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	<title>Post:Upcoming Alchemy - 03/20/2013 - 18:18 - Revision history</title>
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		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:09:05Z</updated>

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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
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		<title>CARAAMON at 02:19, 21 March 2013</title>
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		<updated>2013-03-21T02:19:58Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Upcoming Alchemy&lt;br /&gt;
|d=03/20/2013 06:18 PM CDT&lt;br /&gt;
|n=1266&lt;br /&gt;
|f=Lore \ Alchemy Skill&lt;br /&gt;
|c=d&lt;br /&gt;
|p=Alchemical mixtures will be quite varied and involve various additives, some animal and some plant and some inorganic. I will likely be changing how drying/crushing works a bit in the new system. It&amp;#039;ll occur as a part of crafting instead of having to carry &amp;quot;crushed so and so, pulped so-and-so, liquid so-and-so..&amp;quot; That will avoid the item count explosion!&lt;br /&gt;
&lt;br /&gt;
So and so {{PRel|poison}}&lt;br /&gt;
&lt;br /&gt;
Ingredients:&lt;br /&gt;
&lt;br /&gt;
Water&lt;br /&gt;
&amp;lt;br /&amp;gt;Leaf base (the type of leaf affects one series of the poison&amp;#039;s properties)&lt;br /&gt;
&amp;lt;br /&amp;gt;Black Drake Fang&lt;br /&gt;
&amp;lt;br /&amp;gt;Catalyst (we&amp;#039;ll have various catalysts that offer different enhancements of the poison)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So one &amp;quot;template&amp;quot; actually gives way to a handful of viable types of the poison. One might have longer duration but slower pulses, one might pulse quickly but wear out quickly. One might have a higher chance to poison resistant people, and one might give you more doses for a reduction in some of its potency.&lt;br /&gt;
&lt;br /&gt;
Still deciding how complicated to make the crafting. Originally I had envisioned 2 distinct toolchains.&lt;br /&gt;
&lt;br /&gt;
Mortar + Pestle, adding and crushing things together. Salves and Topical lotions, contact poisons, dusts.&lt;br /&gt;
&amp;lt;br /&amp;gt;Cauldron + Mixing Stick, adding and boiling things together. Potions, Remedies, liquid poisons.&lt;br /&gt;
&lt;br /&gt;
Pyramids and unlochai buckets would be used to prepare some of the ingredients as more of a &amp;quot;harvesting/refining&amp;quot; system than a part of the crafting system. Think tanning skins or bleaching bones. In general you won&amp;#039;t crush, pulp, dry or freeze ingredients to make a new ingredient. You&amp;#039;d get a raw &amp;quot;whatever&amp;quot; and then process it via one of the existing tools so it is suitable for use with crafting.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m leaning towards this route so folks won&amp;#039;t have to carry around dried plovik, pulped plovik, whole plovik and frozen plovik... You&amp;#039;ll just have raw plovik and prepared plovik. Any particular ingredient (organic, inorganic or plant) would be [[analyze command|analyzable]] to figure out how to prepare it. The preparation would be speedy and teach alchemy like tanning/bleaching does.&lt;br /&gt;
&lt;br /&gt;
|sub=Crafting, Alchemy skill, Alchemy craft,Poisons discipline,Remedies discipline,Cooking discipline&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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