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
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