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	<title>Post:Sorcery Skill - 1/17/2010 - 17:28:24 - Revision history</title>
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		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:10:17Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:10, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Sorcery_Skill_-_1/17/2010_-_17:28:24&amp;diff=317185&amp;oldid=prev</id>
		<title>CARAAMON at 07:15, 20 September 2010</title>
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		<updated>2010-09-20T07:15:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-ARMIFER&lt;br /&gt;
|t=Sorcery Skill&lt;br /&gt;
|d=1/17/2010 5:28:24 PM&lt;br /&gt;
|n=11652&lt;br /&gt;
|f=Abilities, Skills and Magic (4) \ Magic - Suggestions, Discussions and Thoughts (16)&lt;br /&gt;
|c=m&lt;br /&gt;
|p=The following is a conceptual overview of the new {{PRel|Sorcery skill}}. Please bear in mind that everything is subject to change as we move forward: I present this for purposes of feedback and to provide you with information about our plans, not as a guarantee that everything presented here is written in stone.&lt;br /&gt;
&lt;br /&gt;
Sorcery is the skill of casting spells that are &amp;quot;off frequency&amp;quot; for the caster, as defined by their guild. For example, a [[Moon Mage]] casting [[Bless]] is off frequency and uses the Sorcery skill, but a Paladin or Cleric can cast Bless with just their [[Primary Magic skill|Holy Magic]] ranks. All sorcery is considered, well, Sorcery, though {{PRel|Necromancer}}s are able to cast spells from the necromancy subset with Arcane Magic instead.&lt;br /&gt;
&lt;br /&gt;
Your Sorcery ranks will have three effects:&lt;br /&gt;
&lt;br /&gt;
1) It serves as an alternate primary magic skill for any off frequency spell. Keep in mind that in most cases, &amp;quot;frequency&amp;quot; is a broader concept than &amp;quot;guild.&amp;quot; A [[Bard]] would use Sorcery to power [[Clear Vision]] (a Lunar spell), but use [[Primary Magic skill|Elemental Magic]] to power [[Fire Shard]] (an Elemental spell, even though it is not taught by his guild). If there is an extreme difference in skill, a fraction of your PM and [[Arcana skill|Arcana]] may be used in place of Sorcery, though with none of the other benefits listed below.&lt;br /&gt;
&lt;br /&gt;
2) It reduces the chance of a sorcerous or necromantic backlash occurring.&lt;br /&gt;
&lt;br /&gt;
3) [[Cleric]]s, [[Moon Mage]]s and [[Warrior Mage]]s will need to meet minimum Sorcery requirements to permanently learn their guild-based sorceries.&lt;br /&gt;
&lt;br /&gt;
Sorcery is by definition a MU-only skill: it is the skill of casting outside the magician&amp;#039;s frequency and is irrelevant for characters that do not have attunement. [[NMU]]s cannot learn or teach Sorcery.&lt;br /&gt;
&lt;br /&gt;
Sorcery cannot be directly taught. Instead, if you listen to a primary magic class outside your own specialty, it will award you Sorcery ranks rather than feed into your primary magic. For example, an [[Empath]] who listens to an Elemental Magic class will gain Sorcery.&lt;br /&gt;
&lt;br /&gt;
-[[Armifer]]{{PRel|Magic 3.0| }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
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